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ardo16

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  1. ardo16

    Let's Discuss Shaft!

    I miss the shake in sniper mode. So add barrel shake and improve vertical shooting angle.
  2. ardo16

    Let's Discuss Shaft!

    Yes, if u are talking only about m4, then things remain about same. But in reallity- lets say your rank is liutennant general and u decided buy shaft m3. Your opponents at same rank using mostly m2 and m3 (viking) hulls, rank or 2 higher they beginning slowly upgrate their favorite hulls to m3+. MU Shaft about 30 steps, and u can kill in single shot 4/7 m3 hulls. Same goes about lower ranks, m1,5 etc... After new uptate u can same way kill only 2/7 hulls- isnt that big gameplay difference?
  3. ardo16

    Let's Discuss Shaft!

    Update will change shaft gameplay. This "little" damage nerf means that even with m4 u can in sniper mode destroy only two m3(hornet, wasp) hulls. So shaft basically will no longer be one shot killer.
  4. ardo16

    Let's Discuss Shaft!

    Now TO is going f*cking up shaft :( http://en.tankiwiki.com/Global_update_of_game_balance_for_Tanki_Online
  5. ardo16

    Let's Discuss Shaft!

    I personally think it is a bad offer. I play mostly DM in small/medium arenas (like polygon), and can´t afford losing more versatility and operating speed. But if u play more teambattles in large maps, then this alteration may be useful.
  6. ardo16

    Let's Discuss Shaft!

    I agree, that shafts playstyle is the closest thing to the real world tank behaviour.
  7. ardo16

    Let's Discuss Shaft!

    Yes, this problem exist.
  8. ardo16

    Let's Discuss Shaft!

    U got it right ! Shaft against freeze in close range is so hopeless, that even double armor or protection module is pointless. U just cant turn you´re hull fast enough. Agree with others too- firebird kills too fast, consider shaft slow hullspeed and rico is worst of aimknockers .
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