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vienaaki_pabaisa

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  1. vienaaki_pabaisa

    Tanker's Day in TO

    Hello, What about double battle funds and MUs sale? Did not think that any celebration can be celebrated properly without that..
  2. Hello, First of all, the idea to make uneven battles to end sooner is not actually about even or uneven battles, but about those battles where there are 8+ players vs 5 or less players (or so..) Because if there is even battle in number of players, (8 vs 8; 10 vs 10 etc..), but one team is dominating the other, the battle is still fun to play and does not need to end sooner. When the battle is not fun anymore the loosing team starts leaving the battle, that is where some action should be taken. If the battle starts with 8 vs 8 players and after ~5 minutes the loosing team is only left with 5 or less players, and now it is 8 vs 5(or less), it is not interesting for both winning and loosing teams anymore. After few more minutes the loosing team is left with only 1-2 players, and winning team also starts leaving battle because the match is not interesting anymore, only those players who have highest scores and have invested most in that round are staying till the end of round to get pay out.. So my suggestions is not to make any caps, but to look only at number of players, And make round end sooner (for example in 2 minutes), if one team has ~40% less players than the other. 4vs2 or less; 5vs3 or less; 6vs4 or less; 7vs4 or less; 8vs5 or less; 9vs5 or less; 10vs6 or less; 11vs7 or less; 12vs7 or less; 13vs8 or less; 14vs8 or less; etc.. Also I think this should not apply to very small teams, like 2vs2 or 3vs3, because one player's absence/presence has much bigger influence than to bigger teams. And this should only start working after ~3-4 minutes from the start of the round, because at the very start, the score gap between teams are not that big and players are still entering the game, hoping to change the scenario. Also if "round ends sooner" is initiated, and gap between number of players is balanced again, the round timer should be set back to normal again. Cheers!
  3. vienaaki_pabaisa

    Hulls and turrets on tanki wiki

    Hello, Why hulls and turrets parameters on Tankiwiki are different from the ones on tankionline page? I understand that maybe moderators need some time to update them after releasing a parameter modifications update, but last re-balance was made more than a month ago (01.07.2015​), and parameters on Tankiwiki have not been updated yet. ​ Also after last railgun update the M3 turret reloading speed should be 4.96​ https://docs.google.com/spreadsheets/d/1zpPsJqEZ6NaPXbXC3r1u9SmdnzMzCCvqARgld7kmVZE/edit, but on tankipage it says 6.06 sec. Is there a mistake somewhere or I am missing something?​ ​ Thank you for answers!
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