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what do we do with the containers?
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I wish the organisers of this game would stop fannying around with carp like candies and giving us about servers and pro passes and picture comps and the like and get back to running a decent game.
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Review [Special] A Test in Review: The Matchmaking System
r_oowee0 replied to Yisroel.Rabin in Newspaper Archive
If I cannot choose the battles I play i will leave. -
But there is little thought in the prep and design roll out of this proposal. The beauty of a game is playing with whom you want on the map of your choice that has gone. If i but pro pass at 500 crys thats 14000 a month I cant earn that in the game so have to buy ranks and status. Its RUBBISH
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I am the same I like to play some maps which suit my playing style now I cant
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I cannot believe this change. I cant play the battles I want without paying. I cant earn enough crystals in the battle to meet the cost of joining. The old system was not complicated even for new joiners, 1000's managed to figure it out. This is pay to play at its worst. There must be better tank games out there can anyone recommend one to me. A very sad day.
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Can you believe this sexist patronising rubbish. The days of girls in pink andboys in blue was back in the sixties. Get a life and work towards equality rather than building stereo types.
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Thats why the weapon of choice for higher ranks is rail gun because hammer is so strong LOL.
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We pay for equipment that is then down graded at review. The company needs to think long term profit ala google, facebook etc. Thats the way of the web invest for the futre dont milk the cow dry.
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Exactly right!
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But most players (funding the game) are not at this rank. The developers should in my view develop a more positive strategy to gaining involvement not pushing players to maps and games they dont want.
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By 'economy of the game' i guess you mean cash to the developers. Why not first look at cutting your costs (less development) and develop the game more positively. Missions make us play battles we dont choose with our hull turret combination. If you have missions limit them to enemies killed points scored battles completed etc. Lets stop the battle directions (ie experience on x y or z map). Develop a positive engagement strategy for your business rather than a restrictive controling approach (its the future of the net) loose today and gain tomorrow.
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We go from a free daily system to missions which make us play battles that we dont want to play for rewards that are now to be reduced. I feel the game is loosing its way. Scrap the missions and go back to the daily awards even though this will mean a few freeloaders logging in each day. Even at 50% reward the economy of the game will no doubt still be unbalanced. I am sure we will see the equivalent of the daily free awards (very little) spread amongst the missions. Under this scenario we will get very little for playing battles we dont want to play. That not a game i want to be part of.