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AlexanderCrete

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  1. AlexanderCrete

    [Issue 56] Real World Phenomena: Pokémon GO

    FYI, not to be rude (I'm kind of a Pokemon nerd), it's Gyarados, Not Gyrados! :D
  2. Should I post it the way it is so you can see?
  3. Hi again! I used imgur, and it worked perfectly, until I put my whole thing into a spoiler. When I put the full entry in the spoiler, it gives you the images' external links. Any advice on how to fix that? Thank you so much, Alexander
  4. Thank you so much for your feedback! I'll get to work right away! :D
  5. Here is my entry! I couldn't manage to put images in spoilers (I would love it if you could tell me how), so I inserted a couple spoilers in other places. Also, no matter how large I uploaded my images, they stayed small... so I would appreciate it if someone could tell me how to expand them. For now, I guess you just have to click on the image. Enjoy! :) Thank you so much for this wonderful opportunity! I would like to be a travel writer when I grow up, so please feel free to tell me if there's anything I can work on or anything I could have done better. Than you so much! - AlexanderCrete I used 562 Words.
  6. When I read Zenith101’s handbook, I was too low a rank to type an entry. Luckily, I ranked up right before the deadline. I am saving up for the Tornado Kit, and so do not yet have any m2s. However, I have faced several m2s on the battlefield, and so would like to write about some turret-hull combinations -and the techniques I use with them- that have worked for me when facing the m2s. Hammer/Hunter: Hammer is always a good way to go when you’re facing an m2 kit with a light or even medium hull. It can cause pretty significant damage, and quickly too, if you use it properly. However, Hammer has one flaw: reload. I’ve died several times fighting an m2 kit with hammer because it was not fully loaded. Luckily, there is a potential solution to that problem: Hunter. Hunter has enough speed to move around effectively, but also enough health to protect Hammer against the attacks of enemies. I recommend this combination for defense in team battles. Freeze/Hornet: I love Freeze, and it’s truly advantageous when you’re battling in ranks with players that have much better equipment than you. I often use it with hornet, because it gives you sufficient speed, but also enough health to hold up against an enemy if they do damage to you. However, it requires skill to use this combination without getting yourself destroyed in the process. My advice is: whatever you do, do not go for the enemy head-on. Creep up from behind, start shooting when you are close enough (if you start shooting too early on the enemy will know you’re there and kill you before you can completely freeze it), and then turn around the enemy so his/her turret is facing away from you. Railgun/Dictator: Railgun is my favourite turret, and one of the few things that can be effective against the m2s. I’ve noticed it’s incredibly effective against short ranged m2 turrets in long ranged battles (i.e. Madness). Railgun goes very well with Dictator, because you can peek out from behind a wall and snipe without exposing yourself at all. Smoky/Wasp: Smoky is an outstanding gun against m2 kits such as the Mosquito kit (a long range turret combined with a light hull), though it takes timing and coordination. I like to use it with Wasp, so you have around the same speed and agility as your enemy. The technique I find helpful in these situations is to shoot the enemy right before they shoot you, so as to throw off their aim. However, there are two things required for you to make this work: firstly, you need to shoot just in time, and secondly, you must shoot the side of the enemy’s hull. If you shoot the middle of the hull you probably won’t throw off their aim. Thank you so much for letting me participate! I used exactly 493 words.
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