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Same here. Btw, congratz for rank up.
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Whatever turret you mix with booster drone feels like a legit cheat. Most people don't know that, but old duplet hammer(before nerf), could unload 4 shots in 5 seconds(while booster is active). 2 + 2. Basically 16640 damage when your aim was good at M4 level and no armor nor module protections. But OT, uranium is still really good turret and alt to use in any game mode. I don't feel that nerf actually made it lesser dangerous.
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I am just hoping this won't be turned to alt, but just coded to shaft's gameplay. I doubt it will happen tho, as it will give advantage to shafters. If they turn it to alt, I doubt many will buy it because most people will remember enemy paint and won't shoot if they are 50 protection.
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Calling out all dedicated shafters, Give this topic some support, let's get it approved and done. http://en.tankiforum.com/index.php?showtopic=379653
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DM with shaft is proper speedy way to get stars. I tested it for an hour today and got 68 stars! Generally 4-5 minute match as I hit 30 then. Even got 30 once in 3 minutes. I would of finished faster in here also, but failed to do image properly as scoreboard couln't be captured during match, 20s wasted. But second place had 14 kills.
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You mean this one right? I love it! Capped 1 flag, returned 2:
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There is a reason why everyone uses viking, it's by far superior hull compared to any other. But I know what you mean, horrible to see those in every game mode possible. You are not only one who thinks that, I have noticed many people saying, that viking should be nerfed, so game would have more than just one hull. But TO dev team does not see issue there, even new overdrive is more superior on viking than hunter. It's not possible to look past this bouncy downside due to the fact it makes me miss my arcade shots not because my aiming, but characteristics of the hull. It's absolutely better in terms of avoiding railgun shots or making rico/twins to miss as it gains speed faster, but the fact is, using hull, where you can make more damage to enemy, is always always better. I have all XT's dude and 100% all shot colors. It's not luck, it's about opening lots of containers, we are talking about 3000 of them here.
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Try M4 while you have speed activated. Driving while speed activated, suddenly need to stop and go backwards and this is what happens very often due to hull being bouncy: It makes you miss arcade shot EVEN when enemy is literally front of you. Same happens when going backwards. Viking does not have this issue.
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I really gave a hunter a shot, but it's a little bouncy when using RFM. Since most of my kills are while driving backwards with a flag and sudden breaking/turning usually cause me to shoot arcade shot to sky or front of me, so been lately sticking with viking. No doubt hunter is more stable while under fire, but I rather miss because of my aim/enemy's fire than shoot perfectly but land shots to sky or front of me.
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Someone interviewed me year or two ago about shaft, I can forward you the fully written interview questions/answers, if you would like for research.
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Dude, it's not really hard to do that on low ranks. Not many people drug nor know how to play, hulls are way too slow. Try to do this on maxed ranks while also getting flags:
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Valid Shaft's fully scoped mode - ability to see active drugs.
Desty replied to Desty in Shaft's fully scoped mode - ability to see active drugs. Ideas and Suggestions
Hey, I doubt many people will like this, but it would be realistic upgrade. In real life, if you use binoculars, you have ability to see a wedding ring on a targets hand from great distance. So I figured why shaft would not have possibility to see protection level and active drugs on fully zoomed scope mode? NOTE, only fully zoomed scope mode! Otherwise this would be too OP. Thanks for reading. -Desty -
I might remember incorrectly, but didn't it restore your full energy after 'Enter' was pressed twice, even when full scope had been loaded?
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Did they remove cancel scope mode shot glitch? Doesn't seem to work anymore :(
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I think deactivate supplies is very interesting OD. So I would love to see that on viking or hunter. When playing CTF, combining deactivate supplies OD with Sprinter drone sounds like hell of a flag capper. Think about it: You have OD ready. When you get to to enemy flag, use OD, so all defenders do not have drugs active, get the flag, you get 20s full drugs + HEALTH KIT. Now, when leaving you do not receive that much damage and still have a repair kit left. Sounds like OP.