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Mr.Designer last won the day on January 2
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About Mr.Designer
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I wouldn't mind at all if the indicator wasn't even added. I complain because the feature they decided to create wasn't executed properly and doesn't do its job. If you can't make everyone happy, then at least try to make some happy. But in this case no one is happy.
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Are you kidding? This light indicator showing which side shoots next is barely visible even when u pay attention to it, and mid gameplay it's even worse. You should make it brighter or something, like on HD skin which has green light that's much, much more visible.
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Mr.Designer started following [FA] Fallen Angels and Remove supplies cooldowns in Parkour format
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valid Remove supplies cooldowns in Parkour format
Mr.Designer replied to Mr.Designer in Remove supplies cooldowns in Parkour format Ideas and Suggestions
Due to secret update released 20th december 2024, supplies cooldowns were added to Parkour format. It negatively affects performing Parkour tricks in general, and some specific tricks requiring usage of repair kits and mines even more. In that update, Hyper format was released as well. In this format there are no supplies cooldowns, and anti-cheat is activated like in regular MM battles. Idea behind that was to bring back moderation to parkour format upon "Parkour fighters" numerous requests. Creation of Hyper format partially fixed that, but created another problem for other group of players. Easiest solution that could satisfy both developers and parkourists is to change mines placed at once limit in Parkour format from 10 000 to eg. 30, and remove supplies cooldowns again. This will make parkouring as good as before, and won't affect idea of Hyper format in which planting huge amounts of mines is allowed. -
Hello everyone! We have decided to rename our club. From today, we will go by the name [FA] Fallen Angels.
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The gamepad's horizontal aim-assist is a huge problem and NO ONE REALIZES IT
Mr.Designer replied to Son_Goku in Archive
It is also achievable by forcing mobile version on PC. It used to deactivate mobile aim assist as soon as you turned turret with keyboard, but now it doesn't anymore. I guess it's all cause of update #782 which made that turning turret doesn't switch controls to keyboard anymore. -
Hello parkourists, and welcome to our first parkour guide! In this video, we will be showing you some nice tricks with useful and interesting mechanics you can also use when parkouring. If you have any questions about the tricks, make sure to ask us in the comments below. Enjoy!
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Really informative topic, it's crazy that everything listed there was already known 7 years ago. Your knowledge of parkour mechanics really was ahead of time, Swift. To make it a bit more updated, i'll leave here some more mechanics: Dictator HD and GT hitbox differs from XT and LC skins HD and GT skins got a bit shorter but taller hitbox, it can stay in wheelie position literally forever, and also can tilt up much better. Each splash impact force in the game got reworked Splash doesn't just push tanks away, but also affects their rotation. For example: if you hit ground right in front of tank then splash won't just push tank away, but it also will lift tank up like hammer's or ricochet's bullets bouncing off the ground would, or if you hit an obstacle above tank, then edge of tank that is closest to source of splash will be pushed down, lifting opposite end up. Thunder's "Vacuum" shells augment got stronger splash impact Stronger splash works only at the end of splash range, just like damage boost does in this augment. "Glitch" shots Bullets of some turrets like Magnum or Thunder aren't hiting instantly. If you hit right in front of a moving tank, then on your screen it will look like you missed, but a moving tank still gonna receive impact force. Such "hits" does more impact force, and affects tanks differently than direct hits. Invisible textures doesn't make you self-destruct anymore In past going through invisible parts of walls, or ground would result in self-dectruction. You could go through them only if you were in "ghost" state after spawning. Now you can freely go through them, and enter spots that used to be much more difficult or even impossible to enter in past.
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Hello parkour enthusiasts! After a longer break, we are back and we would like to present our first video of 2024 to all of you! For this video, we decided to limit ourselves to a single map: Industrial Zone. There's lots of buildings in this map, and we came up with creative and impressive ways to conquer each and every one. We paired these unique tricks with an elegant editing style. We hope you'll enjoy this video, and we look forward to catching you in the next one very soon!
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I really enjoyed taking part in this contest. It was good oppurtunity to test parkour skills. Of course i would like to see more contests, would like to see more and more people taking part in them so that community would grow up again. Contest structure was fine, only changes that could be done is higher number of challenges. Challenges were mostly easy. Thank you for organising this contest, I hope to see more contests in future.
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Alsar started following Mr.Designer
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We too use to sit on maps for hours to look for tricks or doing tricks nowadays. Why you think that it isn't fun nowadays? You might think that having Lightweight augment makes everything easy, and you are partially right, it makes all old tricks easier, but you forget that Lightweight gives new opportunities to create even more creative and difficult tricks. It's same as in past, there were hard tricks with old M0-M4 and nowadays there are hard tricks with Lightweight. Don't connect shamefull "parkour" fighting with actual parkour. Can you even point a single official parkour club video that has cheats included? It's quite opposite nowadays, in past you mostly could get away with sharing accounts and using cheats, insulting in private maps etc. now they're checking everything, you can't freely talk with your friends in private battles because they're checking everything. If you get hacked and your account get banned in result you can lose it totally, because who cares about players? Replace "modern era" with "OG era" and this sentence still will be true. Both happened in past, and happens nowadays, it won't change. So please, take pink glasses off, and stop idolising your old times over current times. It's not about times when you play the game, it's about having fun. If people still have fun doing parkour even nowadays then what's wrong with it? Parkour itself hasn't became less fun, you still can do totally new, challenging tricks like you could in past. It's just that you have different tools to work with.
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Huge props to you @Lennard for trying to bring this community back to life.
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Nice one :D I got some too
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Looks like something went wrong with such a complicated process as adding new paint to the game, it's not available to be bought on PC version, and it looks differently for different players despite using the same equipment and skins. Not to mention that it doesn't even look like the paint that was shown in the v-log and announcement banners. So what now? Should we record tricks regardless current situation where paint will look differently on each clip if we get multiple spectators to record tricks, or should we wait until it get fixed?