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Vulcan is a very quick reload'er but a slow fire'er but its damage can be deadly at meduim to long range. and its ability to fire down and up extreme angles unlike some turrets with its ummovible turret special makes it a hard to knock off oponnent when with a M1 mammoth hull.
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WHY YOU ALL CHECK MY POST ABOUT A YR AGO!! ITS AWESOME! POST A LIKE IF YOU LIKE IT! AND PM ME WHAT YOU THINK!!!!!! B) B) B)
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gunslinger_lucky started following Ideas for Turrets! , Tanki X — Nickname reservation issues and Ideas for Game Modes!
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TANKI X WON"T LET ME MAKE RESERVE MY NICKNAME. my email is linked to my account but TANKI X says theirs no email connected to the account name :( SOMEONE PLZ HELP ME!!!!!!!! I NEED MY NAME RESERVED BEFORE SOMEONE ELSE TRIES TO TAKE IT BEFORE THE DEADLINE ENDS!!!!!!!! PLZ PM ME IF YOUR A FORUMS PERSON!!! I NEED ADVICE!!!!!!!
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okay i relly don't know whats going on here now.
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jesus! that's more text then i can write down in one day! :blink:
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okaaayy :huh: .....
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yes! yes! YES! I LOVE SUICIDE BOMBS!!!
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i have an idea for a survival mode. you have 5 tanks in a castle, the goal is to survive as many waves of tanks as possible before you all die in one wave. their are 9 tanks surviving. about 12 tanks are in each wave, each wave will level up from M0 enemies to premium enemies. game ends when you pass 60 minutes. players are aloud to join or leave like a normal match, as well as change hulls or turrets in the match. the survivors also will have supplies crates drop down mines and other "drugger" stuff after they complete each wave. :o :o :o ..... the enemies will be given special equipment and momentary hulls and turrets with paints to try and kill all the survivors. but the catch is the survivors will get a heads up on what the attackers are using in the next wave. (MAPPING) B) B) the map will be a castle centered in the middle on the side of the hill. their will be many entrances and the outer area outside the castle will be a huge forest. terrain will be random but their will be a road leading from the southern wall of the castle through the main gate entrance......the walls will be able to be driven on with a small tower with 4 entrances in the center of the castle walls. the castle will also have a underground tunnel which leads to another entrance outside the tunnel at the edge of the map. the map border will be a death field with the skull signs and the attackers will spawn at the side of the castle in the forest facing the northern wall. each wave has a countdown of 60 minutes until the wave ends. the wave does not end until the attackers are completely destroyed. survivors are aloud to choose to hold an area outside the castle if they choose and both sides are aloud to roam freely anywhere inside the borderline. IF ANYONE HAS QUESTIONS PLZ PM ME A MESSAGE! PLZ PRESS THE LIKE BUTTON IF YOU SUPPORT THIS IDEA! DO NOT BE SHY ON TELLING ME CLEARLY ON WHAT YOU THINK; LIKE IT OR HATE IT? PLZ PM ME ON YOUR OPINION. I WILL ALSO TAKE SUGGESTIONS FROM YOUR OPINIONS HAPPILY. B) B)
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ok how about 2 teams of defense team of 5 tanks and attack team of 7 tanks? sound good enough B) :ph34r:
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hey do you mean WOT as in World of Tanks? that game is pretty cool (KV-1 has 30% accuracy) (Stalin reaches from the depths of hell and guides the shot) (LOL!) makes every target at long range 100% hit point capability
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mine seems to be the biggest post here lol! :lol: :D :) B) B) B) B)
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hey i was thinking about a grenade launcher turret and a rocket turrert! and a few more cool stuff!!!!!! (grenade launcher tuuret) NAME: DEVISTATER does meduim range and has a meduim pace reload, is slow at rotating, can do damage in close areas. EXTRAS: main projectile is a solid shot granade cansiter, can buy extra; frag grenade shells, smoke shells, EMP shells (slows down the tank and then does 12% critical damage but does not 1-hit kill, extras take longer to reaload about 7 minutes, and flair shells (to mark tanks on a map or with a tall highlighter markings when u cant see their name. (rocket launcher) NAME: BILLISTIC SHOT does effective long range damage, has a long reload time (like a shaft at M0 rank) it can shhot a valley of 6 rockets at 6 multiple targets or just the certain amount that the user chooses though you must pount the laser at the tank in order to get a lock on and shoot the rocket ( thr ordinary rockest do not use a lock on system but will still be able to use a laser as a sight ti guide the payloaed into its target. (the tuuret can aslo scope in for more acurayccy but cannot be on the move when in scoping mode. EXTRA's: can be equipped with AP (armour piercing rockets) wich can do critical damage), heat seeking (though the target gets a heads up beofre the rockest are launched at them) which can to minimum damage but can only work if the traget is locked o and is in the open (the heat seeking rocket can have counters like a anti-heat showing paint nocking off 13% chance of the rockest hitting the right target) but note the heat rocket CANNOT GO INTO TIGHT TURNS BUT LONG BOING TURBS THOUGH IT CAN GO UP THEN STREIGHT DOWN. cloke extra: this box will drop out of the sky but will be rare to find though the user when picking up will automaticaly turn your tanki invisibel but you will still have an outline so you can be seen but it will be very faint though your noise can give you away still and you can stiill be aatcaked buy heat seeking rockest. but in order to attack when you open fire you will lose the invisibility power until your weopan is recharged and it will slowly come back (has only a limit of 10 minutes) but if an enemy crtitcals you with critical damage you lose the cloke completely. MAP: a tiny map shuld be added but at the very right lower corner above the game stats but can be hidden with the press of a button and enemies markied with flair shells will appear on the map for 20 seconds before disipearing but far enemies won't appear on the map until you can see thier names but thier is no icon to shown any type of info except the sorounding area and dots repersenting the enemy and freindly players.. amphibuios hull CODENAME "THE TURTLE": a hull dealt with river maps where crossing the river can pervent any death whn falling in upright (the oppsite resultes in death) and any turret can fit on top except shafts and railguns. LEAVE A LIKE IF YOU SUPPORT THESE IDEAS AND PM ME IF YOU NEED ANYTHING LIKE MORE CRAZY IDEAS!!!!! :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :D :D :D :D :D :D :P :lol: :lol: :lol:
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O! O! O! O! O! I HAVE ANOTHER CRAZY IDEA!!!!!!!! You should make ASSUALT MISSONS! :D :lol: !!!!!!!!!!! Its like rainbow siege, and all those other games where here are the rules!! 1. one team has a base randomly slescted with chosen areas where the team has to vote where the base encampment should be set. but the team with the base only have 10 tanks. and the enemy team has 17 tanks!. 2. the goal of the base team is to dig in and defedn their CAP area from being takine by the enemy team and the preperation time is about 5 minutes before the assualting team attacks. 3. though yer wandering what kind of fefenses would they have? well easy i sujset to make a new tank but something between a railgun and isida turret which u selest the item you want to build (like a AT berricade that stops lighter hulls up to M! or up before goliath to get through) (goliath can break through AT berricade) ant the gaol of the assaulting teamis to cap the base which requieres 2 tanks in the raduis of the CAP cirlce. B) :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: POST A LIKE IF U LIKE THIS IDEA!!!!!!! :lol: :lol: :lol: :lol: :lol: :lol: :lol: ;)
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i have a crazy idea from WOT or world of tanks where you can do a encounter battle but i would like ti spice things up a bit.........instead of having 1 base per team and a neutral base in the middle of the map you should have the following. 1. each team of 50 tanki's have 2 bases and 1 neutral base where the only extra items drop into the game. each team has 30 tanks at one base and 20 tanks at the other. 2. this would be a divide and conquer movement (making this the most hard part of all) where you have to have 5 tanks in each raduis of the enemy camp in order to CAP it. You MUST have both bases being capt in order to win the game but you can aslo win by enilating the enemy team but each player only gets 3 respawns before they cant re-enter the game until its over. :o :o 3. each game should last about 12 minutes and the team with the better score wins.. if not the match ends with a draw. :o :o 4. BUT IF the neutral campment is capt and is held for 10 minutes streight without any recapping, a goldbox will appear randomly on the map as it does in the other maps. :o :o 5. the map can be bigger then the usual size of the ordinary maps but with alot more difficult obstacles to cross over. :o :o send a like if you like this idea!!!!!!!!!!! :lol: :lol: :lol:
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