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So who won though?
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I believe strongly that Hammer is OP. The reason is because it is completely different than any short range turrets. No other short-range turret is capable of the quick damage output at short range that this turret is capable of. Firebird, Freeze, and Isida are good short range turrets but deal gradual damage, not burst damage like the hammer. It basically gives you three weak railgun powered shots to use in a row. The reload rate is also hardly a problem + it has considerable knockback. Also, the damage falloff it has is minimal. This turret is pretty effective at mid range still. I just don't see a point to the weapon and think it brings imbalance to the short-range gameplay.
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What makes you Mad in Tanki? Things you hate/like in the game?
bluedragon182 replied to Ditzy-Dip in Archive
Hammer and Vulcan. They just seemed like completely unnecessary weapons to me. In addition, I feel hammer is unbalanced. -
New Year Celebration goodies are waiting for you in-game
bluedragon182 replied to semyonkirov in News Archive
You guys are complaining way too much. A discount is a discount whatever percentage it may be. Be thankful that a discount is even offered! :) Quick Question: Are the gifts something that must be purchased and then given to another tanker? Or can the gifts be crystals that the tank account already has? Thanks! -
I know its most likely that no dev will read this, but I'd still like to share a couple thoughts. I've played Tanki for more than 4 years now, I've watched this game develop in huge ways, and never before has there not been a crystal box. I think the crystal box system can be critiqued and improved, not completely destroyed. I'll lay out a few changes I think could help and then try to explain them. 1. Keep the battle fund at the same rate that it is right now during this experiment. Reason: Tankionline is a tough game, the learning curve and grind for upgrades is brutal, A small boost to the battle fund that we are experiencing right now would be awesome in addition to crystal boxes. That leads me to the next point. 2. Keep crystal boxes with the variations of amount. I think its smartest to have a range from 10 crystals to 100, it seems worthless to have 1 and 5 crystal boxes. 3. Change rates and frequencies. I know the developers and players did not like the drops because it was not fun to just sit around drop zones and wait for 100 crystal boxes. Instead of making only 100 boxes fall when the battle fund is high and making it rare, why not have the frequency increase, possibility for higher crystal boxes increase, but variation still stay completely random! The reason behind this is because then even though the battle fund is high, and 100 crystal boxes can drop, the frequency will be high and plenty of the lower crystal boxes will drop too. Because the drops are random, people will be less likely to sit on crystal box zones. 100s will fall, 10s will fall, 20s will fall... you never know. Unpredictability can help players focus more on what is predictable, the GAMEPLAY itself! Predictability(knowing a 100 will fall) will cause camping. 4. More Drop Zones Having more drop zones will keep people from clumping around a few spots. For example, the map Silence only had THREE drop zones. That made people camp in those 3 vital spots. In order to not have that kind of camping, and increase the randomness of the drops, more drop zones(like 1 closer to each base) can significantly decrease the camping and help the random variations and frequency I already mentioned. Plenty of other maps also had very few drop zones, and they had the same problem. 5. Crystals as non-predictable drops. (this is a lesser point) While I understand strategy being involved with predictable supply drops, crystals remaining unmarked could really help the game. When you play the game enough, like in the past, of course you know where the crystals will fall, but not having a marker will un-emphasize it significantly, especially for lesser ranked players that join games just for drops. 6. Keep random Gold Box drops that fall instantly This is just how it was at one point, I love it. I hope some of these suggestions were helpful. - Bluedragon182
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Contest [Issue 27] Can you Contribute to Tanki's Finest News Source?
bluedragon182 replied to GoldRock in Newspaper Archive
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1) Not everyone uses wasp or hornet. I use Dictator+Isi...and still dominate. 2) Pro-freeze users can easily take isi out if they have space, time, and speed.
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It absolutely sucks for me because I'm still faithfully sticking with M0 Smoky and M0 Wasp.... *sigh* Otherwise, this map is horrible because it should really be called "King of the hill." It's so hard to get crystals there now cus people just drug and camp up there with freeze and lowrange weps.
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:o Thread ressurrection much? I noticed a post I made on this in 2010. O_o
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I was in SS. :) jussayin. Just check the original SS forum page. There's screenshots of me and tons of posts from me. :)
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As a former member of SS back in the glory days(Seem was my friend too), I'm sorry about what happened. But then again...I wouldn't know because I took a hiatus from Tanki for about a year and SS clan had shutdown.
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Rebalance discussions, Keep them here! Avoid making new threads!
bluedragon182 replied to r_AdvocatusDiaboli0 in Archive
I thought the wasp might be a viable option(finally)...but it's far too light. It gets tipped over SO easily by anything that it's not even funny. So far all the tanks I've seen have pretty much stuck to old combinations. I didn't see a single wasp, hunter, titan, dictator, or any other "t1" weapons. Just the "t2(i realize tiers are eliminated)" stuff. Stuff is expensive and I have to work a lot harder to RANK up now...instead of just to farm crystals. After playing I don't know if this truly makes the game more skill-based...but I guess it's slightly better. -
Monster, I had to turn my volume down a little.... But it was cute buddy. Nice enthusiasm. :P He was the first who actually talked at least a little about strategy and not just "I died! OH dear"...no offence. :)
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Hexxen's video is my favorite. Still waiting for something a little faster with a ton more analysis though.