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There's a couple of things you can do that might help you. Choose a large map that has a lot of supply drop location points, choose a light hull to get around and collect quickly and join at the start of a game (when it's a level playing field). Good luck :)
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I think what GM was saying is that while there are rumours of TO working on an Artillery (Mortar), the V-log 111 confirmed that TO is working on a rocket-launcher. It does say they are working on both the 2 new turrets but there's been no confirmation (yet) what the other turret is.
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My point was that it's much harder without a PRO Battle Pass now, of course it's not too difficult with a PBP. I'm not so sure what's difficult about picking up supplies, if you know the dropzone locations on the map? Is that a confession to multing? ;)
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category Ideas for Supplies and Drones!
r_AngelOfDeath2 replied to Ilia.ArchangeI in Ideas and Suggestions
I see what you're saying. Well I'm certainly not a pro at parkour but I've seen some of the amazing tricks and skills used to reach otherwise impossible locations by true parkour pros....and this they all do with what's already provided in the game. Though it might help parkour amateurs (like myself), I think a lot of good parkour players would be against it. One of the things true parkour players like about parkour is the learning curve and the sense of achievement as you get better and better. Having a mine like this might be fun but it might also undermine that and make it too easy? Just a thought.- 2,759 replies
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This is another good idea for a team game and creates good strategy opportunities. Do players try to kill the enemy VIP or stay and protect their VIP? Which map location is the best place to protect their VIP? Simple but effective..well done. Some things to think about are how a player becomes VIP and what to do if a VIP leaves? My suggestion would be that in the team base there is a pickup (like flags in CTF) that makes the tank a VIP for the whole duration of the battle. If the VIP leaves the game before the battle has finished another player is automatically selected at random as the new VIP.
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I don't like Maze Runner or Obstacle Course but Treasure Hunt and Bounty Hunter are great ideas with a lot of potential. First I'd like to say that my reason for dismissing your first two ideas is that that Maze Runner would involve creating new maps (mazes) and with Maze Runner and Obstacle Course certain hulls and turrets would be obsolete and the idea of a TT (Time Trial) on Tanki doesn't mesh with existing modes. That said, your other ideas are very interesting and i think would have wide appeal. I would see Treasure Hunt working where each team has a team cache at their base and they go around the map searching for the X. Once a player finds the X they press the F button and retrieve the item (let's call it gold bullion). They then have to return it to the team cache, once it's in the cache they receive a value for the team. Players that recover "treasure" would have a golden glow around them, distinguishing them from other tankers. Enemy tankers can steal the gold by killing and collecting (as with CTF). The team with the highest value at the end of the battle wins. As for the Bounty Hunter, I would like to see it working another way, where EVERY player in the game is a Bounty Hunter and each player is simply worth a bounty based on RANK. So every time you get a kill you earn the bounty from the player killed. At the end the winner is the person who has collected the most. Strategically players would need to decide do they try to kill off lower ranked players, which may be easier or do they target higher ranked players for a bigger piece of the pie or do they just try and kill everyone and hope for the best? Now rank does not mean that you have the best tank but as a general rule it would work for this game mode and perhaps encourage players to invest in their tank. It would also put a bit of (well-deserved) pressure on higher-ranked players.
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I'm not about to trail 60+ pages of threads to see what has previously been suggested but there are a few obvious game modes that could be added... 1 - LTS - Last Tank Standing - Each player has 3 lives (Pro Battle Pass option could increase/decrease the amount of lives) and once you lose your final life, your camera automatically follows the tank that that killed you (pressing space would switch you to an alternate player). Players can use chat channels whilst alive but once they are out of the game chat is disabled to prevent conspiring. The game may finish when either the timer expires or when only one tank is left standing. 2 - DTF - Defend the Flag - A mix of DM and CTF, where the object of the game is to keep possession of the flag as long as possible. Unlike CTF where you capture and return it to your base, with DTF it's a matter of pure survival, the longer you hold it the more points you accrue. You might have to hide somewhere on the map while everyone else is trying to kill you to get the flag for themselves. I would imagine the flag being purple in colour to differentiate it from the usual red/blue team flags. Finally I would like for Tanki to add Parkour as a limited option in the standard battles. I would suggest that all players get 1 FREE Parkour Pass per week (expires if unused) that allows them to play in one 30 minute parkour game only. This would introduce players to Parkour and encourage them to buy a PRO Battle Pass, which gives them more extensive customization options and the opportunity to play Parkour whenever they want,as long as they want, on any map they want for the whole month.
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category Ideas for Supplies and Drones!
r_AngelOfDeath2 replied to Ilia.ArchangeI in Ideas and Suggestions
Not sure what you're replying to as your quote is blank? You're right about realism but I don't know what you mean about balance as this idea has nothing to do with balance. I suppose the concept could use some form of futuristic technology (not a traditional exploding device) to convey the desired effect (force without damage).- 2,759 replies
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category Ideas for Hulls and Overdrives!
r_AngelOfDeath2 replied to Ilia.ArchangeI in Ideas and Suggestions
light health = slightly worse than a hunter? Hunter is a medium hull, surely you meant a Wasp? Regardless of how you work the stats, having a tank that can go invisible would be too OP. Shaft and rail would be laughing! The concept as a supply for all tanks works much better but temporary cloaking/camouflage NOT invisibility. -
They've also removed maps small capacity maps like Duel. Why? If you force players to play high capacity maps, there's a very high chance they'll be thrown in with a load of druggers and as a result players will use their supplies quicker....if they don't they will get killed and become frustrated. This idea of frustrating F2P players is Tanki's way of pushing them towards buying supplies and PRO Battle Passes. At the end of the day, Tanki is not interested in making TO better or listening to feedback or ideas. It's interested in making $$$, keeping things ticking with TO but investing their future in Tanki-X. Yes, Tanki wants to get rid of F2P players all together, they offer nothing to the bottom line but they are necessary to it's survival. I think before there were approx up to 8 maps on rotation. If they autogenerated these same maps and made them permanent across all servers, then mission maps would be achievable for F2P players (providing you could find an available slot). Obviously slots would go pretty quick so players may have to wait but if they didn't want to wait they can always....buy a PRO Battle Pass. The one I really struggle with is the 1st place mission. Of all the missions, since the update this one has become a lot harder. Generally on the high capacity maps filled with druggers, it can be a real challenge to get 1st place.
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category Ideas for Supplies and Drones!
r_AngelOfDeath2 replied to Ilia.ArchangeI in Ideas and Suggestions
I think I understand the motivation behind the idea (several others have mentioned similar ideas). A lot of players would like to see something that flips a tank further or higher etc because it looks cool and think of the fun you could have in Parkour. Someone already came up with a mine that was double the impact and that idea was scrapped because it would cause too much damage. Although you have put that "your mine" would not damage the tank, it's not realistic because a mine is an explosive device and to create twice as much impact force on a tank as a regular mine, it should deal twice the damage. You can't simply take damage out of the equation to make your idea more palatable.- 2,759 replies
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This just does not work well at all. It's not a good concept and would make short work of lighter hulls, wreck a hull like Firebird plus it's boring. I liked your previous idea but I think this one needs to be canned.
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The basic weapon concept is good but this should be a DoT weapon NOT an immobilizer. It's not Freeze it's acid. Acid is corrosive, therefore it's strength should be in the after-effect (think of Firebird's afterburn). The nearest comparative hull would be Firebird. While firebird would deal greater immediate damage this turret would deal less immediate damage but deal greater and more extensive damage over time. Unlike other close-range turrets, the DoT would provide the opportunity for a unique hit and run strategy. Finally I don't see the point in the -ex suffix, so I think "Acidex" should simply be renamed "Acid" which sounds better. If that's too straight and you want something more original perhaps rename it "Venom"
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OK, are Tanki actually thinking of introducing a new hull? I mean there's the rocket launcher idea that they're "working on" but I'm sure that while it sounds like a fun concept, it's going to be a headache (I had another word in mind but I can't use it here :P) for developers to make. So I haven't read through 98 pages of this thread to find a few good suggestions (or a lot of obsolete or silly ones as is usually the case) but I have 2 ideas that I want to add to the thread. Mortar - As far as functionality goes, mortar would play like Shaft. In as much as the quick shot would allow players to fire a mortar (4 or 5 projectiles) in a short range arc. Hitting an enemy tank would inflict reduced damage, whereas,holding down the spacebar would change the view to an aerial view and show an AoE. (Green - Indicates a clear flight path/ Red indicates an obstructed flight path) Tanks cannot be viewed in long-range view but hit damage does appear if contact is made. Mortar (as with Shaft) is a long-range weapon so a long-range attack would caused optimum damage for this type of turret. The arc trajectory of a mortar would mean that shots can be obstructed or partially obstructed if something is blocking the flight path. Shockwave - I like to think of this as "cousin of the Thunder". Shockwave doesn't deal as much damage as thunder but it has the ability of causing a temporary (electrical) disruption to the tank's movement causing immobilization of the tracks and turret. Additionally like splash damage from Thunder it can affect a group of tanks. Freeze is a short-range weapon that causes immobilization and damage, while Shockwave (like Thunder) can work at a distance but is most effective at mid-range. Once more, like Thunder if used at short-range it could end up inflicting self-damage and immobilizing itself as much as the enemy tank. Summary- Mortar is an idea that would would be more of a task for developers but far more feasible than a rocket launcher/homing missile (idea they're currently playing with). It would be interesting and different for players. I'm quite excited by Shockwave because it's close to what is already there but is different enough to make it exciting and there is a lot of potential to have fun with this turret. Feedback welcomed :)
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category Ideas for Supplies and Drones!
r_AngelOfDeath2 replied to Ilia.ArchangeI in Ideas and Suggestions
I don't think it would be fair that any supply should negate the effect of a particular turret/turrets. A benefit in choosing those turrets is for the effects they have. Any supplies should either enhance the tank's performance (DD, Health, Speed) or have the same effect on all enemy tanks (Mines). I think several suggestions that have been made that would be rejected on this basis because if implemented it would create an imbalance.- 2,759 replies
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