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My Ideas for crazy m3 alterations: Firebird:Napalm Rounds: enemy heat capacity tripled, as well as heat damage, but turret does no actual dmg on its own. Freeze: Arctic Blast: Everything it shoots gets maximally frozen, but freezing effect only takes place for the first 1/20th of the bar. Dmg decrease 35% Isida: Harmonius Aura: All teammates within firing range(including you) get healed at a normal rate for that isida. However, you cannot fire at all, damage or heal. Twins: Unstable Plasma: Each shot does thunder level splash damage, but only 50 percent dmg Ricochet: Commando Configuration: Infinite ammo, no ricochet effect Hammer: Hydraulic Launch: -90% damage, double impact force Smoky: Sonic Boom: triple impact force, no critical Thunder: Explosive Vortex: Shots implode Vulcan: Endothermic Launch: continous firing causes freezing, not overheating Striker: Lock on time halved, and launches 6 rockets instead of 4, but no regular firing. Railgun: No charge up. Shaft: Can see through walls permanently, but no arcade mode Magnum: shots are guaranteed one shot, but no splash damage.
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Those are just the cross sections of the hulls. LAME. I want something like an explosion or something.
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One question i really have is: what will the kill icons be for people who get killed by wasps bomb or mammoths invincible thing? shaft has a scope, and mines have a mine, smoky has a lightning bolt, and thunder has an explosion. wat about these.
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Yay I didn't think I would do it! Congratz to everyone else as well.
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Im like a schizophrenic when it comes to this. Most of the time, I'm a flanker with rail, but when there's that one guy on the enemy team that drugs with a hornet and rico, and no one can touch him, I take it in my stride to assasinate him with DD on shaft :ph34r: . Then I camp for the rest of the battle.
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I would love to see a Juggernaut mode, where the juggernaut basically has infinite supplies and auto presses all supply keys(besides gold) rapidly. The Juggernaut would let a stream a mines out, heal itself every repair kit cooldown. If you kill it, you become the juggernaut. this would put people in godmodes shoes
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Correction: hammer becomes a overpriced short ranged magnum that does less dmg.
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category Ideas for Supplies and Drones!
DeathByBoss replied to Ilia.ArchangeI in Ideas and Suggestions
For most turrets, this is fine, but medium reload turrets such as smoky, striker, and thunder also see it as a waste. The only real contenders for effective use of this supply are shafts, Fire, freeze, isida, and maybe rico. Other turrets reload quite fast, or just know how to make use of reload time.- 2,749 replies
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- supplies
- drop boxes
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(and 1 more)
Tagged with:
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Valid Battle option for restricting certain equipment
DeathByBoss replied to Jtipt.The.Killer in Ideas and Suggestions
Actually to be fair, now its more like 40% XP/BP, 40%Space parkour, and 20% actual battles. :huh: -
Dual Fire Mechanism isn't the correct name. The alteration is already implemented in the game. It is for twins as well. The devs call it: Lag
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[Forum Game] Fuse Your Username With The User Above You
DeathByBoss replied to trollface.jpg in Forum Games
DeathByMichu -
Imagine this. Just like there is a gold box supply, there could be a tactical nuke supply that dropped a warhead in the enemy base. Would be twice the price a gold 2 USD for a nuke, and it would be always in the enemy base. Would not be able to be used in maps like Duel and Garder, where it would dmg everyone. This would be useful for clearing out the enemy base.
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And stole his dorito wrappers so he could get a stronger, more kid-proof knife.
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nug no lyfe hy6 drugger lagger camper hacker kid noob and every other -ers in the tankiverse.
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Parkour is pretty much the only reason i use this account. My other account @I_Paradox is for competitive play. HYE had a Hydregion?