Jump to content
EN
Play

Forum

Brian1813

General
  • Posts

    29
  • Joined

  • Last visited

Reputation

10 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Brian1813

    A few stereotypes about Shaft I wish would die

    REAL LIFE snipers, your wannabe video game emulations don't count.
  2. Brian1813

    A few stereotypes about Shaft I wish would die

    Real life snipers have to accommodate the wind altering a bullet's path, calculate the drop of the bullet, etc. TO snipers sit and move their shafts.
  3. Brian1813

    Happy Birthday!

    My birthday is Jan. 13th, and happy birthday to BTP3000, k77frank, TakUrciteee, Tiger1915, jesse554, SpHryfBoss, ultimatebigchill!
  4. Brian1813

    [Forum Game] The Remember Game

    Congratulations. You are now playing the remember game. This game is very simple: - You are always playing the remember game. - You cannot win. You can only lose. - You lose whenever you remember the remember game. - Whenever you remember this game, you have to announce out loud "I lose". - After you lose you have 30 minutes during which you can remember the game without losing. - As soon as you mention the game to anyone, they begin playing as well. - The goal of the remember game is to have everyone on Earth playing. You just lost.
  5. Brian1813

    Let's Discuss Vulcan!

    Wait..what? So before the Vulcaners allegedly used heavier hulls, but now they use lighter ones? Make up your mind. ;)
  6. Brian1813

    Let's Discuss Vulcan!

    29.15% is a minority. Therefore, a minority of mammoth campers are present in TO. But these results are not accurate. It only displays what hull people think go best with Vulcan, not the actual hull they use.
  7. Brian1813

    Let's Discuss Vulcan!

    Count towards what? The argument was over ages ago buddy, now I'm just freely stating my view on MY case. Wasn't discussing the noobness or not of Vulcans for anyone else besides me, so cheap shots towards an observation AFTER the debate don't damage my case at all. ;)
  8. Brian1813

    Let's Discuss Vulcan!

    Exactly! The misrepresented perception that all Vikings are lazy, unmoving behemoths is completely inaccurate. In my case, since I use a Viking, a Vulcan is NOT a noob weapon nor is one exploited by noobs.
  9. Brian1813

    Let's Discuss Vulcan!

    For the slander part I was referring to that one sentence where you backtracked as soon as you've discovered fault. It was only ONE damn sentence I was referring to. Chill. :P Same, I don't really want to continue this pointless discussion either.
  10. Brian1813

    Let's Discuss Vulcan!

    "That wasn 't my intention, but writing down every detail that matters in a post is hard. Mostly if trying to be "complete" you end up with way too long posts after all..." So now instead of forfeiting to my outstanding and true point you attempt to slander it with pointless remarks. Very cunning. "(nightmare...) for you is simply a dream for us. we also have quite a different perception of "dreams" it seems ;)" Yes sir we do, because I'm the turret and you're the victim. I too have nightmares about Shafts bound to mammoths with a myriad amount of health. You can argue perception all you want, but I could always make the counterargument against any turret. "No. Writing this posts I realize I judge combo 's. Not separate turrets." Again, we are discussing the turret Vulcan, not the tank it is paired with. Any talk of combos is hearsay and must be deemed irrelevant. "The combo used is what makes it "noob" or "not-noob" in my opinion. Main factor is the hull. When I started playing Tanki Shaft had more or less a similar role as Vulcan on the battlefield. Mostly Shaft was used camping with a heavy hull and I always considered it to be noob when used this way... though I met a few Shaft players in battle that used Shaft with a Viking, Hunter, Hornet or even a Wasp that were simply awesome." THERE IS DISTINCTION BETWEEN DISCUSSING THE TURRET AND DISCUSSING THE COMBO! We are conversing (more so debating) about the merits of the Vulcan. The vulcan is a turret, so again, any talk of combos is hearsay and must be deemed irrelevant! "They could have choosen the easy heavy camping path, but instead they choose a more difficult and demanding path. Which I 'm quite sure could also resulted in more thrilling and engaging gameplay, though the combo would have less "power" in the eyes of most Tankers." Who are they? Mammoth Vulcans represent a minority of Vulcaniers, so you cannot juxtapose Vulcans and other turrets by discussing a minority. The Mammoth users do not adequately portrait the rest of the Vulcan community. Besides, any talk of combo is hearsay and must be deemed irrelevant. "Finally it 's a matter of feeling but I rather get killed by someone who knows how to play, than by someone who simply almost always wins with minimal input, just because he has an OP combo. (that 's the main reason I refrain from using repair kits in fights: I like to have a challenge and let it come down to what I 've learned in this game so far and it 's my perception of fairplay) So "noob" has more to do with "skills needed for that combo" than with the combo 's "power"." Good for you! It's always good to refrain from drugs! ;) But the argument that Vulcan's power is being abused by noobs is insufficient; we haven't even proven if Vulcans are op. From my experience, it is not. The railgun is way more OP, dealing colossal damage every hit without decreasing power for range. It's overused in upper ranks also, even more than the Vulcan. Yes, it is a different kind of penalty/handicap...but it works out the same in actual gameplay like the handicaps other combo 's have." Vulcan's first handicap is losing damage for long ranges, which makes no sense why you contend sluggish mammoths are paired with Vulcans. Vulcan's second handicap is ofc. the loss of health from overheating, and I will adequately elaborate on this factor. Overheating leads to suicide of Vulcans extremely often. Drugs do not play a factor in this debate either because we are discussing the Vulcan, not the healing packs. Enemy fire takes out most of your health, while the remaining is slowly siphoned away with this abysmal feature. This is a problem that makes the Vulcan not a noob turret, but one that is difficult to master and control.
  11. Brian1813

    Let's Discuss Vulcan!

    Happy New Years to you too^^ We both got to present our perception of Vulcans, so I see no reason to refute much because: - I'm sure m3/m4 is a lot different then m1/m2. - Perception is the key. So what a Generalisimo witnesses differs from what a wo3 sees. - You basically went to the defense of m3/m4 "realities" that you know I cannot verify. A majority of Vulcan users do not have m3/m4 weaponry, so a reality for you is simply a dream for us. - All your contentions are powerful = noob. Really? You really can't disregard Vulcan's difficulties with a simple " If a turret has a build in handicap than that is what it is." All weapons reload and have no consequences for shooting over the bar, all except Vulcan. So there, for that is a handicap of Vulcan we must acknowledge.
  12. Brian1813

    Let's Discuss Vulcan!

    I'm don't feel like retaliating to your contentions too much right now. But because you have provided such an egregious, unsubstantiated response, I might have to make some corrections. Since this is actually my turret, I might have some knowledge to share that only "Vulcaniers" can relate. 1) Your observations of easy and hard are irrelevant, because most Tanki players do not start out as Generalisimos (idk if I spelled correctly). The point I was making was that Vulcans are not 'noob' weapons due to the fact that they are hardER to maneuver than most of the other weapons. Just because a weapon is not difficult in the perception of a Generalisimo doesn't mean it is easier than other weapons. Second hint of irrelevancy is discussing how Tanki's creation of Vulcan's cumbersome shooting is a part of "making it at least vulnerable in that aspect." A noob weapon is one that can be controlled easily by noobs, therefore a noob weapon is a weapon easy to control. Vulcan's awesomeness is not an excuse to attempt to ignore it's abysmal firing while driving. 2) You said True. Same counts for other weapons that have to reload. It doesn 't affect health directly but you 'd better find some cover while reloading, otherwise health indirectly gets affected just as well. So in the end, Vulcan's reloading stage takes away health. And because taking away health is a con, this efficaciously goes to prove my point. Vulcans are not noob. 3) Again, the awesomeness of the Vulcan's power doesn't mean you can undermine its health issue. Perhaps you can afford your "unlimited supplies", but for myself I receive meager amounts of crystals which typically all goes towards upgrading. I can't even afford good paint- a 50% Firebird reducing covering would be heaven. 4) Also, you are unfairly pairing Vulcans with drugs. We are not discussing a drugged Vulcan just like we are not discussing a drugged rico, a drugged railgun, etc. Even if you believe Vulcans with drugs are horrendously unfair, I could create the same argument with Railguns on drugs. ;) Same difference. You are consistently equating Vulcans with Mammoths and Titans, which is completely uncalled for considering we are just discussing the turret. And then to add you create a scenario with TWO Vulcans and an Isida. Imagine a Shaft, a good ol' traditional sniper, armed with a hull of devastating protection. No, imagine four, lined up in a row on top of a ledge. Just sitting there motionless with unmoving hulls, turrets slightly turning without a single need of skill. And an Isida crawling back and forth occasionally feeding into these behemoths. Now envision me, a lone tank with a mission to destroy. As I maneuver my Viking through the map I simultaneously turn my turret and drive. I constantly duck behind walls to avoid these rogue snipers, while peering around for any close ranged tanks that may inflict heavy melee damage on my light hull. Not everyone has the luxury of sitting and firing. That fantasy of Vulcans has led to a misrepresentation of the ones without such hulls. Those are the reasons why Vulcans are not noob turrets. Don't try to convince me otherwise, because if you only offer weak propositions filled with hypotheticals and stories, I'm afraid I won't take a "veteran"'s advice.
  13. Brian1813

    Let's Discuss Vulcan!

    Not necessarily because: 1) Simultaneously firing and driving is harder to get used to compared with other turrets. - all the other weapons allow for turning while firing. - takes load time before being able to fire. 2) You have to be attentive to reload bar emptying; don't want to lose health. 3) Sort of ties in with two, but I'll consider it a third reason.. You commit suicide OFTEN, and suicides reduce kills you've made PLUS increases your number of deaths. I've gotten used to this overheating problem, therefore it's not as persistent anymore but neverless still a problem. And most people do not have these "unlimited supplies", because frankly supplies can be used, and they tend to not restock instantaneously. I have around 50 of each (except health). I do not own the superfluous gold needed to buy hundreds of supplies. That is why I believe the Vulcan is NOT a noob weapon, but one that requires experience, tenacity at mastering, and alertness.
×
×
  • Create New...