Jump to content
EN
Play

Forum

r_Knightcoreframe0

General
  • Posts

    1
  • Joined

  • Last visited

Reputation

0 Neutral
  1. r_Knightcoreframe0

    Let's Discuss Game Balance

    Can we have an EMP weapon or some other "anti-drug" weapon? Like it would have a large chance to disable a turret or hull (or if the chances align, both) for a short amount of time, and a small chance to end an active supply (something like Smokey crit chance maybe) (or more, again if the chances align somehow). Or maybe it would reduce the amount of time left on active supplies. It could disable the ability to activate supplies for a short time, too. Would that be overpowered if it did low damage with medium range and low to moderate fire rate? I think that with the amount of supplies you can save up or buy, having a way to counter them to some degree would be a good idea.
×
×
  • Create New...