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SilentHusky

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  1. SilentHusky

    [Issue 44] Down to a Science: Rio

    Your opinion on which tank is best from greatest to least on Rio is wrong if includings drugs or without, titan is the best option on this case and hornet too and shaft should be numebr one i would know im a shaft pro shaft is needed very much and isida and railgun and rico...
  2. SilentHusky

    [Issue 43] Shortcuts In Battle

    Nice, but not the best shortcut for some maps as the one you mention above there are betters one-I know. Also, how did you grab a tanki online image map?
  3. SilentHusky

    Let's Discuss Micro-Upgrades!

    I have a question; Now that if you max your micro upgrade for a tank or hull, you get the other upgrade for free sxo will that apply also to kits? For example, if I maxed my titan m1 and get now I can get m2 for free but im not at that specific rank to get it yet, will getting a kit with m2 titan have lower price since il get m2 titan for free? OR do I still have to pay also for the m2 titan?
  4. SilentHusky

    Ideas for Turrets!

    looks great and looks like it could be consider for a new weapon, well planned-this is something everyone would like, awesome!
  5. SilentHusky

    Ideas for Turrets!

    The only problem is what is its mechanics and damage? Remeber rocket launch does big heavy damage so it might be hard to make a auto aim rocket but might be consider in tanki x.
  6. SilentHusky

    Ideas for Maps!

    My new map i designed by myself is called "The Gold Mine" which is a map that takes place in an underground gold mine where there are many unique elements that allow this map to be fun and playable and well structured. The map's area is similar to 'Factory' map which consists of 2 base and different rail mine entrances to allow combat and drive ways. This idea came to me after playing ' Osa ' map where i discovered a secret passage which has a rail mine underneath it. More details about this map can be found below. Number of Entries to get to the mine from base#1: 4 ; Base# 2; 3 Base location( Base 1): At the top surface near a farm field(the setting for base 1)-that is where the entries are on top of the field and lead you to underground ; Base 2: Under at the mine where 2 entries/exit is on separate sides so one on left and right and last exit on top middle where a bridge lays in between the top to the floor(extends). Hazards: The only hazard is where the ramps are that make you jump over a rail-mine and you land on the other ground but if you fall you will get destroyed. There are no other since there are walls mostly in this game protecting you from falling off. Number of "freestyle" ramps on this map besides bridges: 2 Gold box landings: 6 The map: The map has many entries from the bases and different pathways to help one get to the other base. This is great for a big map filled with players for DM or CTP or CTF or TDM. As for gold boxes landing, there are 6 marks where some marks are under a tunnel while other at the main gold mine field where you may spot the gold from air since the roof elevation will be high at the center field where 3 exits lay on each left and right side that lead to the base. To make it easier, consider a CTF mode on this map; you start from a base and there will be 3 entries that will lead you to either underground at a big gold mine or to the other base since your inside the gold mine already. As you drive towards either entries you will fine 3 more different seperated big hall ways that lead you to the center (half way to the other base). You choose either one and as you drivev along you will find some walls or gold carts that are used for defending your self from an attack at each halls. when you make it to the center you will find 4 square towers like that of garnder map from tanki(the small buildings) 2 on your side of the center and other 2 on enemy side of the the center. In between each buildings is a tunnel that leads you the base (like that of industrial map where theres a tunnel that leads you to the base). Once you choose either path you will reach the base. NOTE: the map was carefully designed for any issues like if whole team blocking a path it is nearly impossible for you have 4 entries to their base but also theres enough width between each tunnel that even 2 mammoth can fit in and other tunnels where 1 or 3 can fit. Also, the ramps I mentioned above is a short cut ramp where it leads you to top middle , found on top of the buildings near the center where a bridge connects the two buildings and leads you the ramp where if u make it you wil go on top of the tunnel and there will be an exit where you get passed those 3 tunnels.
  7. SilentHusky

    Ideas for Hulls and Overdrives!

    No, because its specially design and built for a balance tank in combat, if you notice above i out a message how it graduallly increase its speed so you dont go faster than hornet until 10 seconds in which you must accelarate continuosly to reach high speed andif you drive normally without gradually driving straight or just stop a lot you will go near hunter's speed.
  8. SilentHusky

    Ideas for Hulls and Overdrives!

    My idea of a new hull is a fast tank with decent armor like hunter called "Euphonious-stellar" Strength: Very fast tank ( fast almost like wasp) Decent armor( good enough to survive in harsh war-zones) Looks good with any hull Light tank( it's weight is light like hornet) Weakness: its speed gradually increase so when it reaches max( afteb10 seconds) , thats when you are going faster than hornet instead of regular fast tanks how they increase and reach max speed fast. NOTE: Stopping your tank while at max will reset your speed to neutral so you may have to slow down which also affects your speed a bit Its Light weight might make your tank flip over if hit by a strong damage attack Reason for new tank: I believe many tanki fans and pros want fast tanks with good armor compared to hornet it dies very easily in battle for its armor is low whereas Hunter has decent armor but its speed still not the best so adding this together with some balance aspects can make battles for funner.
  9. SilentHusky

    Ideas for Hulls and Overdrives!

    My idea of a new hull is a fast tank with decent armor like hunter called "Euphonious-stellar" Strength: Very fast tank ( fast almost like wasp) Decent armor( good enough to survive in harsh war-zones) Looks good with any hull Light tank( it's weight is light like hornet) Weakness: its speed gradually increase so when it reaches max( afteb10 seconds) , thats when you are going faster than hornet instead of regular fast tanks how they increase and reach max speed fast. NOTE: Stopping your tank while at max will reset your speed to neutral so you may have to slow down which also affects your speed a bit Its Light weight might make your tank flip over if hit by a strong damage attack Reason for new tank: I believe many tanki fans and pros want fast tanks with good armor compared to hornet it dies very easily in battle for its armor is low whereas Hunter has decent armor but its speed still not the best so adding this together with some balance aspects can make battles for funner.
  10. SilentHusky

    Ideas for Turrets!

    What range does it play on combat(Long [ what I prefer since i like long and needs of long range guns] short or medium or all)? My gun design is similar to yours and its style of shooting fast however didnt think of it like a alternative smoky but for long range.
  11. SilentHusky

    Ideas for Turrets!

    Good idea, but a few problems about your new turret- that is if you shoot continuously you mentioned about how it stop your opponent from firing for couple seconds ,though, what if the player uses double power will that increase the time? And it would be a bit complex and a problem for making it since the time variation of the ability and reload have to balance with each other. Until then, not a bad idea but can the name seems to simple, maybe adding another adjective to that name or expanding it?
  12. SilentHusky

    Ideas for Turrets!

    Tanki online doesnt need similar guns like electro and isida too similar and it sounds cool your idea but remember to consider the mechanics, player and how this new gun will affect tanki online... people might complain how this might be OP when playing in a team fulled with isida and drugs...
  13. SilentHusky

    Ideas for Turrets!

    New gun called "Era-Magneta" or " Scorpio-Carta" ​Strength: Decent-average damage ( not like smoky or thunder but in between[better than Vulcan's damage though] and its range damage is the same so does not matter where you shoot the damage is still the same) Great for any hull Excellent for long and mid range Cool and unique looking design Satisfactory reload ( almost like ricoreht how one has to wait for the reload but can still shoot with a short recover from the reload) ; the gun has a total of 14 shots( One shell only) Medium-fast firing rate 360 degrees turning radius Has some knock back almost like twins Has a small percentage of auto aim- mainly its manually- controlling the aim Weakness: Reload takes quite some time to reload about 8 seconds Cost almost like shaft, however the price for m0 is 1.5k and the other m1, m2, and m3 will cost a bit more than shaft's M) and the rank to unlocking it is at a higher rank like shaft, but for m0 the damage is lower while at higher upgrades it's damage increases a lot but not like shaft ,and its rotation speed and knock-back etc.. Its rotation speed is almost like vulcan but less and not less like railgun's rotation speed Playing at short maps gives enemies an advantage in which they can surpass you since your rotation slow. Reason why for this new turret: I believe that all of the long range turrets in tanki are not great for stopping enemies and have horrible firing power and reload, thus adding this new gun will balance the combat system since many complain about it. This will also excite tanki fans of a new long range gun. On the contrary, this gun also has weakness so that it be a fair gun and balance one too. NOTE: This is a copy from an image, however my the design is somewhat similar to this.
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