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prototype1.0

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Everything posted by prototype1.0

  1. prototype1.0

    Ideas for Turrets!

    Here's an idea for a turret. A turret called "Triplet". it would resemble as a merge of twins and railgun. It would have 3 twins barrels, all positioned in a form of a triangle, and the barrel length would be equal to that of railgun. Reload time is equal to railgun. When fired, three shots will hit anything within a small radius. Damage of each shot is equal to that of smoky. Warning: The shots are slightly inaccurate, and can damage friendly tanks. But fortunately damage to friendly tanks is reduced by 80%. The shots resemble that of railgun, but has a few similarities of that of twins. Time between each shot is 0.5 seconds. The M0 should be unlocked at First-Sergeant. Suggestions?
  2. prototype1.0

    Ideas for Hulls and Overdrives!

    Sorry about that. Maybe when you're on the move you have armor of hornet, but speed of dictator.
  3. prototype1.0

    Ideas for Supplies and Drones!

    Sorry. I meant to put a "b", along with an ")", but somehow it turns into a emoji. Once again, sorry!
  4. prototype1.0

    Ideas for Game Modes!

    This idea may seem unusual (and I doubt it'd get accepted), but couldn't there be like some sort of obstacle course? Or maybe some sort of friendly practice battle mode (target practice, etc)(?)
  5. prototype1.0

    Ideas for Game Modes!

    Actually, to make this mode fair, maybe if multiple players hit an enemy, the score each player takes should be given according to the amount of damage they manage to deal upon the enemy. Also, there should be a twist to turn the tides of the battle every now and then. If the battle has advanced, depending on the skill levels of certain players (based on their profile stats), and the next time any of the top players die, they will spawn on whatever team is losing, so in a way, the computer decides which players are on which team, to make the teams fair. If this doesn't make sense, reply to me please.
  6. prototype1.0

    Ideas for Game Modes!

    That sounds cool, but in a way it's basically modifying CP, cause in control points, the team that captured the point gets points, while the other has to capture it to get points. But that's just my opinion
  7. prototype1.0

    Ideas for Turrets!

    Oh yeah. That is true. Maybe Quote to me and discuss what effects to take away. I'm also sorry, after all that was a main idea, I was just thinking about general ideas.
  8. prototype1.0

    Club "Happy Dragons" [H.D.]

    Thanks Silvercougar.
  9. prototype1.0

    Club "Happy Dragons" [H.D.]

    Oh. ok. Thank you for the guaranteed approval of my application. I'll try ranking up to WO1. Thanks!
  10. prototype1.0

    Club "Happy Dragons" [H.D.]

    But zenith, looking at the front page, as I scrolled through the members in your clan, I noticed that you had a first sergeant and a sergeant-major, I thought you accepted those ranks as well. Why couldn't I join? Just asking.
  11. prototype1.0

    [Forum Game] The Ban Game

    Darknessofshadowstar has been banned for a day for being banned for not banning the person above
  12. prototype1.0

    Club "Happy Dragons" [H.D.]

    Hi I would like permission to join the clan "Happy Dragon" Here is my application form. Q1 "What is your time zone (UTC)? My time zone in UTC is UTC -0800 Q2: What is your favorite position? My prefered position is healer Q3: What is your favorite combo? My favorite combo is viking and thunder (I'm sorry that these two items are M0s) If you would like me to include protection, I prefer Ocelot D-C Q4: What is/are your favorite maps? I have no favorite maps currently, so I can play on any map, as long as I know the terrain. Q5: What clans have you been in previously, if any? I have not joined any clans before. Q6: Why do you want to join this clan? I would like to join this clan because I thought'd I'd give it a shot, joining a clan. Q7: What advantage or benefit would you bring to our clan? I am able to follow orders, and put my fellow clanmates/superiors needs ahead of my personal needs, and I'm online for a maximum of 5 days a week. I am willing to provide assistance without question. Q8: Do you have Skype? No, I do not have Skype. I have looked at the clan rules, and agree to follow them.
  13. prototype1.0

    Ideas for Missions!

    Here's an idea for a daily mission. This type of mission will specify with what type of turret to use(modifications shouldn't apply) and/or what hull to use. Also paints and/or protection modules will be specified. Here are some examples. -Earn 500 XP with Wasp and railgun -Capture 5 flags with mammoth -Collect repair kit boxes with thunder -Capture 20 points with Marine paint -Earn XP in TDM mode with Ocelot D-C protection module. -Earn 99999 XP with Mammoth, Vulcan, Kodiak T-A, and storm. These kind of missions should be similar to existing ones, but is mandatory to use the specified equipment. Most mission specifications should be based on existing equipment in your garage and/or preferred playing style (what equipment usually used for battles, preferred battle modes). Displayed equipment required should be in this order: hull, turret, protection, paint.
  14. prototype1.0

    Ideas for Game Modes!

    1. Idea of Game mode: "Divide and conquer". This is the concept of this game mode. This mode is a team battle mode. If you destroy an enemy tank, they re-spawn to be on your side. If an enemy destroys you, you re-spawn to be on their team. Very simple concept. If you manage to make an enemy re-spawn to your side, you get a lot of exp points. If you assist, the amount of exp points is divided equally to all players who manage to land a hit on the enemy. The battle automatically ends if the opposing team is empty, due to their players being on the opposing side. If a timer runs out, the side with the most players on their side wins! 2. Idea of Game mode: "War". This game mode is fairly simple. On each side there is a HQ for the team. The HQ has a large amount of health, that of which can be restored by isidas. The concept is to defend your HQ, and to destroy the enemy. The battle ends if one of the HQ's is destroyed. If the timer ends, one team will be victorious if: 1. The team's score altogether is more than the other team. 2. The team's HQ has a higher amount of HP than the other team. If one of the team's meet those requirements, they win! You can get score the usual way: killing enemies, healing with isida. But you also get points for damaging the opposing HQ. The HQ's health will be displayed as amount-of-health/maximum-health. On each team. Please reply to my ideas for suggestions :D .
  15. prototype1.0

    Ideas for Supplies and Drones!

    Uh, in case you're wondering why there's an emoji in front of "distract enemies", it's because I meant to put b), but somehow it turned up as an emoji with shades. Sorry for the confusion!
  16. prototype1.0

    Ideas for Supplies and Drones!

    This idea for a supply might work. The Infantry supply. :D This would be the 7th slot, so when you press 7, 2 - 5 tanks will appear with any of the following hulls: hunter M0, Wasp M0, Titan M0. All hulls will have no micro-upgrades. They'll also have any of the following turrets: smoky, firebird, twins. Same rules apply to turrets. This supply should be bought for real money, and/or available to premium accounters. This should be a reward in daily missions, but perhaps the minimal rank requirements to earn this supply should be maybe Sergeant-Major(?). The generated tanks should be AI controlled (like in the tutorial), and will die if destroyed (they won't regenerate). The purpose of this supply is to: a) turn the tides of the battle, b) distract enemies. c) provide additional firepower for your team d) use as additional 'players' for your team, evening the score. Please reply to this post if you have any suggestions, and give me your opinion please!
  17. prototype1.0

    Ideas for Hulls and Overdrives!

    Here's an idea for hulls. A hull called "Barricade". It's a cousin of the hull "Titan". Almost the same stats except for speed and armor. But here's the catch. When you stop, Barricade locks into the ground, increasing the weight. Speed is then down to 0. Armor then changes to that of Mammoth. But when you move, speed is than increased to Wasp's max speed, but armor is reduced to that of Hornet. The reason for this is because of well the name "Barricade." This hull is ideal for those who like to frustrate their opponents, blocking them. It's weakness is when it's on the move, and when you push a hull, the wheels move right? Well when the wheels move, the hull the changes to speed mode(speed of wasp, armor of hornet). So if you manage to push Barricade, you know that you've got the kill. Also, the look should resemble titan.
  18. prototype1.0

    Ideas for Turrets!

    And just in case you're wondering what I meant by the hull's current speed, this is what I mean. let's say there's three tanks using "Corrosion cannon". The first one fires and reduces the enemy hull (wasp M0) speed by 10%. Therefore Wasp max speed = 10.00 is then reduced to 9.00. The second one fires. Same thing. from 9.00 max speed, - 10% it's now 8.1 max speed. Same for the third guy, and then more fire with this(I doubt they'd do this because wasp would be destroyed by now), and so on and so forth. The current speed is the new max speed due to the cannon's effect. However, it will return to normal after 5 seconds of the shell's contact.So, if you want this to happen, fire the moment the guy before you shoots :D .
  19. prototype1.0

    Ideas for Turrets!

    I just had another idea for a turret :D . The turret should be called "Corrosion cannon". The design should resemble that of smoky, but it's barrel is replaced with that of Railgun, but 20% shorter. The barrel would be shaped like a hexagon, split in the middle. It'd have ricochet red ring elements, but hexagon shaped and a different color. The damage of it's shell should be slightly higher than smoky M0 max damage no micro-upgrades. When the shell hits, the minimal effect is having the enemy's hull's current maximum speed by 10% for 5 seconds. The effects can be slightly stronger depending on your luck. If high enough it can reduce all turret and/or hull stats by up to 20% for 15 seconds. At it's max, it can paralyze your hull and turret for 10 seconds.(The chance of that happening should be a 10% chance, but slightly increased by upgrading or purchasing M1-M3's ). Other strong but weaker than max effects can either paralyze your hull, or your turret. In addition of all effects should be additional damage, equivalent to firebird M0 no micro-upgrades burn damage. Here are some side effects to you to make it fair. If fired at close range(like thunder), the same effects will happen to you, but reduced by 40%. So it's meant for mid-long range battles. Recommended for medium-heavy hulls. Impact force is equal to ricochet. Reload time is equal to thunder, but a bit longer.
  20. prototype1.0

    Ideas for Turrets!

    Sorry I spammed suggestions. My computer is pretty old and had lag. I must have accidentally pressed post a few too many times. Really sorry about the trouble.
  21. prototype1.0

    Ideas for Turrets!

    The turret should be called 'X-Ray' and available to master sergeant. M1,M2,M3 rank requirements should be determined by game designers and administrators. Hull's name is 'Striker'(M0 - M3 rank requirements should be same to that of 'X-ray' and supply is called 'Barrier'.
  22. prototype1.0

    Ideas for Turrets!

    The turret could maybe called 'X-ray', the hull called 'Striker' and the supply 'Barrier'
  23. prototype1.0

    Ideas for Turrets!

    Turret: I thought this weapon might be a good idea. A turret that charges up (like railgun, but needs more time), and fires a continuous beam. If your yellow bar reaches zero, you would take damage(like vulcan), but the damage is more severe. This would be fair because the weapon can penetrate small light hulls(wasp, hornet), but is stopped by heavy hulls(mammoth, sort of like a lead vest blocks x-rays, but skin let's it go through). Hull: Maybe this hull would work. A hull that has armor of viking, but speed almost of hunter. Supply: Maybe a supply that when activated, creates a temporary barrier that reduces all enemy attacks by 50% for 20 seconds. The barrier would be applied to any friendly tanks within your radius. Perhaps price should be 200 crystals.
  24. prototype1.0

    Ideas for Turrets!

    Turret: I thought this weapon might be a good idea. A turret that charges up (like railgun, but needs more time), and fires a continuous beam. If your yellow bar reaches zero, you would take damage(like vulcan), but the damage is more severe. This would be fair because the weapon can penetrate small light hulls(wasp, hornet), but is stopped by heavy hulls(mammoth, sort of like a lead vest blocks x-rays, but skin let's it go through). Hull: Maybe this hull would work. A hull that has armor of viking, but speed almost of hunter. Supply: Maybe a supply that when activated, creates a temporary barrier that reduces all enemy attacks by 50% for 20 seconds. The barrier would be applied to any friendly tanks within your radius. Perhaps price should be 200 crystals.
  25. prototype1.0

    Ideas for Turrets!

    Turret: I thought this weapon might be a good idea. A turret that charges up (like railgun, but needs more time), and fires a continuous beam. If your yellow bar reaches zero, you would take damage(like vulcan), but the damage is more severe. This would be fair because the weapon can penetrate small light hulls(wasp, hornet), but is stopped by heavy hulls(mammoth, sort of like a lead vest blocks x-rays, but skin let's it go through). Hull: Maybe this hull would work. A hull that has armor of viking, but speed almost of hunter. Supply: Maybe a supply that when activated, creates a temporary barrier that reduces all enemy attacks by 50% for 20 seconds. The barrier would be applied to any friendly tanks within your radius. Perhaps price should be 200 crystals.
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