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r_SneakTank0

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  1. r_SneakTank0

    Ideas for Turrets!

    just drive backwards with reverse controls(under settings)
  2. r_SneakTank0

    Ideas for Hulls and Overdrives!

    Honestly? i think that all hulls are taken (We got the full spectrum of low armor fast speed to high armor low speed) And if we add 'powers' to them then that would mess up the game
  3. r_SneakTank0

    Ideas for Turrets!

    SHIELD Creates an energy shield that extends abit past the edges of your tank(this means you can also shield teammates) Deals damage if an enemy hits the shield PROS: It shields against enemy fire. What more to say? CONS: It doesn't completely shield your tank, also when your energy runs out the shield stops. Also it blocks ALL fire including your own teammates.
  4. r_SneakTank0

    Ideas for Hulls and Overdrives!

    Maybe as slow as a hunter and as weak as a wasp to counter? Hulls that deal damage have already been suggested and the devs probably wont make it.
  5. r_SneakTank0

    Ideas for Turrets!

    Electra​ It has the range of an Isida. ​Does the damage of a Vulcan when hitting one enemy, half that when hitting two enemies and a third that when hitting three. This would be the first multi-target gun. ​What do you guys think?
  6. r_SneakTank0

    Ideas for Turrets!

    So its basically a spread-shot thing? I agree this would be too OP unless you make it ​only ​​​short range​.
  7. r_SneakTank0

    Ideas for Supplies and Drones!

    Shield: Temporarily creates a shield that hovers in front of the turret. Blocks hits in that direction (doesn't protect the back of the turret though). You can still shoot through the shield. Ghost: Basically you become a 'ghost' tank like what you are when you spawn
  8. r_SneakTank0

    Ideas for Supplies and Drones!

    Here are some more suggestions Infinite reload: Gives infinite reload for 10 seconds. i will reduce if its too OP. Teleport: Throws a metal ball and you teleport where it hits. Can be used to get to high places because it will be thrown a bit upwards. Anti-effects: Freeze won't slow you, firebird won't heat you and you won't overheat with vulcan. Any existing effects will go away 2x as fast. Bouncy-cars: Tanks will bounce of you. Just charge through and they'll go flying! I included that last one just for fun but it has (sort of) practical uses.
  9. r_SneakTank0

    Ideas for Hulls and Overdrives!

    What about a gyro scope hull so it will aways be upright? the turret will be mounted in the center of the ball.
  10. r_SneakTank0

    Ideas for Supplies and Drones!

    Here's are some ideas (1) EMP. Similar to a mine, except it does less damage but temporarily 'stuns' anyone in its radius. Stunned players cannot move or shoot. Uses: Drop as you run away with the flag to get away. Also, it would create a bright flash so you could use it as a warning device if your a sniper. (2) Camo. Makes the tank semi-transparent. Uses: Besides the obvious uses for snipers, you could sneak up to the flag. (3) Oil puddle. Drops a puddle of oil which has very little traction Uses: Use on cliffs and watch as everyone slips and falls....
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