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category Ideas for Hulls and Overdrives!
Panzerjager227 replied to Ilia.ArchangeI in Ideas and Suggestions
and for my sugestion on turrets (granade louncher) https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQCm1ZOxgpvQhF_92QUyHHEKe3ki92waxVkyQg3JzM4LfzFm41zwQ -
category Ideas for Hulls and Overdrives!
Panzerjager227 replied to Ilia.ArchangeI in Ideas and Suggestions
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQFglQ15J2AzI9n1ECMgt4pS2qsxHJudbufb9IpbZY-wv3HWOsN found the picture for my self repairable tank -
yay
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category Ideas for Hulls and Overdrives!
Panzerjager227 replied to Ilia.ArchangeI in Ideas and Suggestions
drugs are expensive and overpowerd, ihis is esey emplement, many tankers like staying in the front lines as long a s posible , repair drug is OP, maybe you dont like it couse it is good against rail but it is also good for rail - regards -
category Ideas for Hulls and Overdrives!
Panzerjager227 replied to Ilia.ArchangeI in Ideas and Suggestions
idea fo a mechanic - hull that has moderate spead(med hull) but has a sily aceleration -
category Ideas for Hulls and Overdrives!
Panzerjager227 replied to Ilia.ArchangeI in Ideas and Suggestions
hull with the size and speed (maybe a bit less) then hornet with the health of wasp(maybe a bit higher) (or health like hornet with a worse speed-like hunters) that can engage in repairs by itself jf it was hit it woult take 130 percent of damige coused by that shot couse it is more vounarable while repairing after repairs are stoped or finished it would have slight delay (like 0,50 seconds or somthing) before it can move to add more diversity but there is a catch-it can repair only half of the total health(maybe a bit more) and when it is repairing it can only move with its turret to shoot and the repair is stoped jf it gets hit (you can of course manualy stop it) great for the guys that hit and run (railers,shafters),for the guys that like close quaters so when they get hit or upon finishing a engagement are almoast dead they can get the chacne to fight efectivly some other day and for those guys who get hit in a skirmish with someone and dont like being at the lover then max health-at the cost of theit abilitis while fighting y would like to see this mplemented and it would be esey to inplemeni-couse we already have healing mechanic -regards (open for critique) EDIT-it would be nice for the teng to be longer then hornet(a bit) so it ads a distinctive look -
in my opinion we nead more maps like skylark sith holles to fall thru with hils with small bridges and walls to hide behind and of course some underground passige(or 2) so jf any of the creator has some in mind can you notify me -regards
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hi ever seen a panzerwerfer? basicly it is large rocket system able to shoot 10X150 mm high explosive rockets this is ment to be in unity idea of staged reloading basicly like hammer but you can reload whenever you want (jf you see the picture it will be obvious) and while it has rockets in the thing it will shoot fast (litle faster then smoky even) but there is a catch it should have no hun deppresion so hitting anzthing below you will be a pain and the rochets have low velocitz and they dont hgo in a strait line also werz inacurite(like 2 times the hammers acuricy) so distant targets would be hard to hit and zou can get it qa prettey bad position with slov turret traverse but it will have splash damige(nothing major couse you have 10 of them) and have larhe push efect so when you get an enemy you can keep him there ah and jf it gets inplemented y alredy have taken nickname panzerwerfer227 and DontYouShootDerpAtMe
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category Ideas for Supplies and Drones!
Panzerjager227 replied to Ilia.ArchangeI in Ideas and Suggestions
what about tank baricades it can be pickup that is stored when you get it and it shouldnt be invounrable you could destroy it and move it but slowly greaty for runers- 2,759 replies
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wen will we be able to play this amasing maps (please no soon tm)
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y dont like your idea it is basicly the artillary from world of tanks witch sucks and there are youst numbers nothing practical ecsept the minimap and imobilasation
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in unity will it be possible to make huge maps (like 60 player suport) and will it be able to make more maps like skylark(lots of cover on a distance and lots of places ypu can hop on to your enemy acompanied by holes witch you can go thru and multiple levels of hight)
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hello y like practical stuff on turrets so dont warry this will not be extreme reload for extreme power type stuff have tou ever seen KV-2 or as they callit in war thunder "The DERP GUN" it is called that becuse it hase Huge (150mm) gun witch realy shakes you when it hits you cons: so it will have an arc of fire (the shot will fall unlike going strait with all current weapons) high siluete(you nead some space to fit the derp gun) (feature) you will be able to manualy set the gun elevation(for aiming purpuses) with middle mouse button(the weel on your mouse) low muzzle velocity(shots dont emidietly hit their target like shaft)so it is harder to hit the moving targets at range slow reload and turret traverse(slow gun mooving up and down too) bad gun depression and around 40 degrees gun elevation witch in combo with arc of fire will limit its range(numbers y let the devs work with them) jf fired at certain angles the turret will jam(it repairs itself over some short time (10sec maybe) but it will be a pain to aim it then cannot fire on the move( maybe unnecesery) it has gun dispersion(like hammer-his shot dont all go ecsactly where it si pointed) note:nothing of above should be too sevire becuse there are many cons basicly traverse should be aclose to shafr like reload some railgun like and gun dispersion should be like half of hammers jf not more(youst examples) pros: ecselent damige (1 hit kill on likehornet jf direct hit) large splash radius (around 2,5 times the thunders) can be fired onto somone indirectly(blinedly of course jf not guided by teammates) can realy shake somone (jf it hits the ground around 1m to hornet it should like half tourn it to its side) great jf supported (like isida when it is supported it is 2 times as effective) so what do you think can we get this derp gun into the game y am open for critique (this gun should be made in unity so devs dont have to kill themselvs trying to find ways of programing features) -jager jf you like it drop a upvote and share this post around (edit jf somone could tell me how to put a upvote link on the post that would be great
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