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bobberdude

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  1. bobberdude

    Ideas for Turrets!

    Good for team matches, but might wanna change the name; a game called clash of clans already has practically the same idea with the same name.
  2. bobberdude

    XP/BP auto-change

    I was simply making a pun off of your username -_-
  3. bobberdude

    XP/BP auto-change

    I think he is just " Trolling" ;)
  4. bobberdude

    Ideas for Game Modes!

    Before Tanki Developers changed the economics and stat systems, light and medium tanks could go to 100 speed and some much faster
  5. bobberdude

    Ideas for Missions!

    Mission: Fanboy- Sign in to Tanki Online Forum - Reward: Able to change missions for free 3 times ( after using the automatic 1 free mission change)
  6. bobberdude

    Ideas for Turrets!

    It would be way to OP; basically what you are saying is that when the projectile sent from the " supermissle" will do a set amount of damage regardless of protection or supplies being used.
  7. bobberdude

    Ideas for Turrets!

    I see a lot of ideas for damage based turrets, but what about a support turret? The Seeker- When its cone shaped laser/scanner falls upon an enemy tank or even an ally tank, it shows that particular tank that was scanned to the whole team ( only when holding spacebar ). It can do damage, but very little ( only when pressing spacebar ). The radar effect last 10-20 secs. - Most helpful in Team battles such as CTF, CP, and TDM - In DM it could be helpful to expose druggers - In CTF it could be helpful for exposing the tank that stole your flag or locate your team mate that has the enemy flag so you can get there to help him get back to base successfully. - In CP it could be helpful for exposing snipers, campers, and druggers that are preventing you from capturing points. - In TDM it is basically the same situation.
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