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CoyoteEffect

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  1. CoyoteEffect

    Ideas for Game Modes!

    Juggernaut - At the beginning, someone is randomly chosen to be the Juggernaut. - They are given a really powerful M4 combo, which they can sorta change (set combos, but if they want a short range combo and not a long one, they can change it.) - Everyone that isn't the Juggernaut can use whatever they have in there garage. - The Juggernaut has a red beacon coming from him, similar to that of a rankup beacon - To be fair, if the Juggernaut chooses a M4 Wasp/Hornet, they have limited speed. - Everyone else that isn't the Juggernaut can't kill each other - Whoever kills the Juggernaut becomes the Juggernaut. But he respawns far away from the hoard of people that aren't the Juggernaut. - Whoever was the Juggernaut the most times wins (similar to kills in Deathmatch for crystals) - Missions can come from this. - If they are the Juggernaut TOO long, they slowly take damage. - Juggernaut can't pick up drugs, and repair is nerfed to be fair. - If they self-destruct there is a chance someone is randomly chosen again or they stay the Juggernaut. - Games cannot be less than 4 players big.
  2. CoyoteEffect

    Ideas for Turrets!

    Hawk -Preferred for long ranges -Kinda like a mix of Smoky and Vulcan -Since Vulcan has low damage, high fire rate, this is a sorta opposite with good damage and slow-ish fire rate (sorta like an M60) -slow overheating, but has major overheating if you fire long enough -Major impact force, would be good for parkour -good range, similar to Thunder M1 -fast rotation speed, but VERY slow when firing (because long range) -when used with light tanks, it can flip over when firing, like hammer -it would sound like a heavy thudding, like hammer -Cost would be 1900 crystals, available at Master Sergeant
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