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Everything posted by Thelastoneinthequeue
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New Year 2016 festivities in Tanki Online
Thelastoneinthequeue replied to theFiringHand in News Archive
When the blue team defends the flags, rather than the capturing point, they've got a chance to win. It's still rather hard, it requires people who know how to play in a team, and you will never make the scores of the red team, but it is possible. -
New Year 2016 festivities in Tanki Online
Thelastoneinthequeue replied to theFiringHand in News Archive
[Deleted] -
Well, I did say boring, not weird. In the Isida format one at least would have to choose a target and aim the turret, rather than just shooting at a general direction.
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The only format that would be more boring that I can think of is Mammoth/Freeze.
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The red numbers mean that it's a kill; that is, you dealt the last shot needed to destroy the enemy.
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Do you think that turrets/hulls will become balanced with this update?
Thelastoneinthequeue replied to Strikechard123 in Archive
Trick: Don't go for the most OP turret every time. It is bound to be nerfed sooner or later. -
Tanki MUST rethink Ricochet's upcoming game balance!
Thelastoneinthequeue replied to Datguy29 in Archive
And doesn't the fact that many people use Twins protection point to the need to nerf it indeed? -
And how is that different from rebalance, alterations, shop, or gold box supply? It doesn't matter what you do, some people will complain either way. You can keep piling acronyms that don't make any sense to non-Russian speakers, change them all into something that makes sense to English ears, or have a mix of both. I personally would have liked not to have no idea what XP means the first times I encountered it and finally have to google it. And you are right, I'm relatively new and therefore less resistant to change. Still, I think new players are also to be considered.
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I think HR/WR is fine. I personally would just rename them, Russian's never made much sense to me anyway.
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Tanki MUST rethink Ricochet's upcoming game balance!
Thelastoneinthequeue replied to Datguy29 in Archive
Which is why twins should be nerfed as well. In my opinion no turret with a reload time under 1 second such have a strong impact force. -
That's exactly the point, how did a random guy who joined the battle half way through it get that many kills? And, moreover, why isn't the battle fund higher, then? It's not about the kills that he got, it's that three things don't seem to match, namely time in the battle, number of kills, and battle fund.
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Do you think that turrets/hulls will become balanced with this update?
Thelastoneinthequeue replied to Strikechard123 in Archive
Well, they technically can do that. Now, why they would ever do it is a whole other matter. -
I've got a question. Is there any plan to make a client version for Linux?
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Of course it enhances skills! What I put into question is that it enhances every single skill that you need for Tanki and that it does it more so than every other combo.
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There is a myth according to which it sharpens all the skills that you need for Tanki and if you master it you master every other combo.
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Actually, since the text is red, 0.1 is going to we worse than the current 0.3, whatever that may mean.
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Hi, I've got this kit, Hooligan, and I really like the combo Smoky + Hornet. Doing a bit of planing for the future, I've been checking other kits, and I've only seen one other kit that comes with Smoky and Hornet, Huntsman, which unlocks at Colonel. The thing is that I seriously doubt that my Hooligan is going to last until Colonel. So, is there any kit that's worth buying in the middle? I'm up for trying other hulls and turrets, but I'd like something relatively fast with which I can use guerrilla tactics. Thank you.
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