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My brother has run into a problem with his account. His name was glichyed, but for some reason, his name changed to r_glichyed0. We don't know how to fix this, and we don't want to/have any crystals to pay for a nickname change, please help.
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Question about one of the "upcoming" supplies which makes you a helicopter: Will the turret move to the bottom of the tank when in use?
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Woohoo, reserved! wait, what's Tanki X?
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I have found that more commonly, the turret goes up when I die and I'm moving forward. To fix this, I just push the forward (w or ↑) key. Also, sometimes when I'm scoping and I die as I'm turning the turret (still in scope mode), the turret starts turning in the same direction upon respawn.
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My post won't let me edit, here's the FULL edited post: I recently downloaded Alternative Editor to make Tanki maps. This error always pops up when I try to upload the library: User_Name/Downloads/TanksTestingTool_&_3th_Library/TanksTestingTool%20&%203th%20Library/library/terrain/rockgras.jpg This repeats for most of the files. Please help, I really want to make maps, but I don't have enough tiles and stuff because of this error. I have attached a screenshot to help. I am using windows 10 on a Dell laptop. I have the latest Java downloaded. I have Adobe Flash Player installed. I don't have much space used up.
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Alternative Editor library not uploading.
Th3Eye replied to Th3Eye in Alternative Editor library not uploading. Archive
This error always pops up when I try to upload the library on Alternative Editor: User_Name/Downloads/TanksTestingTool_&_3th_Library/TanksTestingTool%20&%203th%20Library/library/terrain/rockgras.jpg This repeats for most of the files. Please help, I really want to make maps, but I don't have enough tiles and stuff because of this error. I have attached a screenshot to help. I am using windows 10 on a Dell laptop. I have the latest Java downloaded. I have Adobe Flash Player installed. I don't have much space used up. -
I think there should be a "move around" mission. It would have a very high amount to move. You would win the mission by moving around. It would promote the use of Wasps and Hornets.
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Might I suggest that to discourage campers, you could have it so that if you don't move a certain amount between kills, your score from the kill is reduced by 25%. This would eventually stack. ei: first kill: 100 points, second kill: 75 points, third kill: 56 points, fourth kill: 42 points, fifth kill: 31 points, etc. This would work so that the tank with the highest SCORE wins. Because you get the same amount of score per tank anyways right? Note: If you went around the whole map, and found someone where you made your previous kill, you would still get the whole score from the kill, because you have MOVED the required distance.
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Another idea, "plasma shield" Unlike my previous idea, this could be awarded in missions, but is maybe more rare than a Mine, and costs more than the Sentry would. Upon activation, it would surround your tank with a shield that shows your team color (red, green, blue), and can redirect opponent's weapons. Upon redirection, another tank could get hit. Also, the shield only lasts for 15 seconds, or until it "receives" a total of 250 damage. You would be able to see how much shield is left, because a bar would show up above your health in purple. Like with the ammo bar, only you can see it. If a teammate with an Isada heals you, it won't affect the shield.
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One word, "Sentry". This will be an expensive supply that cannot be rewarded by missions, it can only be bought. Upon pressing the 5 key, a small box (smaller than a supply box) will be dropped by your tank. After one second, it will "open" and a small machine gun turret will pop out. It will have a fixed range, and do small amounts of damage (as much as a base M0 vulcan); but it has unlimited fire time, and can target enemy tanks. It does have health though, and disappears when you die (like with mines). The health is less than a tank's, and if killed, it will reward you with xp.
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Viper: a turret that fires a green projectile. The projectiles lock in on the nearest tanks within range. As it is upgraded the range, damage, reload speed, and rate of fire increase. It has a very low base damage (10-15), but has a base rate of fire of 5 projectiles/second. It is most useful with light turrets.
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