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Player DarrenThePwner has been banned for a MONTH. Reason: Flood, advertisements and foreign links. Topic Closed
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Player mr-man has been warned. Reason: Flood, creating topics that contain no useful information.
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I personally like this idea a lot. I thought of a weapon that worked like a mortar a while back and definitely think it could make for a good weapon in Tanki. The fire rate doesn't have to be slow. I think it would be more fun if it fired rapidly with each shot doing a small amount of damage with recoil. Automatic height and range adjustment for ease of use. Could be a new category of weapon or a tier 3 version of the Twins/Ricochet.
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I can't say this necessarily proves that that player is the hacker. The supplies get teleported to a point on the map, not the player, although the player usually makes that point his/her location. If the hacker moves or gets killed without changing the point, then other people can pick up the supplies as well. A video is probably necessary for this hack.
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Reported to the administration
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After the tier 2.5 tank hull is released (So called Emperor), then Tier 3 ones will add balance to the game just as the tier 2 ones did. Tier 3 weapons and hulls are nothing new. It has been brought up many times before, even by the devs, and there will probably be a tier 3 set of hulls and weapons in the future (possibly next year). It is always fun to think of new weapons though. :) I have came up with a weapon called the Pulsar, which fires a pulsing, focused laser beam all the way down sight like the Railgun/Shaft and does a bit of damage with each pulse. It has the ability to pass through thin walls yet loses power when doing so. Another weapon, the tier 3 version of the Firebird (I haven't thought of a name yet), sprays corrosive acid outward and causes the tanks it hits to keep taking a small amount of damage for a short time even after they are no longer being sprayed at. Think of the tank being poisoned for a few seconds or so. I also have an idea for a mortar weapon, but it still needs work.
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Happy Birthday Tanki! I have been through rough times and prosperous times along the way, but no matter what happens, I always come back to this game. I am very grateful to be a moderator to help out the community and make this game the best online flash game there will ever be. I look forward to Tanki 2.0's "hopefully" immanent release and feel that if 2.0 is properly executed and maintained, it will offer an unparalleled experience that no other game in it's likeness can pull off. Congratulations on the success of the game and keep up the good work. :)
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The launch of Tanki Online 2.0 was postponed. So far, the release date is unknown.
Slickdc replied to r_fsdfsdf0 in Archive
"Dear friends, we have finished the first phase of Tanki Online 2.0 open tests. Now we are forced to make hard decision. Tests showed that our project is far not perfect yet and we do not want to launch raw version on June 4th. So we are sorry to say, but the launch of Tanki Online 2.0 will be postponed. We hope for your understanding." Tanki 2.0 will not be released on June 4th. -
That is not technically a glitch. It is a pipe/beam on the ceiling blocking your view as you move the camera past it.
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The prices in the 2.0 open beta are not final. They are like that for testing purposes. They will be balanced, don't worry.
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I really want to see Hornet and Rico because those are what I am getting in 2.0.
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The word Mark, followed by number, is a common way to name a product in a production line, similar in meaning to "Type". It is often abbreviated as Mk or M. Because a mark is often made to measure height or progress, by metonymy the word mark is used to mean a level of development, and level designations like "Mark I", "Mark II" etc. come to be used as proper names.
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I am fairly certain this error occurs when trying to access the test server and it is offline. I got this same error as soon as the connection to the server closed while I was in a battle and trying to load the test server again after that results in the same error.
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