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category Ideas for Supplies and Drones!
greatesttankbattle replied to Ilia.ArchangeI in Ideas and Suggestions
EMP temporally disables all electronic devices of the enemy tank. This supply would work like a mine but it's non-lethal. The enemy tank would be disabled for 10 seconds allowing you or your teammate to finish it off as it wouldn't be able to move or shoot as it would lose connection with Headquarters. (BTW the tanks in Tanki Online are unmanned drones, Tanki X said it in one of it's trailer for a new map)- 2,749 replies
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category Ideas for Supplies and Drones!
greatesttankbattle replied to Ilia.ArchangeI in Ideas and Suggestions
Tracker What it does is allow you to select a random player to have their name become very large and been seen everywhere even when you can't see his tank. This allows you to pick the player who's you think is the most dangerous and allow your team to know where he is. So let's say there's a drugger dealing a ton of damage you can track him letting your teammate know and for them to kill his before he can drug. He will only be tracked until the time runs out or you die like any other supply.- 2,749 replies
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New Turret kind of weird but cool The Cloner What it does is spawn new tanks into action. It spawns AI tanks that can be any combo to go and kill enemies and when your AI tank gets a kill it counts as you getting a kill. It's reload time is about twice as long as a Shaft but you can keep spamming AI tanks. If anyone kills you you lose all of your AI tanks. The AI will not be as advance as a player but can kill enemies. Tell me what you think.
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Shafts can be very annoying. I don't die a lot from them because I use Viking but man even if he kills no one the Shaft user can cut off entire routes just for being there. I can understand the rage the light hull users get. The Shaft uses the old system for shooter games where it just uses calculations to determine a hit or not. This means you have not chance of dodging a well placed shot. How about making Shaft like a real sniper where you have to deal with travel time and bullet drop. It would mean even though the Shaft fired you have a chance to dodge it.
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I know the purpose of Drugs is so people will buy them so we can play Tanki Online for free. From a financial standpoint drugs make sense but Drugs can ruin peoples game play. It needs to be fixed. I'm against removing drugs but they do need to be Nerf. Tell us what you think Tanki should do. I personally have many things that Tanki can do to fix it but I chosen my simplest, limit the number of drug you can have active. If you can only use one drug at a time it would make people use drugs tactically and Make Tanki Great Again! #donaldtrumpphrase
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Ricochet is annoying not only it's bouncing plasma balls but it's range is OP
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Also I thing inventory supplies should have a long cool down. Not 45 seconds NO!!! that's too fast, more like 5 minutes now that's better. It'll make play use drug tactically. Don't worry Druggers you can still get pick ups. This is a simple fix but I'll make the game a lot better.
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Agree repair kit is the worst. I know it's necessary because there's no natural health regeneration but it's way to overpowered. The idea of a slow repair kit is great. Also I like to add that you can't move for the time that you are repairing to simulate your crew is repairing your tank. This would make the game more strategic and people would rely more on isida's than ever rather than running in Drugs Blasting.
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I feel like Thunders long range damage is to low. It's close range damage is great able to 3 shot most hulls but it's long range damage sucks. When I was getting shot with a thunder at long range it does very little damage. I would like a buff for range damage but aside from that it's a very good turret.
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I feel like railgun reloads to fast maybe a longer reload.
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category Ideas for Supplies and Drones!
greatesttankbattle replied to Ilia.ArchangeI in Ideas and Suggestions
Heal Cloud You activate it and a mark shows up on the ground, then a shell hits full of heal gas and all of your teammates can heal. The colour of the cloud depends on what team you on Blue of Red. The healing will be slow to make it balanced and the cloud will disappear after a few heals.- 2,749 replies
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category Ideas for Hulls and Overdrives!
greatesttankbattle replied to Ilia.ArchangeI in Ideas and Suggestions
Maybe a Hovering Hull? -
Guess what people a Rocket Launcher Turret is coming SOO EXCITED :D
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category Ideas for Supplies and Drones!
greatesttankbattle replied to Ilia.ArchangeI in Ideas and Suggestions
Clone supply How it works? This supply when activated will spawn a clone of your tank that has it's own AI. It has the same health as your tank and deals the same damage. It can't use supplies by itself but if you use a supply it will transfer to your clone. The clone is completely independent from you and can't despawn however you cannot use more that 1 at a time. This clone will be very focus on objectives and can be used to as a meat shield. It won't be the most smartest AI but it can get kills. Tell me what you think about having a Clone on the battlefield.- 2,749 replies
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What I mean is by adding some drawbacks for supplies an idea can you not see I know supplies don't have drawbacks but I want some added to help balance the game because supplies are OP and it's soo hard to fight a drugger also don't you hate it when they activate a repair kit. What I want is for Tanki online add some drawbacks to help balance the game I know how supplies work can you not see TTK_229 it's just a suggesting to add some disadvantages when using supplies.