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Thanks for the details. MM dropped me into 2 more with < 3 min to go .... between this and the spawnkilling, I'm getting a bit tired of TO.
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I can't tell you how many times I've been dropped into the last 2 minutes of a game due to MM. What does 'active enough' mean?
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Balance changes for Turrets, Alterations and Overdrives
Cadmian replied to theFiringHand in News Archive
The M777 has a max rate of 5 rounds/min. Somehow I don't think that would work for TO.... -
Why you should accept the fact that this game is dead and move on
Cadmian replied to X_Death.By.Me_X in Archive
Nice video. Quit whining. YTers don't make a game. Players make a game. Noise always sucked if you were blue. Magnum is easy to beat when you get in close. I do miss Esplanade... snipers paradise and all the crappy little firebird sprayer and prayers actually had to work for a kill. And my alt-acct is a Legend 4, so do know of what I speak. I agree - this one needs to go away. -
Suggestions for players: grown-up issues require grown-up work and take time to resolve. Pestering the devs/mods does no one any good. If you want to vent, go out into your yard and shout at the cats or kick your dog. Suggestion for devs/mods: 1 day of premium, 2 containers, and/or 3 weekly containers for each day the server was affected. The lag affected more than just the pro battles and it definitely screwed many people working on their missions. Thank you for a great game. Cadmian.
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Pink and blue octopus pain? My eyes are melting.
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What makes you Mad in Tanki? Things you hate/like in the game?
Cadmian replied to Ditzy-Dip in Archive
tanki needs longer spawn times to prevent spawnkilling sprees - in the 10 minute team matches, it completely ruins things. -
I like the 10sec drop. Of course, since I drop golds for bait and shoot everyone running for the GB like a heroin-addicts run towards a needle, getting into position to shoot is almost as hard now as getting into position to take the gold.
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Depends on their purpose: if they wanted more participation, 100 would have been more reasonable. If they wanted exclusivity, 200. If they want people who actually BUY things with REAL MONEY to play, it would be 50, because we have jobs and need to earn the money that buys the goodies that those who play 5+ hours a day can earn just through kills.
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Scoring..... # of kills or territory held? And is this before or after the devs muck around with the power-up/shift thing?
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1. I like that the new overdrives are specifically better for team play than individual play. I think it will address some of the complaints about 'lazy' and 'selfish' players. 2. I dislike the OD idea in general because I think that it is getting away from pure tank vs. tank play. 3. The mammoth/titan overdrives encourages squatting right on the flag or CP. With an isida standing by, there will be little chance of a capture. 4. An will a Hunter OD negate other OD effects?
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+1 to this idea if we must have. I can't stand overdrive. If it went away, I would be fine with that. If you must have overdrive: how about something that puts your tank's equipment up to 100% of micro-ups for 20 seconds?
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I only have this problem when I shoot twice with thunder or smoky on the way down. Haven't tried it with twins, vulcan, rico, or hammer. Can't try it with either shaft or rail: reload is too slow.
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I loved assault mode. Yes... **fanboy** Speedy and nimble could overcome the Isida/Titan (Mammoth) that just haunched on the CP.... But only with some proper planning. The Ring-Bearer needs a helper or 2, either a 'tip of the spear' (smoky, freeze, fire) to be on point or a wingman to cover (isida or smoky seemed perfect) or lead you in (smoky, thunder, fire). Proposal: any friendly tank within a certain distance of the CP when the flag is captured ALSO gets points. Combine that with the impact ring detailed above and it would be more viable. Another Proposal: move 2 of the armor boxes out of the CP square. you can keep them around - maybe one atop the long battlement that faces the tree and one halfway between the two repair boxes to the rear. Then the mammoths might have to move around a little bit. As for XP/Crystal amounts.... shooting the flag-carrier and returning the flag got plenty of points for blue: red needed something similar. Surviving wingman idea above might work...