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Everything posted by Orion2600
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To be fair, I don't think this turret gets the recognition it deserves. Personally, I like this turret due to it's fairly consistent DPS, and not having to guess where my shots are gonna land. I like having fully automatic turrets in this game so I made sure I get my kill before someone else does. Although, that spinup time nerf in early 2019 is killing off any chance of anyone using it besides as a counter to another Vulcan. I also think newer players aren't using this turret due to them all never turning their turrets. I've even seen Warrant Officer 1's doing this. I can't tell if they just don't know how, or are stuck with the mindset of "I don't need to turn it, he's right here, I'll just turn so I can shoot him." And with a turret like Vulcan, where you have to turn your turret to actually use the thing, they're gonna be put off by the fact they can't use their newbie tactics. I once saw a player in 2017 using Vulcan to counter my Vulcan, and he was just spinning around trying to move it while shooting, which was actually kinda amusing, but it was just a poor display. I think what I'm trying to get at here, is that the game should inform newer players to try using z x and c, or , . and /, instead of just spinning around.
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Damn, can't argue with cold, hard facts.
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Thoughts on balancing (Coming from experience in the range of ranks I can fight against): I have a proposal. The Wasp's OverDrive damaging the user as well as other players. So instead of the player using it as a 'get out of jail free' card, they actually have to think before placing down the bomb. The Viking's OD is incredibly overpowered. It makes the user's turret fire twice as fast than it normally does, and when they're using the Ricochet or Isida, it's so annoying to deal with, because they just win. The Hunter's OD against Vulcan is stupid good, keeping them stunned for long enough that the Vulcan can't do anything but accept it's fate. I hate stun mechanics, and I know a lot of people do, which is why I'm glad to see not a whole lot of people, in the range of ranks I can fight against, use it. I think Hornet is perfectly balanced, as well as Mammoth and Titan, although since I use Titan about 90% of the time, I might be a little biased. I do think it is a little ridiculous that Titan users can just place the shield down and tank every single source of damage while in the bubble, which includes the Wasp's bomb, a fully charged Shaft shot, damage boosted Thunders, etc. What do you guys think? Are these changes fair? Lemino.
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So, I've recently gotten back into the game since my departure in early 2018. I've been noticing the changes real quick. Example: Wasp having a kamikaze bomb, Titan having a healing barrier, etc. Personally like the old ODs better. Sure, they were annoying as ever to deal with when people singled you out with them, like using the OD when their health was low, but at least it was tolerable. Nowadays, dealing with each different hull's OD is like taming a raccoon with rabies, you can't do it at all. There are certain exceptions, such as the Hornet's radar one, but still, a literal bomb for the Wasp. A bomb that you can't escape the blast radius unless you're using the Wasp itself? Yeah sure, "fair and balanced." And most people just run in, get themselves killed, and just before they die, they drop this bomb. The other way players use the bomb, is by using it as insurance, making sure they get that single kill if they die. The Viking's not much better, as it gives the tank a fire rate boost, and if you touch the thing, you get instakilled, basically. On turrets such as Smokey and Thunder, this OD is extremely annoying to deal with, because you can't do anything. Well, I guess that's all I have to say, anyone also feel the ODs should be nerfed in some way?
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About the last change, isn't that the whole, ya know, point of the overheating feature? Like, I get it's to make sure you don't just keep shooting forever, but still, it makes no sense for the damage to drop while overheating. The overheating part is already the biggest deterrent from shooting until killing yourself, plus, you lose points for self destructing anyways, so what's the point of making yet another reason not to shoot more than you have? It seems like the devs are planning to just remove the overheating part altogether and just turn off the Vulcan when you run out of ammo.
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Has the Vulcan's nerfs been reverted? The rev time was so much longer and over heated a bit faster with the nerfs in place. I think this change happened in 2018, but I'm not sure.
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A bit of feedback from an older player
Orion2600 replied to Orion2600 in A bit of feedback from an older player Archive
Well, I came back recently to see how the game was doing, and it seems like it's gone a bit downhill. I've noticed that the devs are trying to cash in on popular movies with superpowers or something. I stopped playing around the time they nerfed the Vulcan M0 and M1 into the realm of unusability, and about the time that they added 'Overdrive', so around 2018 or so. Overdrive then was the most annoying thing to deal with, just as annoying as using what most people called 'drugs' (basically when 2 players are fighting and one decides to use it's 2x damage, 2x armor, and healing boxes). It seems like they've gotten their act together since then, but it seems like they're not getting the amount of players they once did, back in 2016-2017. It also seems the devs rely to heavily on people buying crystal packs and bundles. I mean, it was like that before as well, but it's way worse now. This is also why I quit when they nerfed the Vulcan into the ground, because I had grinded for so long to be able to afford that thing, and I'm a free-to-play only sorta person. If your game is free-to-play, then why should I give money to be a viable player? Well, I guess it seems like I'm rambling by now, but I wanna hear your thoughts, what do you all think about these new updates? -
Please tell me that is partially from Sailor Moon! (btw it looks really good, definatley a top 5 winner at least!) :)