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Score caps which: - attract 45 pages of complaints - about 9 out of 10 players asked for removal, or make it optional - don't even fix what the developers claim to fix Result: The developers still want the score caps to stay. Thanks to this update. It let me see clearly how much developers care about their users and feedback. :o Initially I plan to spend a few bucks on this game. I can save it now. ^_^ Which tank/shooting multiplayer game should I move on next? :)
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The current flag cap completely ruins CTF battles in small maps. The battle could end within 4-5 minutes.
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Yes both sides should agree if it is a team battle. Let's say most players from one side leave, dropping to 6v1. Then a user may press a button or type a command to request a vote to end this battle. Let's say 5 players on one side and 1 player on another say yes. The battle will end and people can get their shares of battle funds. I don't really think a game should end simply because there is a clear winner. If the developers are so eager to, I seoncd your proposal to use score differences.
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Instead of introducing caps, there is a much better way to end a boring battle. Vote to end Developer, don't pre-judge a battle as boring simply because you think it must be. Let the players decide when a battle should end. If an overwhelming majority of players (from both sides if in team games) agree, the battle ends and we share the battle funds. Quote this message if you agree. :)
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Sorry for the efforts, but other caps should be removed too (if not, set it much higher). 10 flags only for 15 minutes... what a joke!! It ends the game prematurely in small/medium maps. It only last for about 5 mins in one game. That sucks. What's more those caps don't even do what you want. It is not the total that matters, but the difference. Is it a clear-winner situation when it is 9:9? And developer thinks the game needs to end when either team gets one more flag. You are killing an exciting game. And I don't think a game should end simply because there is a clear winner. A game is not just about being the first / victory. The war is still intense. It is still challenging and fun when you are competing with a good team. The games that I find boring is when most/all players on one team have left, like in 5v1 or even 5v0. This is the situation you should try to fix it, not a clear-winner situation. I hate this update. I prefer a removal.
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Sorry to say, but it is a terrible update and it does not even achieve what it is intended. Imagine in 15-min TDM, both red and blue teams get 69 kills. All of a sudden, either team will win immediately once it gets 1 more kill. It is very competitive but the update ruins the fun and ends the game prematurely. The same situation applies to CTF and CP. Gold box is an issue too. The game might end suddenly when the gold box is arriving. That sucks!! Sometimes tankers just want to shoot and kill, especially when you meet some good players. A clear winner or winning team does not bother them. Don't kill the game just because the developer thinks it is boring. One rule does not fit all, so why not make it an option? Then everyone will be happy. :) If it can't be made as an option only, please remove it. It does much more harm than good.
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I see. Thanks. So it is kinda degradation at M3 in the aspect that it takes 5 seconds to fully heat up a tank to reach max burning damage, although its burning last longer. I can keep the burning damage at 30 if I keep shooting fire at it after 1.5 seconds at M1. Actually what turret is the best for close-range combat at M1? I'm thinking of upgrading freezer or hammer too, or should I save crystals to upgrade one turret only? Thank you. :)
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2. Well since the temparature can't get over 0.29 at M1, does it mean it will never reach max burning damage? The min is 1. So does it mean the first tick you shoot and set a tank on fire, it starts at 1? When it cools down, the amount of damage decreases too, right? If so, how much? Thanks for your advice. Thanks a lot. :)
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Hi everyone, I don't quite understand about burning mechanism with Firebird. 1. Currently at M1, how long does it take me to heat up a tank to the max? 2. What is min/max burning damage all about? Let's say if the tank is +0.2 temp, how much is the burning damage? 3. Is it a good tactic to fully heat up a tank (and let it burn), and move to next target? Or just keep shooting until the tank is destroyed? 4. How to deal with Freezer and Hammer? Should I just rush to their sides and kill them? Thank you. :)
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