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Big Black Friday sales, a cool bundle, and wicked skins are finally here!
Colonial_Marines replied to theFiringHand in News Archive
This is what I want to say. With such amount of money, I can do lots of things that make my family and friends happy. I don't see any significance to buy some virtual stuffs. -
Another problem of the new missions is the discontinuity issue. Before, once we completed a 7-day mission chain we started a new one on the next game day. Now, we have to wait a certain days if we do not complete a weekly mission in time (prior to the global restart of the weekly missions). At the end, unless we keep completing weekly missions in time every week (20 missions every week + the floater weekly mission) otherwise we actually get less containers than expected (6 per week). Let's say, if we cannot complete the 20th mission in time we lose 3 containers in that week, i.e. we receive only 3, until next or more weeks to go for completing it. One more thing is that if you get the mission "Finish one of the top 3 positions in the winning team 15 times" you are practically doomed for that week; hence, lose one more container. As a whole, in long term, we are actually receiving less containers; not counting less good stuffs in the containers with the shot effects added (Someone may like to get different shot effects but I don't need cosmetic items).
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Destroy 100 enemies for a daily mission for some supplies, finish 15 times top three in the winning team for some little crystals and supplies plus some containers to try my luck ........ It is too much. It is crazy. I gave up. I may switch to pro battle or I may stop playing this game until they fix the missions.
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The new missions are too hard for me; I need to take days to finish cuz I don't just sitting in front of the computer doing nothing except playing games. This makes me way behind those players who can do most or all missions in time every day/week. This new mission system does not make me play more everyday but discourage me to play. I am not sure yet but you may lose one player in short future; I know this doesn't really matter for you.
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There are too many constrains, which leads to complication, on the weekly missions. Be careful of backfire. Consider to simplify it a bit.
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Good point. I'm afraid that the medium hulls will be nerfed soon.
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I believe the biggest issues of the match making are: 1) Waiting time, in general, is too long. Players, especially young kids, usually have no patient. Even 1 min is way too long. If you can make sure the waiting time is less than 30 s it can help a lot but shorter is better. Before the match making is here, players just logon, browsed the battle list, picked the battle then clicked and played. It is less than a minute from logging on to play. Try to shorten the waiting time. It helps. 2) Players lost the ability to choose the maps they want to play kills the game. Because of various reasons, players want and unwant to play a certain maps. For example, some players may have slow computers so that they do want to play large maps that lag badly. Some players like to use heavy but slow hull so that they don't want to play large maps...... and so on. That's why the match making system pissed off so many players. 3) The fairness is gone. You may think that in and 8 v 8 battle it is quite balanced if each team have, for example, 2 Captains, 2 Second Lieutenants, 2 WO4s and 2 First Sergeants. It is balanced, not counting the equipment level, but not fair. The 2 First Sergeants feel frustrated. (This is just an example to point out why the lowest ranks players feel frustration in a battle. The rank distributions in a real battle may be better than this example) In the old system players, at least, knew what rank of tanks were in a battle before they joined; they had the right to join or pick another one. Now it is gone. If you can fix or improve these probably you can save Tanki otherwise you can see players leaving quickly.
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I have a good suggestion here. Put the friendly fire in the regular battle. Since now the crystals earned depends on the player's performance but not the team score. Put the friendly fire to let players also can fight each other, especially in CTF, RGB, ASL (attack side) for getting the flag and ball, so that players can reduce the chance of teammates getting points. Sounds great ! Isn't it? You have successfully turned all team battles into DM ! Yeah !
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......and one more thing: these drones or batteries what ever they are called are consumable while the legendary/legacy (and old) modules are not. That means our legendary/legacy modules will be "used" and "gone" in the future. This drones or batteries what even they are called are actually another add-on tank to the original one make to us to spend crystals to buy and upgrade. That is why they make it looks like we can earn more crystals before ranking up. How about not buying these drones or batteries what ever they are called? Most likely you will be beaten up badly, got spawn killed and what even you call.
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In the past year I played less than the previous years and 80% of my battles were for the daily missions. After this update, which reduces the crystal missions chance, I am sure I will play less and lesser and then forget about this game.
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Tanki needs to do something. After Magnum was introduced into the game, there are too many long range and one shot kill turrets. It is nearly 70%+ tanks seating there to shoot in most of the team battles, no matter whether it is CTF, CP or TDM. I know everyone has the right to play battles in his/her own style but this situation destroys many CTF and CP team battles. Game mode is becoming meaningless. I am feeling boring now.
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I can see some players don't like crystals as they say "nice" on this update that decreases the chance for getting crystals missions. Strange people.
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48hrs experiment with supplies this weekend
Colonial_Marines replied to theFiringHand in News Archive
Exactly what I think of. In fact, this "experiment" is a prelude to this new drugging system: they will say the experiment is a success then put it there permanently. Another "update" to bias drugs buyers (i.e. simply buyers). This game is totally hopeless. All these money sucking update totally ruin the game. I know some trolls will say: No one force you to play. Okay, no one force you to pee in a toilet, why don't you just pee on your bed? YOu can apply "no one force you to infinity things" Stop saying it, Troll ! -
Tonight is my last time to play the game. After the server restarts, I will complete all 3 daily missions and play one more match and that is. That is all Tanki is. P.S. I won't go to Tank X in the future, I am sure same things will happen in the new game. Here is a good thing to lock up your browser to go to Tanki: http://getcoldturkey.com/
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It is a very sad day, the 2nd day after the crazy MU update. It is not simply because my tank was messed up with the unwilling updated parameters. It is because I don't see the future of my tank and my day in Tanki. I am a non-buyer, my rank is still low, I own only M0 and M1 equipment and they are MU to a certain degree. What about when I rank up and get higher modifications equipment. I don't see I can do good MU for my need; I may only do some MU like 15/50 to a max of 20/50 on the equipment and play with it, with some parameters I don't want but some I don't have enough. The thing is a buyer (buying crystals or being premium account) can effort to highly or fully MU the tanks. My point is with the old MU system, I can MU my tank in the way I can compete with buyers and someone with higher ranks. For example: I may have a turret with damage fully MU and can kill easily, or a hull with fully MU protection and can fight longer, but now the difference is too large. A 50/50 tank is definitely over power a 20/50 tank. Don't bull snit me with something like if you have better skills you can win. Even I have better skills, my tank in the future would still be a "lower-class" citizen in the game. Why someone with better skill still need to fight in a difficult way and be beaten up badly by someone with worse skills (according to: if I have better skills that means the others have lower skills). I don't see future here. There is no point to play. I know Tanki don't care my leaving, they may even feel happy: "Get lost! You non-buyer! We won!".