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ByeByeBye last won the day on October 12 2018
ByeByeBye had the most liked content!
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The whole list including Honorable Mentions has been updated. The Top 20 are in order as of Sept 2. I'm pretty sure all the Legends 70+ are in the right order of XP unless they moved up since yesterday...I didn't check today. Legends 60+ are only put into their current numerical ranking. I'm not going to try to sort out who is ahead of who in each specific rank any more. I may start doing that with the Legends 70+ soon since it is lots of work putting them in order by rank and in order within each rank...there are getting to be a lot of Uber-Legends...113 have been found so far. :) There has been a lot of movement upwards but not tons of shifting positions. Many of the Uber-Legends have risen a couple of ranks but only a few have overtaken other players. .....I agree that CP is the way to go for quicker XP. Back in the day, I played CP with my friends almost exclusively...on Island. You could really gain XP fast with all the dying, killing, and the point getting turned constantly.
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Boris4311 is the undisputed highest ever at Legend 166 Lots of movement in the top ten and other high ranking Legends...wow, they must be raking in the stars! #1 is a long way to go and Boris4311 doesn't seem to be slowing down much. Dont_Panic has dropped back to the #5 slot and there are some very aggressive players on their way up. emcuk was at Legend 108 in my last update about three weeks ago. Now he (or she) is at 114. P_E_C_H_u_4_K_A_GT went from 102 to 108. I wonder if these players know their progress is being tracked and they have fans cheering them on.
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Balance changes for Turrets, Alterations and Overdrives
ByeByeBye replied to theFiringHand in News Archive
Wasp's bomb is making even the lower ranks unplayable. It is ridiculous. Every game at least half the team are Wasps. I've been in many games where 100% of the opposition is Wasps. When you have that many, and considering the shortend charge time there are always one or two bombs going off somewhere on any map. It's just spawn shoot die spawn shoot die spawn shoot die spawn shoot die. You can't do anything to counter the bombs and Hunter's OD is too slow with the one second delay to do anything about them...on a very rare occasion, Hunter can deactivate a bomb...maybe once out of ten or fifteen bombs. The higher ranks battles are no fun so I stopped playing them months ago, now the lower ranked battles have been ruined by Wasps OD and the disproportionate number of Wasps. If Hunter's OD doesn't get a buff or Wasp's OD get a nerf, it looks like I'm going to take a break from Tanki for a bit. There is no point playing a game if it isn't any fun. I'll try again at the next update. -
OK...sorry...got me...poor word choice, I meant mistake....or....botch instead of glitch or even garf in onomatopoeiaesk jargon
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Tweaks to the balance of Overdrives and Gauss, and more
ByeByeBye replied to theFiringHand in News Archive
Too funny...literally lol...makes me chuckle just looking at your quote now, even after having read it previously :) -
Sorry, it just seemed like a poorly conceived idea for more internal advertising. Happy to see that it was just a mistake. I'm embarrassed to say but I just put this in "Ideas and Suggestions" since I thought that I had put it in the wrong section of the forum. Please delete it from that section since it is just a glitch.
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This would be great...epic actually. I'd rent a server for sure. Call my a cynic, but I can't see Tanki implementing anything like this for several reasons. First, it would draw players away from the main servers which would thin out the ranks of the already thinning player base for MM. Second, it sounds very complex and involved to actually get it to function properly...maybe if there were like one or two static times, like one iteration around the time of the paint seperation and another just before MM was introduced. Third, I don't think Tanki cares enough about their somewhat dissatisfied players to bother with something like this...I doubt there would be enough profit in it. The other side of that coin woul be that it might encourage some disgruntled players to come back to Tanki, but then when I quit a game, I don't bother with it anymore, so getting the word out to those ex-players might be difficult. Fourth, I don't think Tanki wants us playing any other way than the way they want the game played. I believe they want complete control so they can target their marketing very precisely. They've got us where they want us, why let us wiggle any? All the degrading of the game they have done over the last couple of years has been to bring us to this point. I can't imagine them backsliding now as their evil plans come to fruition. Fifth, kinda in line with the first and fourth, but...if it ain't broke don't fix it. Tanki is more lucrative now than it has ever been (my educated guess), Why take a gamble on a small money making affair when the current system is already raking in the cheese? Especially if there is even a tiny chance it might disrupt cheese production.
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Tweaks to the balance of Overdrives and Gauss, and more
ByeByeBye replied to theFiringHand in News Archive
It is not necessary, in fact it is detrimental. OK, Shafts love Highways. One of my joys in the game was Shaft hunting on Highways...gone. And now where are the good maps for Shafts?...they are part of the game too even though they can be very annoying. Now Highways is pretty much like any other large map...drive across and kill, or camp and fight off the would be spawn killers. Which is the same on all the maps now. Does anyone really think that this will keep players from leaving if there is a blow out?...just like they would have probably left if there were too many Sahfts one side. There is no advantage with this update. Why not use just one map, one turret, and one hull? Because people like variety. Making all the maps a happy place for the majority of the hulls/turrets, ruins the maps for the minority of the hull/turrets. The minority hulls/turrets have a place in the game too and deserve a chance to shine and that usually means maps that are more suited to their particular characteristics. I usually agree with you on almost all of your posts and I like how you generate ideas to try to salvage what little is left of this game...especially after some obnoxious update, but on this particular point I think you are totally wrong and may have been sipping the Kool-Aid...what you are saying sounds much like the party-line. But, if that is what you truly think, so be it. Either way our opinions really don't matter one little itty bitty tiny tinsey bit since Tanki has already made the change and will never bother to look back...Damn the torpedoes, full speed ahead! -
Tweaks to the balance of Overdrives and Gauss, and more
ByeByeBye replied to theFiringHand in News Archive
I've been playing on the Highways map. It's now just another boring homogenized "drive to the other side and try to spawn kill" map. It is as bland and insipid as what Tanki did to Massacre. Why must all the maps be the same? The game is suffering from tedium as it is, why remove any type of variety...I would think Tanki would be trying to introduce MORE variety not remove it. Each map may be techinically different but they are all just about the same. What a shame that all the character is being squeezed out of every MM maps. When do the buildings go up on the Stadium map? -
You are right. I was trying to be kind to poor little MM and give it slight kudos, but the harsh reality is that it's terrible...completely terrible ;)
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Please don't start posting large images in the news pane of the lobby like you did today. It clutters the lobby screen and makes the news very difficult to read. We have all seen these graphics many times on the log in page anyway. There is no point to re-posting them in the lobby...in fact it will probably deter many people from bothering to read the news of announcements. Keep the lobby clean and clutter free. STOP please:
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I agree with almost everything you have said, but why was MM needed? I have never gotten good rational for MM. The best Tanki could come up with is staying in a contemporary style of gaming...in other words everybody uses MM so we need to use MM also. MM did not fix multing, in fact I think multing is even worse now with mission mults. In the lower ranks you can see many matches where 5 of the 8 players on one side never make a point but getting killed 10 times. Almost all battles have a mult or two. Granted, they are not sabotage and placed by a player on the opposing team, but a passive non-productive player is still a mult basically. And raided battles; not exactly, but you still get three coordinated team players on one side, many times two sets of three in higher rank battles. Is there much difference in that and raiders? They dominate the battle just the same. I see absolutely no benefit what so ever from MM...not even a teeny tiny little itty bitty benefit for players. MM doesn't even match teams very well...actually it does a terrible job at team matching. I play lower rank accounts and I can tell that all MM is actually doing is slamming a set of rank brackets in together. At rank9 you always play with ranks equal or below you. At rank10 battles are pretty well balanced and you tend to get one or as much as two ranks above or below. At rank 11, you never see ranks below you, you are always the bottom...MM says, oh, it a rank11, they go with this group...done. Plus we sacrificed so much for MM. Choice in maps. Choice in number of players...you could find full or empty battles to join. Choice in rank brackets...sometimes you felt like a challenge and fought ranks way above you to hone your skills or maybe you were lazy and felt like slaughtering lower ranks...or even find balanced battles (more than now I think). You could join a grind fest that generated big Battle Funds or more strategic hide and seek kind of play. We lost it ALL and more! Why, because of Tanki's marketing. They got tired of money trickling in...maybe they were even going under, who knows. Then someone laid out the scheme we have now. Hook the players on using supplies in every battle all the time...remember when you were ostracized for using a repair kit? There were always drug wars but they were never as maniacal as they are now...and most battles didn't have much drug use at all. Now you can not play without drugs. The whole nerf/buff cycle that hulls have now joined brings in extra cash along with paints, bundles, star passes, wars, multipliers, blah, blah,...they make a lot more money now and MM ushered in this new era of $$$. The entire OD situation is to chew through more and more supplies. I bet supply usage has doubled or tripled since the OD started. But why MM? They needed MM to force us to play the way they wanted us to play They needed to get rid of all the customizable stuff and all the choice that Tanki originally offered. With MM they could coerce a larger number of players into sending in more money...it worked...from a business stand point they were right...MM has made Tanki very lucrative I would assume. The homogenization of Tanki made us all play one way...their way and now they can control how we play more easily. If Pro-Battles ever really took off and started attracting large numbers of players, Pro Battles would disappear or get tweaked to generate as much as MM did...or they'd stop battle funds in pro battles. In a Vlog,Hazel even once said he almost didn't let Pro battles go with a battle fund..it was a close decision. It all boils down to Tanki wants us to play their way so they can control us more easily. They want control to focus on ways of generating income. I can't say I blame them, but I am very sad about losing a great game in the process. I firmly believe there were probably other avenues they could have pursued to generate income, but they chose what they chose and it seems to have worked for them. So is MM needed...I don't think it was ever needed. It was just one means to an end that Tanki wanted. Gosh, I do run off at the mouth sometimes...sorry :unsure:
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Post here your issues with lags and server instability
ByeByeBye replied to theFiringHand in Archive
De Lag! De Lag! O Tanki Engineers/Coders, De Lag! It is sooooooooo bad. I can drive but I can't turn my turret...litterally. If I turn the turret it stops the animation for about a half to one full second. The tank, other tanks, an the timer just freeze for a short amount of time. It recovers and if you try to turn your turret it does it again. It takes about 10 seconds to make one full 360 degree rotation of the turret with a dozen short freezes throughout the entire painful process. I can't play the game today so far. I also have the same problem as Ms.Babe (comment above) and I use Chrome. I have been getting the "An error has occurred" dialog box every few battles for several weeks now. ASL is the very worst. It almost never happens that I can enter a second ASL battle without logging out and back in. Usually the only way to join an ASL battleat all is to click ASL, let the "loading" page grind for a bit, log out and log back in as quickly as possible. I can usually catch about four minutes of the seven (well 6:40) minute battle this way. Instead of map changes, OD tweaks, new paints, contests, events, decorations, puzzles, quizzes, tournaments, playoffs, e-sports, blah, blah, blah...couldn't you guys work on getting the game to run properly? -
Tweaks to the balance of Overdrives and Gauss, and more
ByeByeBye replied to theFiringHand in News Archive
Just for your edification (and mine), I just timed all the hulls ODs with a stopwatch. Buff/nerf whatever, this is what they are and the times are pretty accurate as far as I can tell, but today's horrendous lag may have affected the outcomes a tad. Viking is very difficult to get an accurate read on since there is only one OD per battle (if the battle lasts that long even). So there is a little bit of estimating with Viking's OD, but it is pretty close. Oh, and this is with no kills of course...that's a whole 'nother can-o-worms. Wasp: 100 seconds (1:40) Hornet: 115 seconds (1:55) Hunter: 115 seconds (1:55) Dictator: 145 seconds (2:25) Mammoth: 145 seconds (2:25) Titan: 168 seconds (2:48) Viking: 255 seconds (4:15) -
Tweaks to the balance of Overdrives and Gauss, and more
ByeByeBye replied to theFiringHand in News Archive
Gear Score = pointless MU level = very helpful (removed, of course)