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There's a major problem with player named battles. For example, I am from India and I undertand only English. All the player named battles are in Russian language with the odd one being in English. I have a suggestion here. Why not write the name of the map in English next to the battle name given by a player, this way for people like me it will become easier to navigate. In fact, for the past couple of days, I've just been wandering about and not able to find my favorite map, I just gave up and shut my laptop down! I am aware, someone here would ask me to purchase a pro battle pass! But why should I? I do hope, this suggestion is taken with the right spirit! Look forward to hearing from someone on this :)
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Chanakyareborn started following Matchmaking fixes, changes to PRO-battles
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I've been using the mammoth rail combo. I particularly equip this one in melee battle conditions. After all, let's not forget, the mammoth can take real punishment and yet stay in battle. The mobility though is highly compromised, but then there are trade offs. Trust me, this is a highly potent combo. Add to that a DA with railgun or thunder specific protection, you can last a while!
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Smilarly, I'd like an alteration for the Railgun too, wherein it doesn't leave the smoke trail of my fire, thereby making me that much more difficult to detect, would be handy when I'm hiding behind the bushes. Suggested name: Stealth Mode Positive attribute: Enemy cannot find from where I fired. No change envisaged to the damage dealt Flip side: Well, it can take a little longer
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Kostas, try Digital and you will be remembered as a God in railgun battles, even M3 rails find it nearly impossible to kill my M2 Dictator with digital paint and a DA
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I totally agree with Highwinds here. If upgraded well(to the mid range anything between 25 - 30 over 50) it is an unbeatable hull. It can take punishment and yet stay in battle. The stability though is a little tricky thing I'd say, and this is becuase it is hollow from the inside. But upgradations will increase the weight too. I've been using it from M0 and presently at M2 level. It has a tendency of bobbing up and down while under attack from a rico especially, but I've learnt to use these bobbings to time my fire accordingly and it gives me really unprecedented angles of fire, specifically upwards and downwards.
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Whatever few gold boxes I've picked up, all of them can be attributed to the Dictator. This hull is a true dictator, and I am personally a big fan of this hull
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Chanakyareborn started following Game Violation Reports
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In addition to the ones you mentioned, there should be a drug specifically for shafters and railgunners. It should operate on a similar pricinpal like the others (double damage, double armor, double speed) for a brief period of time. It should provide the capability of making the beam of a shaft and the railguns fire invisible for a short duration. Now some of you may argue that with this feature a railgunner/shafter will be impossible to detect, I would suggest a few checks and balances here 1. This drug will not be dropped at drop zones. 2. The cooldown period of such a drug will have to be much more than the others to ensure a player cannot continuously keep on using it. Or, more practically speaking there can be a cap on the usage of such a drug in a typical battle of say 15 mins. Once this drug is switched on the player cannot use any other drug until it's time has been used out. This will ensure that the player cannot use it indiscriminately. 3. There could be a cap on the number times you can buy such a drug in a single day. For example you cannot buy more than "x" amount in a single day. 4. It has to be costlier than the other drugs so that the player is judicious in it's purchase.
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I totally agree with you on the point pertaining to railgunners. They are first on my priority list of targets, followed by enemy shafts of course. One round of the shaft can easily take out a hornet, wasp, viking et al. The Titans and mammoths require two.
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It is a real Dictator. When I aim my dictator (with shaft mounted on it), I generally see a lot of my enemies backing off behind walls or hiding places. I am currently using M0 with fully upgraded safety parameter. Boy, it can take some punishment and yet stay in the battle. Although the M0 is no match for any M2 weapon because of the sheer destructive powers of the weapon in question. But, it can still hold it's own. A truly Godly hull, may be the mods can bring down the price a little
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Just yesterday, I was in a 30 min CTF battle in the Rio map, when suddenly I found my self outnumbered around midway. There was a stage when I was alone for about 10 odd mins against 7-8 tanks. But, by then my killed vs destroyed figures were already about 35-7 when they all started massacring me. Even at that stage, I destroyed 1 against being destroyed twice or may be thrice, but kept on fighting. Suddenly with about 10 mins to go, some players joined my team and we were at par with the opponents, and it was payback time then!! When a shaft is on fire, it's really hard to fight back. I've mated mine to a Dictator M0(soon to be upgraged to M1) and my M1 Shaft is also microupgraded to 50% already on nearly all parameters. When I found that both the teams were on par in terms of the number of players I literally gave it to my opponents
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Well, I've been going through what all that's written in here. I am relatively new to the world of Tankionline to begin with. According to me, the shaft, the railgun, the thunder are the three most potent weapons of all. They can be extremely deadly and if in the right hands can actually change the face of any battle. But for a shaft to be the most effective gun in your team you need any one of these 1. Either isida support (to keep repairing you between reloads) 2. Another shaft nearby 3. Another railgun nearby Eversince I started using one I have found more crystals at the end of every battle than I had with even a railgun. Mate your shaft to a stable hull(I use a dictator) and am also keenly looking at the Titan and you can actually deal great damage to the opponents. Since you have to mate it to a heavy hull means you cannot go in to capture flags or points, but yes, a fully upgraded Shaft together with a stable fortified hull can be a real challenge to take out and can prove to be an extremely able defender of the base. Add to that the ability to hit far with accuracy, well that takes the cake actually. Shaft users are generally more vulnerable to weapons with more rate of fire but even they are forced to come in at close ranges to be effective.
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Frankly speaking, I couldn't find too much of a difference before and after the update though. But, upon first impression, the update seems to be good. As you said, may be a couple of days will actually tell the difference. My Shaft has become more fluid in it's movements since I am yet to upgarde it to higher levels of rotation speed. But in a nutshell, the update seems good
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