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Decrease damage on M1 Railgun Why? Well you're just short of obtaining constant double damage compared to M0. 44 to 74 is close enough and it's insane, and those are the weak shots! It's insane how such a big increase in damage is applied when buying the M1, you can basically one shot all M0 tanks up to Dictator!
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Category Ideas for Game Modes!
LoganFranlkin171998 replied to Ilia.ArchangeI in Ideas and Suggestions
Apart from all the epic battles, explosions and catching gold boxes, there should be a gaming format for players to go to have fun and make plenty of friends! Maybe a target practice game? Say from a distance, two teams have to shoot down as many targets as possible (scoping with shaft is disabled) and said targets would award a different amount of points and whoever has the most at the end wins! Another could be like a fort game where players have to destroy the other teams fort first. Others could be target practice where players don't die, but allows them to become more accustomed to their guns. -
You know how in the wiki, you can find info on hulls and turrets, basically a short description and the stats of each model, but what if there were a short video clip giving tips on how to USE them? Like Shaft users...so often I see Wasp Shafts sitting out in the open trying to make shots. If the buyer of the Shaft has the time to, he/she can simply go into the wiki, and maybe watch a series of five minute videos? A video as a description, a video how to use it and a video on what the user can do in various scenarios? Maybe a video on tips and tricks to get good kills? One I use is when against an enemy with a much stronger tank also using shaft. Normally you'd go and fully charge and fire, but that gives them more time to shoot you as well! Instead I'll pop out and do a quick shot, maybe charge for a second or two and fire and pop out from different places from behind cover. Another thing is I'll let my teammates weaken them first, then go in for a powerful shot. I call it: "Peek-A-Boo." I've seen ideas on training formats and things like that, but videos would be much more simpler to create and implement. Not only that, it will give the user a good insight on what to do with the Shaft so they don't sit out in the open on Wasps.
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Nnngh....people are so illiterate these days....my OCD can't handle it!
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Us free players need a chance to get higher grade equipment too, ya know! Now, of course it won't be as common as getting supplies or crystals as a reward. Say 1 in 300 mission rewards since you get three missions a day, so you have a 1 in 100 chance of a turret/hull popping up. Now say you just joined Tanki and the first set of missions you get, you get an M3 rail by chance. No. The coding will need some reworking so the daily missions keep track of your rank and only give you equipment within your ranks, say and M1 Ricochet at Warrant Officer 1 where I currently stand on my backup account. If you're within the first few ranks, say under First Sergeant you'd only get M0. Or, from Master Sergeant to Warrant Officer 5 you get M1s, Third Lieutenant to Captain you'd get M2s then M3s from on after that. Say you get the Rail M2 from daily missions, it won't ever pop up again as a possible reward. But why give us this stuff for free? Either they could be 75% off or it would be a challenge to complete the mission to get it for free. At my rank I get an amount of enemies to destroy, being 20. Say you'd have to destroy 1,000. Hard, but not impossible. It'd push the tanker to work HARD to earn the turret or hull being awarded so it's not just an easy joy ride. Or say they have to land 2,500 exp. That would take a couple hours for a low ranker to get an M1 to earn. Or give them REAL challenges, maybe you have to get a certain amount of kills without dying. Say 10? Easy peasy for Shaft users, but a majority of the players are out in the field battling, especially Wasp users. I feel this would be a great idea to help us free players so we can get higher grade stuff, since by the time we will be able to afford it, it'll be useless! There are so many other aspects to this idea i thought of but this is long enough already and I want to see what you guys have to say!
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Valid Damage to maps, destructible terrain
LoganFranlkin171998 replied to HaloScorpion in Ideas and Suggestions
Sir, Chrome doesn't support TX- 90 replies
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Valid Damage to maps, destructible terrain
LoganFranlkin171998 replied to HaloScorpion in Ideas and Suggestions
Because the game has so many big possibilities, but Flash restricts it to so little- 90 replies
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Valid Damage to maps, destructible terrain
LoganFranlkin171998 replied to HaloScorpion in Ideas and Suggestions
Flash sucks.- 90 replies
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The TO paints are cool and all, but what if you don't like any of them and standard green just doesn't cut it? What if there was an option to make your OWN paint? You'd be given a square template and all the colors of the rainbow of course, but using a mouse or touchpad isn't easy and you paint might become a mess...well, how it would work is you'd select a color of course, use your arrow keys to go to where you want to start to paint, then simply hold down the spacebar, then still using the arrow keys you'd begin painting. Of course, there would be a filter to reject explicit paintings or swear words and things like that. It'd give people a way to make their tank unique - one of a kind!
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Valid Damage to maps, destructible terrain
LoganFranlkin171998 replied to HaloScorpion in Ideas and Suggestions
plus the tanks become fire engulfed infernos! The turrets even fly off!- 90 replies
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Valid Option to have team name tags on or off
LoganFranlkin171998 replied to LoganFranlkin171998 in Ideas and Suggestions
Mafioso, pal. Don't tell me you're doubting yourself and the magnificent devs. How dare you. -
Valid Option to have team name tags on or off
LoganFranlkin171998 replied to LoganFranlkin171998 in Option to have team name tags on or off Ideas and Suggestions
Being a shaft user, on some maps, the names of your team mates blocks off quite a fair amount of your view and screws up a lot of my shots and gets me shot since I can't see the enemy sometimes. Well, what if you could turn off the names? But then you'd assume everyone is an enemy, right? Well, if you turn them off, your team mates would glow the color of your team. Say you're on blue team and you have the name option off, your team mates would bear a blueish hue and glow slightly so the names don't get in the way. -
Valid Light effects for hulls (headlights)
LoganFranlkin171998 replied to Faced in Ideas and Suggestions
Nope. They'd give away your position in a heartbeat on night time maps I know that's what you might think, so what if only the user could see them? It'd make it easier to SEE on night time maps and would make more sense since you know...the tanks have headlights...- 113 replies
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Valid Damage to maps, destructible terrain
LoganFranlkin171998 replied to HaloScorpion in Ideas and Suggestions
BOOOMM!!!!! That's what you hear a lot, right? You know...explosions? Yet anything within the vicinity of said explosion is left without a scratch. Well, why not have damage appear on the maps after a certain amount of damage has been applied? Say 100 points of damage will leaves holes in buildings, little craters in the ground and bridges will wear away a little? Nothing major...I man..TO runs on FLASH of all things. Lag would be increased during the time the damage takes place, but nothing major im sure, but would make the battle feel more intense...maybe trees fall down?, holes blown in walls that would have been used for cover? Who knows? Tis just a little idea.- 90 replies
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At such an early rank, the after burn makes M1 Firebird too op and irritates me and SO many people. It needs to be bumped up a few ranks since it's WAY too powerful.