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Posts
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Everything posted by DieselPlatinum
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Reaction from someone who failed to catch a gold box, "Nooooooooooo". Or something like that, lol.
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I think that it might be good in maps where most of the walls aren't 90 degrees like siege, forest, highland, sandbox, skylark, and a few others.
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I think they want the crystals
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No, it made kits way too OP. It's fine as it is now.
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Basically another way of saying that magnum should be removed or weakened to such a way that it would not be able to defend itself or contribute to its team.
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Not really. It only seems OP to many because of the many potential ways to exploit it. And by the way, I find it funny that you quoted the post above yours but not this post :rolleyes:
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A setting which allows striker to use its lock on mode on its teammates without damaging them, of course. (Parkour format only)
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Depends on what if you prefer faster reload time over more damage per shot.
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That's just at M0.
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Here's an interesting scenario: So if someone with the cow paint encounters an enemy with the alien paint, does the alien tank mutilate the cow tank? :ph34r:
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5-7 seconds is too long? :P But I do agree that 3 seconds for the charge time is too long, 2 seconds was better.
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I think you mistake the 3 seconds with the charge time, the thing that makes magnum go from 0% to 100% in 3 seconds. The reload time at m0 is 7 seconds and at m4 it's 5 seconds.
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Deleted. :ph34r:
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Not when they have railgun protections. And even if no one has a rail module, it's has a pre firing delay, which literally attracts those turrets with impact force. So unless you are using it for xpbp, you're basically a mult for your team. However, if the remove the pre firing delay from railgun, then it would have potential to do decently in polygon Cp.
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Lol, looks like the admins went to "Embarrassment City" :ph34r:
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Well, hammer isn't really the K/D machine especially when it comes to polygon Cp. Yes I know that hammer isn't the best for that battle, but it's not the worse either. If I had to choose between hammer and the worse turret for polygon Cp (railgun) to use for the rest of the battle, I would go for hammer since I can put out a lot more damage with hammer than I can with railgun overall.
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Let's discuss the other Overdrives devs want to implement
DieselPlatinum replied to D.a.n.t.e in Archive
I have a couple of ideas that replaces supplies overdrives here -
Not only for changing missions, but also for claiming rewards for their completed missions. There are some people who have a busy schedule and can only do one mission a day if they're lucky, so they have two missions left unclaimed to suit their conveniences at the end of their day.
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The last part I disagree, it depends on the player and the combo. But if in the right hands, hammer can be about as effective as the other turrets in polygon Cp, it's high damage per shot combined with the shot instantly landing onto its target means that it can either deal large amounts of damage per shot to a key enemy player or deal smaller amounts of damage to a cluster of enemies per shot at mid range.
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Ok, but did he say anything about a confirmation to claim our completed mission?
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Hammer can deal damage to more than one opponent, if you use the standard version at mid range.
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Let's discuss the other Overdrives devs want to implement
DieselPlatinum replied to D.a.n.t.e in Archive
As long as no overdrive can activate all five supplies at once afterwards. But first, Viking needs to lose its speed and get back it's weight and pushing power. -
Nickname Changes, Alt Accounts, & Clan Tag / Name Changes
DieselPlatinum replied to Nolo in Game Discussion
I think that person is a she, not sure. But I do know that they are a buyer. And by the looks of it, they are getting those crystals in quick. So you can expect a nickname change every so often. :ph34r:
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