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ThomasTheDankEngine2

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Everything posted by ThomasTheDankEngine2

  1. ThomasTheDankEngine2

    Weekend Giveaway Winners Announced!

    Me too
  2. ThomasTheDankEngine2

    Weekend Giveaway Winners Announced!

    Waiting 1 more day for premium, but when they need do uptade to buff isida or twins no waiting
  3. ThomasTheDankEngine2

    Weekend Giveaway Winners Announced!

    It's annoying to wait to get my steak and premium
  4. ThomasTheDankEngine2

    Tell us your cool ideas for new «Overdrives»

    When it is activated no impact force or something like 50%. This idea shouldn't be in this topic put I will put it here: Add impact force protection modules, they would be very usefull against 1 turret which makes you in to fidget spinner
  5. ThomasTheDankEngine2

    Let's Discuss Game Balance

    Talking about Noise map balance, it's not balanced map. Upper (team red?) team wins with Magnum or without
  6. ThomasTheDankEngine2

    Let's Discuss Game Balance

    Magnum players are mostly playing only in Noise and Polygon. That would be sad if they nerf it because it's pretty underpowered in other maps because it needs a lot of skill and math
  7. ThomasTheDankEngine2

    Sales on Shop paints, servers merged, new paints, and more

    Tanki is coming to the end. Server merging? More stuff for Pay2Wins? When instead of update we will have closing announcment? To get players who is donating you need players at all. You should add at least few non buyer paints of fix few of many game issues (like isida or crashes). Btw say to "Lunar Soil" paint creator that paint is awsome work of art
  8. ThomasTheDankEngine2

    Let's Discuss Game Balance

    I played in 2011 with it, but I don't remember a lot. I tried it on low acc (WO2) and it wrecks without even trying and without drugging in random battles. About twins I talked in my longer post.
  9. ThomasTheDankEngine2

    Let's Discuss Game Balance

    I wanted to write it fast, but if Tanki won't do anything I will write more
  10. ThomasTheDankEngine2

    Let's Discuss Game Balance

    Shaft my opinion needs only slightly slower reload in short range. About smoky: Projectile speed is instant so it's isn't too hard to aim. Basic turret turning skills
  11. ThomasTheDankEngine2

    Let's Discuss Game Balance

    Yes, good idea
  12. ThomasTheDankEngine2

    Let's Discuss Game Balance

    When turret is m3 it feels like it has infinite ammo, I am just saying my opinion about game balance xD
  13. ThomasTheDankEngine2

    Let's Discuss Game Balance

    I will talk about whole game balance (turrets). It's broken now. I will start with in order of how they are listed in my garage. Ricoshet: I know this turret since 2011. On my this account I got 84 hours with it and m3 version. All I can say about it's balanced if without alteration (Minus-Field stabilization) it's avarage and skill based turret. Alteration has way too big projectile speed so if it gets nerf 1 problem less. About it's impact force I will talk later. Railgun: I know this turret since 2011 too, but then I didn't played that much with it. On this my account I got 461 hours (using hornet almost all the time) with it. My railgun is m3. It's balanced now, but damage could be buffed a little. Old railgun (can be back with alteration) was better, but both are pretty balanced. Hammer: I don't know this turret for years. I bought it this winter. I got 64 hours with it. I can't say too much about it, but it's range is a little too big. It's short range turret, not mid-range. Firebird: I got this turret m1, 98 hours with it. I used to use it a lot some time ago. It's balanced now, but my little suggestion is that it could have colored flames as in 2011 because it was really nice xD Freeze: I got this turret m1 and not much hours with it on my this account. I will buy soon m3, because it's nice turret. I used it a lot in 2011. It's balanced now. It's not overpowered as some people say. Isida: I got this turret m1, 54 hours with it on this acc. It was my favorite turret in 2011. Now thanks to Tanki, it's totally broken turret. Twins was (next turret I will discuss) big problem, but Tanki fixed that problem by making twins less problem. Isida m1 with 4/10 MUs deals SAME DAMGE as firebird m3 (almost isida m1 4/10 668 DPS*, fire m3 669 DPS)? I understand it attacks 1 tank at the same time, but that's problem. For example I will take m4s because math with them is easier. m4 isida kills m4 light hull in 2 seconds, medium in 3 seconds, 4 seconds for heavy hull m4??? It would take 4 shots to kill heavy hull m4 with railgun m4 and I think that's not fair even it can be done in long range. I got low rank account. About 50% low rankers uses isida. It used to be twins instead, but it shows how bufing other turret makes OP (Overpowered) turrets to nothing. I used to like playing Island CTF 3v3, but now it's not fun playing against 3 isidas m3, which on top of already OP damage HEALS each other faster than you can kill 1 of them. Healing per second bigger than fire or freeze DPS. What ways players should destroy isida which is healing other isida? Answer is isida. Isida m2 is early m2 - bigger damage than fire or freeze m3. That's something wrong and isida m1 in m3 battles prooves that again. Let's remember old isida. What was that? It was respected support turret. The only ingame turret which can heal other teammates, don't do insane damage, can do self heal. As some developer said "it wasn't fun playing against isida with self heal", it was heaven compared to isida today. Isida now is most offensive turret. My opinion it should have self heal back and nerfed damage or keep as it is today and remove healing ability completly or make it alteration. Me + ricoshet m3 + viking m3 have no chance agaisnt isida m3 viking m3 which got healed, by their teammate and that teammate got healed by their teammate. I hope Tanki will do something about this problem, because some of their action really makes think about quiting this game. I will ignore fact that it's Pay2Win game, I understand that we get play for free, and thing that developers totally don't care about some players leaving who don't pay for them, but you shoud do poll about isida. It's real problem. DPS* - Damage Per Second Twins: I don't play this just cause it's OP. I would better lose in fair battle than win in unfair one. Maybe I will buy this turret, but only for minigames or parkour. This turret needs no skills at all. All you need is a brick on a keyboard. I don't think that adding spalsh damage nerfed it because someone who uses turret turning controls can do double or triple kills without any problems. I feel like twins didn't get nerf since 2011. I got idea of inifite ammo, but it blows light tanks out of way. If impact force on them gots removed completly they would be almost balanced. Or they should have overheating like vulcan or something similar to that. It has same problem with alteration projectile speed makes no chance of escaping a shot, and it mid-range turret becomes long range and twists you like tornado. So I am saying in short it needs rework (but I wouldn't be sad if it gets removed from game). Please don't add auto aim to this turret because it needs nerf not buff again Smoky: Who remember wasp-smoky combination in old good times when you begin xD? This turret is OP too. Don't needs much skill and gots infinite ammo (I would say so) and deals big damage. All it needs is reload nerf. #BringWasp-SmokyBack Vulcan: My opinion it's balanced and it's unique. Thunder: It used to be problem for me untill I got 35 protection from it. It's not unique anymore and OP. Example: 2 shots hornet, railgun 2 shots hornet. It's problem. Shaft: Almost balanced. Should have slower reload in short range. By the way add tip for new players that capturing flags with shaft-wasp is bad idea. Sriker: Not problem for me. My opinion it's nice joke. Magnum: People underrates it way too much. Isn't awsome to it player who is anywhere from safe spot? This turret is balanced, but needs skill and have best marks in maths, but everyone is the same and can count. It's balanced, because it needs a lot of time to learn. Other topic: XP/BP: Please fix the thing after m2s got close to m3s protections on m2s are the same. Wasp m2 can be 4 shot for railgun m2. This is why I barely play XP/BP now. m2 hornet is stronger than my m3. Is they were they same I would be ok with it. I hope that developers at least will read this. Maybe I should Pay2Win so they would read this?
  14. ThomasTheDankEngine2

    Premium, Golds, Liquid Metal, and Dream Tanks Giveaway

    Rip my Sunday I am getting 1,2k kills xD
  15. ThomasTheDankEngine2

    New Communicator Panel

    Finally new update which makes game better!
  16. ThomasTheDankEngine2

    Patch Update #453

    At first you force us to play drug battles for missions, now lower drug prices. I don't like this a lot and I think almost every tanker who don't buys in game don't likes it a lot. Then they want to give us more supplies. Reduces crystal mission chance. What's next? Removed pro battles? I don't know why people finds "fun" in supplies. For me they aren't. They make people with less skill play better. This game is becoming even more Pay2Win and Money > Skill
  17. ThomasTheDankEngine2

    Club "Happy Dragons" [H.D.]

    Hi Blaster
  18. ThomasTheDankEngine2

    Contest — 7 Strikers to give away and lots of prizes

    If get protection module is it micro-upgraded?
  19. ThomasTheDankEngine2

    Changes in garage and reworked CP

    Finally this update happened. I can't wait for server restart now.
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