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All P4s are quite slow despite their relatively high clock frequency. Right, but it makes FPS more stable, thus making control behavior somewhat better on slow machines. Right. True. Wrong. The graphics card does not affect the Tanki performance, though a buggy graphics driver can destroy it. And make sure you use 32-bit desktop color depth (not 24, 16, 15, etc.). Generally, the most important things for obtaining decent FPS in Tanki 1.0 are CPU performance (not its clock speed), viewport size (in pixels, not inches), and memory performance (not its size).
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This occurs when the CPU is not fast enough for the chosen resolution/window size, and frame rate is unstable. Turn on the "Adaptive FPS" option in the Tanki settings, it would help.
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:shock: Looks like someone poorly translated my post from Russian into English using an automatic translator. Sorry for the bad English, that wasn't quite me :D Hope the essence of the message has remained clear.
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Or just close Tanki, then enter the game using this link once.
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AFAIK, separating appearance and protection is already planned in 2.0. Paints should be priced depending only on how cool they look (or maybe how efficient they are in hiding you).
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Starting from August 26th health boxes restore only 50% of your HP (I mean those boxes which you can pick up in a battle). See the Russian version of the update log (which, unlike the English one, is regularly updated).
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Victor, you are talking about degrees, not grads. Грады и градусы – разные единицы. Start the Windows Calculator, switch it to the scientific mode, look at the angular unit switch: "Degrees", "Radians", "Grads". :oops: OMG, that's not true.
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I think "grad" is rather a mistranslation from the Russian "градус" (pronounced as "gradus"), i.e. "degree". Look, here the rotation rate for the guns is given in another unit which is 57.3 times larger than that in the game UI; that ratio perfectly matches the relation between the degree and radian measure of an angle.
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