Jump to content
EN
Play

Forum

enri_chill

Advanced
  • Posts

    412
  • Joined

  • Last visited

Reputation

265 Excellent
  1. enri_chill

    Let's Discuss Thunder!

    Oops! Sorry about that. If a mod could move this over it would be great:)
  2. enri_chill

    Let's Discuss Thunder!

    I agree. The first iteration of the incendiary alt was incredibly OP for almost a week. It needed a nerf. One game I had 40 kills and 1 death:) The most recent nerf, however, limits the normal use of vulcan and penalizes all normal shooting. My point earlier was leave the vulcan damage as normal (post original nerf; pre-second nerf) until the turret overheats. At that point, then reduce the vulcan damage (like it is currently doing) but add the afterburn. This allows for a much more balanced turret that is not OP.
  3. enri_chill

    Let's Discuss Smoky!

    Having grown used to melting down as a vulcan, it is ridiculously fun to shoot and shoot with little regard or fear of self-damage:)
  4. enri_chill

    Let's Discuss Smoky!

    Been enjoying the autocannon alt on the m4 smoky against teams with very few smoky protections. It really is a dominant midfield turret for CTF setting a nice trap for the enemies chasing down their flag.
  5. enri_chill

    Let's Discuss Thunder!

    Do you mean the nerf that came on the 5-6 day of the alteration?
  6. enri_chill

    Let's Discuss Thunder!

    It wasn't OP before the damage nerf. All I am saying is that return the damage to normal until the incendiary rounds begin (i.e., after 12+ seconds of firing). Once the Incendiary rounds being and the vulcan is starting to overheat (i.e., afterburn is kicking in on the victim tank too), then nerf the vulcan damage 10% since it will be inducing afterburn on the receiving tank. There are times that I would prefer to use the vulcan and not commit suicide...that should still be an option with the Alt. Now you are penalized for NOT overheating your vulcan. Just seems to limit the game play too much.
  7. enri_chill

    Let's Discuss Isida!

    I agree...if I am an isida I note the teammates seeking to help the team and focus on healing them. Folks who should be playing rather than chatting insults don't deserve your assistance. There are a few turrets that are hard to score great with but are essential to winning team battles...isida and shaft
  8. enri_chill

    Let's Discuss Thunder!

    Absolutely agree with you on this! Once I am overheating, then nerf the damage 10% from vulcan and let the afterburn commence
  9. enri_chill

    Let's Discuss Augments

    In my opinion, if you enjoy Thunder, then the sledgehammer alt is definitely for you. It is the ultimate midrange turret when equipped. It rivals smoky on firing rate, but adds it's splash damage. I held off buying it until the last (and only) sale and do not regret it at all. I tend to land 2-3 shots before the enemy knows what hit them...that will wipe out light hull and severely deplete a medium hull. Add some DD and it is definitely a strong turret. Be aware that if the enemy team has 5+ protections against thunder, I will almost always swap turrets. The higher protections just make it hard to land kills IMO.
  10. enri_chill

    Let's Discuss Augments

    It worried me. I purchased it anyway. It definitely changes gameplay, but in no way has it been OP at my ranks. Of all the alts that I think are OP, this one is not really in that category IMHO.
  11. enri_chill

    Let's Discuss Twins!

    I leave it equipped on my twins unless the board is very small. For small boards I prefer standard twins since it reloads faster and the aim isn't as hard up close. On middle sized and larger boards, it is necessary IMO to max out twins. It allows you to play a good midfield role or defense easily with the added range and speed of shot. If you plan on attacking bases with it, then you best suit up with twins protection. To me it is honestly one of the BEST buys of all the alts available for ANY turret.
  12. enri_chill

    Let's Discuss Shaft!

    I would love to see it applied when hitting a light hull, but it would be OP to have it also for heavy hull.
  13. enri_chill

    Let's Discuss Hunter!

    Welcome to the club :D
  14. enri_chill

    Let's Discuss Shaft!

    Okay, you've got to post that...sounds awesome
  15. enri_chill

    Let's Discuss Shaft!

    I have tried and never been able to. I would be interested to know too. I quit trying after 2-3 attempts. Decided to use it on targets that were higher probabilities.
×
×
  • Create New...