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I got a super mission today (yay!). And it looks like 'Legend' rank gets some extra crystals. 70k instead of 67k for 99,999 exp.
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Got a super mission! And looks like there is an increase of crystals for 'Legend' rank. 70k instead of 67k :P.
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The point that is being made by that comment is that there was ambiguity. 'Just do what the wiki says' is irrelevant when the question is amiguous. I do not consider it as 'spam' if a person had a genuine opinion comment to make. Whether I agree with a comment or not, if someone politely posts a comment on the TTC, then I think it should be respected, as that that person is entitled to give feedback and express an opinion.
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Sorry, long-ish answer. It's cause I was thinking about this too, with my alt. Maybe it might be helpful to you.
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I still don't agree with the update, mainly because I still think it's less convenient than the old system, and makes it harder to play. But, I appreciate that there are some improvements to the new system that do make it a bit easier than how the system was when it was first introduced last week: -Now we can use the 'v' button too, which is easier to reach -And we can press 'r'/'v' and view the info, while respawning -And we can see what protections we have equipped when we press 'r'/'v' A few points though: -It would be useful to have the name of the module, as well as the symbols, for the info showing what we have equipped (like what we can see as part of the other tanks' info about their equipped protection module). I'd find it easier to read the word 'africa' to know that I have the africa module equipped, than having to look at all the symbols. -Also, as has already been mentioned by people, it's hard to read all the info above the tanks when the info card is quite big because it's got the hull, turret and paint info all above the tank, (and it's especially hard if there are lots of tanks grouped together). As there are now 2 buttons ('r' and 'v'), could it be possible to make one of those buttons just show the paint symbols and the name of the module, without the hull and turret info. So then players would be able to choose to press one button to see all the info, or the other button if they'd rather just see the protection module info instead. -Or, as an alternative, have a few options in the settings, so that people can choose what info they can see when they press 'r'/'v'. For example: -have an option to disable seeing the info of your teammates when you press 'r'/'v' -have an option to disable seeing the turret and hull info altogether, so that you'd just see the turret protection symbols and module title above the tanks when you press 'r'/'v' I'm not a programmer though, so I don't know how hard it might be to do any of those suggestions. But they're just things that I think could make it easier to play using the new system.
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The paints are so expensive. But you don't need to have paints, so I guess I doesn't really matter (I'm just a bit disappointed that I won't be able to afford to get a cool looking one like zeus or nano). But what does matter to me is that the gameplay is affected. This basically sums it up: It was easy before, to know what equipment to change to. Now I'm just guessing, because it's too difficult to work out the protections through holding down 'r', and trying to read all the info, while you're trying to play at the same time.
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I pronounce it reeco, rick-o sounds weird to me. I mean when I say Puerto Rico, I pronounce that rico like reeco. And if someone was called Nicolas, and shortened it to Nico, I would pronounce it neeco and not nick-o :P. (Also I don't get why people say ricochet with a t. I mean, the word in the dictionary is pronounced rik-uh-shay)
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The rules only say this, as you mention: The definition of 'resemble' is this: "Have a similar appearance to, or qualities in common with, (someone or something); look or seem like" Examples: "some people resemble their dogs", "they resembled each other" If someone said someone 'resembled their dog', that person wouldn't actually look like a dog, as humans aren't dogs... so, anyway, my point is that I don't think the rules stop people from being more creative with their entry.
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This was a great celebration I think :). 5 times dropping rate for golds on all maps (compared to halloween which was just on the halloween map). And it was cool how there were different types of golds, so even if you didn't catch any, it was still interesting to see what type of gold it was when someone caught it. Also the micro upgrade sale was good, to be able to get the first few microupgrades at a really good discount.
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I feel like isida seems more powerful recently. Even if I'm using isida protection paint, and MUs are off, isidas seem to kill me so easily sometimes. Although idk, maybe I'm just imagining it :P.
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I got freeze recently on a personal discount. I was unsure about getting it because I read this topic, and it seems like freeze isn't considered as that good at m3 level by some people. But I wanted to try it, and it was on discount, so I got it anyway. :P. Anyway, so far, I think it's actually a decent turret if you use it in the right situations. I play non-supply battles usually, and I've had some good battles with freeze. I haven't found that the time taken to freeze has been too bad, because if I use Viking, then I can take some damage while the enemy is freezing, then move around the enemy when they're more frozen, because Viking still has some speed. Also I was surprised at how noticeable the difference is in recharging time, and amount of energy you can use (idk what the actual term for that is), compared to m3 fire. So I don't think freeze is as bad as some people seem to make out that it is. Because all turrets have weaknesses, and I think it's just about finding the right situations to use a particular turret in. My thoughts on it anyway, :P :).
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Nice joke :P. I love this bit with the mini tank trying to carry the flag :lol::
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I think this is a nice picture of the 'bomb' gold, well, the effects of it, at least :lol:. I came just as everyone was killed, so it's just me in front of a pile of dead tanks :P.
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If when the gold is caught it says something like this: Then I think it's the type of super gold when two more normal golds fall a second later.
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I just played a hill ctf, and one guy caught 7 golds :rolleyes:. He caught one of the golds where two more drop straight after, which he caught too, and then he did it again, and then he caught a 1000 crystal gold. (Hill is so small, that the one where two golds dropped straight after, dropped together, so they basically had to be caught by the same person :lol:) Pretty good for a battle with a 4k fund at the end. I've seen plenty of golds, but still haven't caught any yet :blink: :P.
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