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kafepica

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  1. kafepica

    Assault Mode arrives December 13th

    Well, idea is quite nice, but classical battle with two fronts is getting more far away, like in DM. This seems to be a mess. Critical point is where are the spawn points and it seems players tend to prefer one (def) side (like happened in Silence, where we have "experts" leaving game after each round to participate only on particular side). When teams (teams quialities) are equal, then it might be a great fun, when skills differs it might be frustrating. It seems that AS game mode produce more frags, what can make it attractive, although it might impair crystal economics. On the other hand there is a huge amount of kills, less space for cooperation and team strategy, individual tactics wins. I would recommend to make it frontal, with divided battle sides, focusing on less flag captures but more quality in battle itself. Cheers! Yours kafepica
  2. The Overdrive could be of different style but I think one should be beared in mind - it should have a social factor. While you can drug others, the level of team coop determine level of success. This is what I like. Something like when three charged tankers will press Overdrive at the same moment staying close by - it could call air bombardment. Or when two scope based tanks will press overdrive together enemy could be visible for a while for all team. Also, elements affecting whole team could increase the need to be united and fight for the common thing. Tank up!
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