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WingedGod

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Everything posted by WingedGod

  1. WingedGod

    Changes in the battle creation system

    Look. I rarely write posts here, but this update went too far. First, let's take about that statistic that most players were dependent on the Battle button. "Dependent" is relative. Pressing the button a lot does not mean the person is dependent on it. Also, the data is probably skewed as there are probably more recruits in the game than generalissimos. The generalissimos, who are more active, should be given more value in their opinions than the recruits. What about minority rights? The minority, now, seem to be the non buyers whose opinions should be regarded with the same value ignoring the fact that the buyers pay. The buyers should not be given more value even though you are a business wanting to increase profits. I understand that the buyers are necessary but stop trying to convert us non buyers to buyers. Going back to being dependent, I do not believe that anyone is dependent on the battle button especially with the tirade of comments about how unfair some of those battles are and the greater value you seem to place on recruits. Now let's move to simplifying the game which you say is the main reason for this update. Recruits don't have access to chat, supplies, or most equipment. Why? Because it is simple that way and the players can understand the game before it becomes more complex. Also, this format is similar to pro battles with the exception of the chat. If we want to go back to the all skill no supplies and mu's format, we should be given the choice for free. If you want to make it even more simple, why not do the same with what has been done with the chat, supplies, and equipment? Remove that half square inch of space that says "Create Battle" , and after the player has achieved a certain rank, it will be revealed. Why is it that hard to remove the button for several ranks like you do with supplies, chat, and most equipment????? Why force us to buy a pass to access this? My idea will follow the same format that the rest of the complexities (chat, supplies, equipment) follow without adding additional payment. Forcing new players to buy passes actually INCREASES the complexity of the game. I didn't understand pro passes for a very long time, but I understood create battles. I like the reduction of prices which may prompt me to buy passes. Forcing me to buy may prompt me to quit. Druggers/buyers and mults. Adding restrictions on non buyers does not stop buyers from joining normal battles. Buyers can still join any battle they want if they have the pro pass. Mults join battles to ruin one side or other. Mults can still enter any battle if they have a pro pass which are cheaper so more likely to be bought. Also, by forcing everyone to pay up or join a random most likely undesired battle mode or map and by lowering the price of pro passes, more non buyer mults will be inclined to obtain pro passes giving them more access to all battles including pro battles which will ruin the isolation that pro battles used to provide. Missions. I create 1 v 1 CTF Island maps all the time to get flag, supply, and first place missions done. You say missions are intended to be done in default game play. What if your default game play is CP mode in maps such as Kungur, Polygon, or Sepruhov? What if you do not have the skill necessary to get to first place? What if you are on your way to get a flag and you see a double damage off to the left with a mission that corresponds to it with a prize of 3 hours of premium? Default game play does not include getting a double damage box when you are trying to get a flag. (If you don't want supplies, go to a pro battle which is only encouraged by this update through the lowering of prices.) Some missions are hard, and creating battles that make it easier is necessary. My default game play has changed due to missions to include 1 v1 Island CTF battles. This isn't that big of a sacrifice when I only spend 5 minutes to finish my missions. Then, I move on to playing the game with the freedom of CHOOSING the battles I LIKE. If I don't buy, I will end up in maps and battle modes that I don't want to play in. Overall, this update has restricted my freedom in playing without my consent or consent of many other players. This does not go toward making the game play simpler for new players. It does not stop mults or druggers/buyers when mostly everyone will have pro passes encouraged by the lowered prices (which I like). This update will make me waste so much of my time finishing missions by either random search or paying up more crystals. This update will definitely affect my game play for the worse. When commenting on my post and offering an opinion on my opinion and/or analysis of the update (both conditions must be met as indicated by the "and", please include a comment or view on every paragraph or topic I went over. Pointing out one flaw or one fact that I may have misinterpreted will create a mob effect where others will concentrate on that one weakness to dismiss this post entirely. Going over all topics with equal value will lead to more sophisticated debate and analysis with the intention of addressing this update correctly and fixing it if necessary.
  2. WingedGod

    Alterations, Kits and Supplies Kits!

    OK. Here's the deal. Tanki Online wants money. They want more people to pay, so they decided to move supply kits a somewhat popular item to the Shop in the hope that more people would pay due to the increase in buying supplies through the Shop. However, they know this would be unpopular. For this reason, they are attaching a more likable addition to placate tankers and hide the unpopular part moving supplies to the Shop. Now we have an update with the combination of both good and bad saying, "We are changing it up to get what we want and adding Alterations to reduce complaining."
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