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Im_Supercat

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  1. Im_Supercat

    Ideas for Hulls and Overdrives!

    Kill it the same way as you usually kill mammoth. It might take longer, but you know that it isn't going anywhere, so just start sniping from far off.
  2. Im_Supercat

    Ideas for Hulls and Overdrives!

    It would never be able to catch it, the wasp could just run away, and snipe it at different angles.
  3. Im_Supercat

    Ideas for Hulls and Overdrives!

    Another idea I have is a hull which would be much faster than wasp and almost as strong as hornet, but there is a catch: the turning speed would be as fast as mammoth. This would make the tank terrible in tight spots having to slowly turn to the right or left, yet it would be great at rushing forwards on long stretches. Its would be shaped like a long rectangle, and the health could be adjusted to make it more fair, yet the main attribute would be the max speed.
  4. Im_Supercat

    Ideas for Hulls and Overdrives!

    Many people have said that mammoth just isn't strong enough for them. So I believe that there should be a much slower and stronger tank called the Monster. At M3, it would only be about as fast as mammoth M0, Yet the health on it should be ENORMOUS, to make up for its slow speed. At M0, it basically wouldn't', seem to move, yet would start of with just enough health to make it as valuable as the other hulls. In a small map such as island it would be very useful, and in big maps, just give it a good long ranged gun like shaft, thunder, smoky, or vulcan. (maybe rail at higher ranks:) The main idea of this tank is to overpower mammoth, yet it could still fall to a wasp rail.
  5. Im_Supercat

    Ideas for Turrets!

    I've thought long and hard about many new hulls and turrets. One idea I have is a tank that fires little rounds of nanobots that slowly start to destroy a tank, kinda like Firebird's burn effect, yet it last much longer. This way, tanks can do a hit then run style of fighting, which may make the game more interesting. And it would fire rounds similar to hammer. Another similar idea is a turret that fires sticky time bombs. Once hit, the tank knows they only have a few remaining seconds of their life. To be effective, it should do an enormous amount of damage. It could even have splash damage once the bomb goes off. These turrets would be effective against turrets such as shaft, as they can hit the shaft, then run away giggling to themselves, as the shaft finally realizes that they are going to die any second.
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