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rice.ball

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Everything posted by rice.ball

  1. rice.ball

    A new way to earn crystals... PLAYER BEWARE!

    drugger always find a way to fool tanks into crystal farming, there used to a lot noise 30 flag or 100 flags or long hour ctf battles when anyone can create normal battle with custom option, then they start put more low rank mults in one team to attract other players to make easy kill, after sometime, the those low rank mults slow leave, and replace with the raid clan;s druggers. and the low rank mult joint opposite team to slowly weaken the other team, if the fund grow is not enough, they will take turn switch side to keep the farming going, in the end, they will hold last flag for every long to drive hopeless other team away, and fill up with all mults to end the battle safely.
  2. rice.ball

    Container Project to Learn Reward Probabilities

    got a container from drop, guess, :( Nitro
  3. rice.ball

    Tanki Picture of the Day - Have any?

    XT rail and XT hornet from mission and XT viking before it is become a container thing.
  4. rice.ball

    Let's Discuss Skins!

    finally bought it, 2 month of saving and premium mission to get it without buying; before XT become a container thing,
  5. rice.ball

    Tanki Picture of the Day - Have any?

    saving since new year, around 2 month of saving + a 3H premium mission
  6. rice.ball

    How many M3 Turrets/Hulls is enough?

    on my main legend rank, new weapon are 1 shot kill light hull too often, get at least medium hull, and best one medium and one heavy hull (titan), any gun that can kill close and medium distance are good enough, and mu to m4. protection module are more tough to choose, as it is never enough to cover yourself.
  7. rice.ball

    Container Project to Learn Reward Probabilities

    on my main, save over 5 weeks, total 15 container, open together at once in hope for new V day animate paint, 3.5k 10k 5GB Mary paint (not bad, at least a paint i like) dd x1 da x 8 (omg, half of box are DA, seriously, at least better than SU) mine x 2
  8. rice.ball

    Magnum Angles and Power

    good if someone can screenshot in spectator mode from side and overlay different combination of angle and power in arch of range however, most time you just don't have time to do calculation or see those number in battle. and I can only reply on your muscle memory, which based on your experience, once you see a enemy in distance in fast action, you feel like you need to press space for how long and turn up the angle with how many finger taps. and turn your hull to some extent to hit the potential area to kill the enemy and the more you play, the more accurate your instinct feeling will get. -------------- of course, the number helps to get a rough start at beginning, but once you use magnum on the run in fast action, you can only reply on your feeling
  9. rice.ball

    Legends - Stop Being Like This

    Basically i mean in equal situation, Paper, sissor, stone game But it is paper, sissor, stone vs big paper, big sissor, big stone, You can change, enemy also can change, just a matter who has more modules to counter your team gun combination. But when stone vs big stone case, factor is big stone crash small stone faster. After you change to paper, enemy just change to big paper.
  10. rice.ball

    What to buy? Which is better?

    Buy XT now or wait for skin update, or dont waste on XT or when should get XT? On my main.
  11. rice.ball

    Legends - Stop Being Like This

    On my main rank, I pick up battle in following list, 0. Find polygon CTF drug war, more-sure win or sure-lose than CP 1. Join teams with same clan members or raid teams alike 2. Join teams with russian letters and other standard long name like L.E.G.E.N.D or short name like blade, most likely paid member for changing names 3. Join teams with more clan tag , most likely team players 4. Join teams with more higher ranks and score lead, still chance to attract raiding clan when lower rank team left 5. Play massace CP drug war for easy gold chance due to lots of jump hills 6. Play pro battle like polygon cp xpbp or arena cp for quick experience point Still lower ranks is fine in battle, but more half of team is lower ranks range has 90% of chance to lose, especially in when in legend ranks who have more time playing to MU 20/20 gun, 20/20 hull, 15/15 modules, which 20% difference bet. M3 and m4 becomes total , M4 gun killing m3 hull is 20% more efficient M4 hull survive m3 gun is 20% more efficient M4 module survive 20% more efficient than m3 module. So 4 m4 twins viking 50% protection vs 4 m3 equvilent, M4 team output 830x4 dps vs 680x4 After module protection M4 team deal effective 830x4x65% = 2158 dps vs 680x4x50% = 1360 dps M4 viking 3000 health vs m3 2647 health, So ================ 1.2 seconds later, focus firing, m3 team lose one tank first M4 team still 2158 dps, m3 team 680x3x50% = 1020 M4 team 3 full health, 1 left 3000-1360*1.2= 1368 health, m3 with 3 tank full health ================ Another 1.2s later, focus firing, m3 team lose one more tank first M4 team still 2158 dps with 4 guy alive, m3 team with 2 tank at 680 dps M4 team with 3 full health, 1 left with 1368-1020*1.2 = 144 health, m3 with 2 tank full health ================ Another 0.2s later M4 team left 3 tank full health, and lose first tank, dps drop to 1618 M3 team 1 full health, 1 left with 2647-2158*0.2s= 2215 health, dps still at 680 dps ================ Another 1.4s later M3 team lost a tank, and only have left 1 tank full health, dpa drop to 340 dps M4 team has 2 full health and 1 left with 2215-680*1.4s = 1263 health, dps still at 1618 dps ================ Another 1.7s later, M3 team lost all M4 team still has 2 full health and 1 left with 1263-340*1.7= 685 health =============== So basically, 4vs4 It is more than 1 to 2 trade, M4 team only lose half team to destroy m3 team, so m4 maxed is not just 20% better but effectively 50% better than m3, also consider drugging is cancel each other
  12. rice.ball

    New Paints, Weekend Discounts

    which button you use most for open container, Open 1, Open 5, Open 15. which button give luckies prize :D
  13. rice.ball

    Container Project to Learn Reward Probabilities

    maybe someone may experiment how they open container, will it be better chance to get good result by open 15 box at once, or 5 box at once, or 1 at once, I always feel if you keep open 1 at one time, it is always supplies or cheap crystal, see this video reference of someone open 100 container, from 4min 23s onward. he open in 5 box at one time, then try some 15 box at one time, last try 1 box at one time, https://youtu.be/uJr6AvjVj30?t=4m23s 5 box at one time almost guaranty best reward like 10 days premium, shop paint or legacy paint; while 15 box at a time almost supplies and crystal. 1 box at a time, mostly supplies and crystal, while 10% is 10 days premium, shop paint or legacy paint; so my conclusion, always use 5 box at one time button to open.
  14. rice.ball

    Rugby Mode is coming January 27th

    if you see 2 drugged isida on viking rushing to base, and together kill the flag guarding titan with DA in seconds, then run away with flag while healing each other side by side, you have no way to destroy them , and half way a 3rd enemy isida come out and heal them back to their base. new isida train is worse than old single drugging vampirism isida
  15. rice.ball

    Container Project to Learn Reward Probabilities

    actually I plan to save containers on my acc till XT skill is out. maybe better value to open them later. (6 saved currently)
  16. rice.ball

    What's Your Method of Saving Crystals?

    based on experience on my other legend acc. stick with one combo you best at, better with those high Income/time guns. like these, More damage/healing output = More crystal in battle, even in normal battle, but best in non-supply battle. 1. thunder, viking (splash damage on medium map) 2. fire, light hull in small, medium map (you dead more, but you output lot of damage before u dead) 3. isida, viking in medium map (healing gain experience fast, as heal ignore protection module and drug of teammate, while damage is reduced by enemy module and drug) More Experence per hour = Faster rankup => more Rankup reward by the time you unlock M3, MU to M4 or buy heavy hulls -------------- dont buy heavy hull before M3, as heavy hull == slow move === slow action === slow damage/hour == slow crystal income
  17. so no 3x mission chain reward, but 2x mission chain reward + 3 container
  18. rice.ball

    Tanki Picture of the Day - Have any?

    for your rank, the chain reward should be 14k crystal, why it is like 8.4k, is it reduced become intro of container, or just a bug
  19. rice.ball

    Maps

    arena has no building to slow down kills, and 4vs4 map Boombox has a building in the center, you can;t start killing right after respawn. Combe has no flat surface, slow down driving as well Duality is 2vs2, too few people, small fund Farm has buildings, people hiding slow down fund grow Magadan, has building and slow down action Ping-pong is 3vs3 Rift is big in comparison, Sandal, too much building blocks shots Zone, too much building as well. Noise is good for growing fund only if both team keep attacking, as the chocking point is just in the one point, and faster kill action means more fund. and it is only often good for funds with multing and one team overpower than the other team. yes, big map like lost temple should have 15% more fund growth to gain back popularity, as it almost takes 1 min most time to just get to enemy base.
  20. rice.ball

    Maps

    that is because nowadays, player needs to save more crystal for not just turret and hulls like old days. now, we need to buy microupgrades, alternation, more expensive modules to counter more new turret. so those maps generating more crystals than rest are played more often. like old days, when there is only m1, m2, m3, and simple paint. crystal saving is not that important than now. and players can causally play without worrying more on their savings. as those larger map create lower crystal to time ratio. small maps get you crystal faster as tanks destroyed faster and fund grow faster
  21. rice.ball

    Let's Discuss Product Kits

    also look at these high rank acc, they are noobs, but like most beginner, they got stuck with m1 combo even cononel rank, because they can't save for any m2 due to their combo and skills http://ratings.tankionline.com/en/user/KotRamzes/ http://ratings.tankionline.com/en/user/vangelisdimo/ http://ratings.tankionline.com/en/user/k_a_n_l_b_a_i/ http://ratings.tankionline.com/en/user/world_x_tanki/
  22. rice.ball

    Let's Discuss Product Kits

    I bought m1 twins + m1 hornet + desert kit at 44k right before reaching WO1 rank. http://ratings.tankionline.com/en/user/rice.ball It is really powerful, and it give you like 100 health + 100 DA + 30 each of rest. of course, you need to be a very experienced tanki player to be able to save that much and dont buy anything else, of course 2 3k gold during event days really helped me a lot to get crystal enough right in its unlock rank. new player most likely need to buy crystal to be able to afford. but like me, I already have generalismo rank acc with m4 combo and multiple decent mu-ed paints, so play in low rank is easy for me to win and kill a lot, since already familiar with the tactics and timing. --------------------------------- On my other acc, I have fully mu-ed WASP m1 , that is equal to WASP m2, at rank of WO2. without buying crystal, of course, that is because I fully mu-ed health of wasp m1 before MU system update. --------------------------------- so, kits are more for high rank alternatives and buyers. they are really powerful with that kits against new players, not to mention buyer got those drug kit, it is impossible to kill those experienced drugger at low rank. not to mention multing is as bad as in high rank, and most Mods just dont care low rank battle. those alternative accs use all the multing skills from their experience in high rank battles. making beginner tanker has no chance to win.
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