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Datguy29

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  1. Datguy29

    Ideas for Turrets!

    BEHOLD MORTAR STRIKE TURRET! If you've ever played First Person Shooter games like Red Crucible Firestorm or Red Crucible Reloaded, you know that in those games you can drive vehicles that shoot mortar strikes into the air, across the battlefield towards the targeted opponent. I am confidant that if this weapon is properly converted into a turret in Tanki Online, it can be the answer to Striker and Shaft. It will be used to hide behind cover or just sit back safely somewhere on the map outside of most enemy range, and then take out the enemy Shafts and Striker without being blown to bits by them. This will then allow your fellow team mate to charge into the enemy base and steal the flag or capture that point you desperately need. Of course, this weapon won't do well at all in close range combat but the Mortar Strike Turret is meant to act as cover fire to take out dangerous opponents that have the unwavering advantage. I HEAVILY advise the Developers at Tanki Online consider this as an option. Model the Mortar Strike Turret somewhat after an actual Mortar Shell launcher in real life, just like you modeled Striker after real life rocket launchers, but make it balanced and usable in Tanki Online without causing to much frustration to the player using Mortar Strike, and the players being targeted by Mortar Strike.
  2. Ricochet is indeed powerful in Tanki X, if you can actually manage to hit anything. But it's almost impossible to hit anything because the projectile speed is WAY TOO SLOW. It needs to at least just get it's projectile speed boosted.
  3. Ricochet is meant for close range not mid range. Yet it can do mid range.
  4. Datguy29

    Tanki MUST rethink Ricochet's upcoming game balance!

    I'm assuming that you have all heard about the new game balance in Tanki. This update will drastically change the way all turrets and hulls behave. I have reacted to this announced game balance with extremely-cautious-enthusiasm. This game balance will most likely work out to benefit Tanki Online, as there are indeed many problems that have accumulated with the current stats of certain turrets and hulls. From what we've heard this new game balance will significantly change the aspects of every turret in every area. However, Ricochet seems to be getting extremely re-balanced in the WRONG areas. Specifically the impact force, projectile speed and (possibly) reload speed, all of which are getting nerfed.. One of the main advantages of Ricochet is that you can flank your enemies, charge them from the side/back, blast them into oblivion, and take their flag while they are respawning (only for them to start chasing you like dogs chase rabbits). Ricochet, as it is before the game balance is a good gun for the sneaky, hides in the shadows and waits to stab the enemy in the back type of player (i.e.: Me). It is extremely effective in close quarters and even at mid range. The new update is going to nerf the range of Ricochet, which is fine since it is meant for close range, not mid range. The changing of they way it distributes damage also looks like it will encourage players to use Ricochet in close quarters, like it should be. This won't affect the playing style it is so good for. What will effect it negatively though is the nerfing of the projectile speed, impact force, and possibly the reloading speed, but mainly the projectile speed and impact force. These attributes are CRUCIAL to Ricochet working as a predatory style gun, your shots are fired so quickly and they knock your opponent off their treads so quickly that their dead before they know what hit them. THAT is how Ricochet is supposed to be used. Currently Ricochet is doing that, it's just really overpowered in every other area, but nerfing these aspects of Ricochet robs Ricochet of what makes it unique as a turret. I've already seen what happens if the projectile speed, impact force, reload, and even the control of the turret are nerfed, as they are already in Tanki X. Currently, Ricochet is TRASH in Tanki X because the Tanki X Ricochet already seems to have the stats of the soon-to-be-nerfed Tanki Online Ricochet, so I KNOW Ricochet will be horrible in Tanki Online. And I can confidently say that too as I have 200+ hours of experience with Ricochet in Tanki Online. I understand what makes Ricochet, Ricochet, and this update is murdering everything that makes Ricochet special. Please, don't nerf the projectile speed, impact force, and reload speed. (Also, please buff the projectile speed and impact force of Ricochet in Tanki X!)
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