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TheObsidianHiss

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  1. TheObsidianHiss

    Ideas for Turrets!

    New Weapon Idea: Radio Wave How it works: Image those bars next to the trapezoid of the volume changer. If you don't know what I mean look in here... https://ulpancom.r.w...olume-icon.jpg Now put those same exact bars in front of the weapon turret. This is basically how it looks when it shoots. This ray is the color of this writing. Now, to the part of what happens when it shoots at a tank. It changes the controls of the turning tank. The left arrow (or A for some people), now turns to the right and the right arrow (or again, D for some people) now turns to the left. Simple right? You might think this is to op but it is actually not. It slows down your own tank when you shoot. Well lets just say it slows it down by half of the original speed. This is sort of bad for the wasp, but can you even imagine the mammoth? Now that things are balanced, you'll get to know about the amount of damage it takes away from the enemy tank. Remember that it is a hold-down-to-shoot weapon type, like the Firebird or the Freeze. So, enough about that, right? It takes away the EXACT same amount as the Freeze. But as you know, the damage doesn't matter, what matters is the effects. Freeze vs. Radiowave: Now that you think about it, don't the Freeze and the Radiowave act sort of the same way? I mean they both change how the tank moves, so pretty much the same right? Well not exactly. The Freeze slows down the tank, while the Radiowave confuses the opponent and makes him either not move at all, or move poorly. So if the Freeze shoots you, you can't get out of it (unless a team member shoots you with the firebird). But the Radiowave is different. If you've experienced the Radiowave shooting you quite a lot (If it ever existed), than you will eventually get used to it an learn to drive properly when he shoots. But, it will still be hard for you to shoot someone correctly or avoid a railgun fast enough, so the weapon is unique in its own way. Now that you've learned about these things, you fully understand that both weapons are unique in their own way but none of them are better. (Personally, I'd prefer the Radiowave :D). Now for the Pro's and Con's! Pros: * Effects enemy almost instantly * Effects enemies from below and above the shot not only directly in front * Enemies will easily get confused and poorly control the vehicle. * Has same turret turning speed as the smoky (which is pretty good) Cons: * Short range, making it hard for you to kill snipers like the railgun or the shaft * Poor reload time (takes 10 seconds to fully reload) M1 and higher: I'd have to explain a lot so its up to tanki online workers to figure this out! :) So these are my thoughts on this weapon. To check this weapon out in 3D, go to the site shown below! ;) https://www.tinkerca...ngs/0Rsp6RCdEgL
  2. TheObsidianHiss

    Ideas for Turrets!

    Great idea! Would love if this turret was added to the game!
  3. TheObsidianHiss

    Ideas for Turrets!

    New Weapon Idea: Radio Wave How it works: Image those bars next to the trapezoid of the volume changer. If you don't know what I mean look in here... https://ulpancom.r.worldssl.net/wp-content/uploads/2014/01/speaker-volume-icon.jpg Now put those same exact bars in front of the weapon turret. This is basically how it looks when it shoots. This ray is the color of this writing. Now, to the part of what happens when it shoots at a tank. It changes the controls of the turning tank. The left arrow (or A for some people), now turns to the right and the right arrow (or again, D for some people) now turns to the left. Simple right? You might think this is to op but it is actually not. It slows down your own tank when you shoot. Well lets just say it slows it down by half of the original speed. This is sort of bad for the wasp, but can you even imagine the mammoth? Now that things are balanced, you'll get to know about the amount of damage it takes away from the enemy tank. Remember that it is a hold-down-to-shoot weapon type, like the Firebird or the Freeze. So, enough about that, right? It takes away the EXACT same amount as the Freeze. But as you know, the damage doesn't matter, what matters is the effects. Freeze vs. Radiowave: Now that you think about it, don't the Freeze and the Radiowave act sort of the same way? I mean they both change how the tank moves, so pretty much the same right? Well not exactly. The Freeze slows down the tank, while the Radiowave confuses the opponent and makes him either not move at all, or move poorly. So if the Freeze shoots you, you can't get out of it (unless a team member shoots you with the firebird). But the Radiowave is different. If you've experienced the Radiowave shooting you quite a lot (If it ever existed), than you will eventually get used to it an learn to drive properly when he shoots. But, it will still be hard for you to shoot someone correctly or avoid a railgun fast enough, so the weapon is unique in its own way. Now that you've learned about these things, you fully understand that both weapons are unique in their own way but none of them are better. (Personally, I'd prefer the Radiowave :D). Now for the Pro's and Con's! Pros: * Effects enemy almost instantly * Effects enemies from below and above the shot not only directly in front * Enemies will easily get confused and poorly control the vehicle. * Has same turret turning speed as the smoky (which is pretty good) Cons: * Short range, making it hard for you to kill snipers like the railgun or the shaft * Poor reload time (takes 10 seconds to fully reload) M1 and higher: I'd have to explain a lot so its up to tanki online workers to figure this out! :) So these are my thoughts on this weapon. To check this weapon out in 3D, go to the site shown below! ;) https://www.tinkercad.com/things/0Rsp6RCdEgL
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