With m2 situation similar to the M4. I was preparing arguments for the M4, then throw. Optimization of examination: Hunter: Speed: Hunter quickly, but hilee vikiga. Here the hunter decides to skid. He can not fully rotate. Test it yourself. The buildup: It gives sweep higher point on the map. Where vik not reach, to be able to perforation of additional intervals hunter. The size: Hunter hit a little harder, than the Vikings. viking Maneuver Unlike the hunter, not a Viking enters like a cow on ice. This is stupid, vstrat flag due to the fact that do not fit into the rotation. With Viking same this will not happen ever. Viking imbalanced. Armor Viking Long life average. Weight Defence flags and points. If the enemy's point, it is necessary to wring out as soon as possible from him. Otherwise, the right time is lost. For the safety of the time do not give the enemy to go to the touch point and to capture it. At Hunter it will not work. Hunter is too easy and powerful. Power It gives push. Push cord with the flag and take away. Vic slower, yes. He is stronger, and maneuvers. That is, when the hunter cuts into the house because of a skid, Vic continues to turn quiet. The power of a decisive factor that made from Viking flagonostsa. Hunter milkfish so that rotate under fire is not real at all. Come to the contrary to the truth !!! 1. Suppose the point of the enemy. Viking / Hunter takes it and begins slow to grab it. And immediately: you rolled to someone. He let him touch you to the point, will slow the seizure, until his death, and in general he will kill you. This is critical in an equal game both commands. It is important to every point. Whether you even on low hp (up 25% health by fullovyh lives body), you have to grab a point and slow the enemy's advancement in a row. Because you intercept it and push it to the point is not the enemy carrying extra point. Time of Your Life against jig is 4 seconds, 6 seconds against the Twins, + 4 more seconds corpse. Whether the enemy Vic, and you - Hunt, he izi tolknёt and you will bring your best efforts to a minimum. Power (standard units.) - Parameter responsible for peretalkivanie other tanks and the time set the maximum speed. The greater the capacity of the tank, the less time and better overclocking turns to move the other tanks. It works in conjunction with the mass. 2. If a hunter is best for Viking flagovozki, it should explain some parameters of its superior options Viking. After all, it is we - not magically magical-mythical nubo game and nubo TO. Sneakers Offline. What helps to take away the flag quickly? This is the speed. At Hunter is by 11.1% more than the Viking. This allows live longer with abduction of the flag? This, of course, the armor. At Viking is 10.5% more than the hunter. That allows you to shift the strand with the flag that my noob DEF it does not allow to take, that is "holding"? It. Of course, power. It is responsible for the acceleration speed and pushing. Vikings it = 1700 and in 1300. Hunter is = Vikings on 30.76923076923077% more than the power of the same at the hunter. On 30.76923076923077% !!! As the Vikings more and lateral acceleration. It is responsible for the lack of skid aki cow on ice in the body. Do more than just a hunter, and only in a straight line speed. The maximum speed (m / s) - the rate to which it is possible to disperse the tank in a straight line. Stop. Lateral acceleration (m / s²) - responsible for the attenuation of the lateral speed. It manifested in the tank in two effects - the lower the value, the greater the drift tank. The higher the value - the more difficult the tank to push to the side. Vikings it = 20, while the hunter is = 14. Conclusion: The Hunter will be too loose and to drift with the abduction of the flag under fire on way too complicated, that will significantly reduce its speed !!! Viking would be the worse only in a straight line, and that when the flag is no defense !!! 3. If the hunter better at Viking DEF, it should explain some parameters of its superior options Viking. Vikings greater power, allowing to push the enemy from the trajectory to the flag. Vikings greater weight that allows you to not give the opponent to take the flag. Vikings more armor that can hold a lot more damage. Weight (standard units.) - Is responsible for the stability of the impact of their own tools for sustainability under the blows of the enemy's guns and to some extent for peretalkivanie other tanks (on the speed of the tank, this parameter has no effect). Speed flagonostsev handy to catch up, but much better to just not give your opponent to take the flag. The buildup - also a good thing. But you can simply block the enemy on the approaches to their flag.