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I agree. I've finally found a favorite turret- shaft. Now I will begin to MG it.
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Thumper: -Pros -area attack in short range radius, ignores terrain blockage -earthquake attack can knock out tracks -infinite ammo -Cons -only damages tanks on level ground around it, so cannot damage tanks above it, riding it, or below it. Also cannot damage tanks falling past it unless they are touching ground level with the Thumper -low damage -low track knockout chance -cannot move while using area attack(even if shot) Piercer: Pros -damage of laser beam increases by 10 each second it is held on an enemy tank -ammo regenerates even if clip has not been fully emptied -beam has infinite range -if beam is held on target, can do a whopping 550 damage Cons -damage resets to 10 if beam misses enemy tank -small ammo clip(10 seconds of firing before clip expended) -turret has a slow turning speed
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category Ideas for Hulls and Overdrives!
Dalek135 replied to Ilia.ArchangeI in Ideas and Suggestions
How about this: Rammer: Pros: -fast -can ram other players and do damage to them -decent HP Cons: -ramming does self-damage -cannot move for a period of time post-ram -knockback is very heavy, can easily be knocked back/slowed/stopped by smoky, thunder, twins, etc -
category Ideas for Hulls and Overdrives!
Dalek135 replied to Ilia.ArchangeI in Ideas and Suggestions
How about this: Rammer: Pros: -fast -can ram other players and do damage to them -decent HP Cons: -ramming does self-damage -can be one shotted by shaft -
Challenge mode This is a test of skill. Tanks only have one life, and no drugs are allowed. Preferably for big maps. There are 15 players
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An expansion on the mortar. SPG(Self-Propelled-Gun) Pros: -Fires anywhere on the map that is farther than 50 feet away from it -massive damage -no reload Cons -cannot fire at tanks close to it -long zooming time(resets zoom after each shot) -shots fired without zooming do less damage and are less likely to hit the target -no auto-aim -can only fire at targets spotted by teamates Ideally this turret would be a strong anti-heavy tank support vehicle that is vulnerable to light tanks. However, a spotting mechanism would have to be introduced to prevent this gun from being too powerful. That might add a new twist to the game, as the light tanks could rush to the enemy base knowing they would have the ability to call in an airstrike. This gun could be like the SPGs from World of Tanks
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Very funny article. Unfortunately, if I try to use an actual brick, I'm going to have to destroy my house. I don't have Coca cola I don't have a guinea pig I don't have a cocunut. I suppose I will have to use one of my cats. I will hold you responsible should any maulings/deaths/scratches occur. ;) Now a serious question: Does anyone actually place something on the spacebar when they play tanki? Other than a finger?
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Dalek135 started following [Forum Game] Guess the Map
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Canyon? My map: 1) One team in CTF is mostly incompetent. 2) Ricochet heavy map 3) Gold Box-like pileup at the flag point.
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Wow you guys are doing better than the count to 1,000,000 on AoPS! 26,349
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