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r_I_already_won0

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r_I_already_won0 last won the day on December 21 2016

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  1. r_I_already_won0

    Complaint Book

    Tried that on a Striker Hacker (you see them every day), was told I used the wrong video-sharing service, and gave it a big "never mind." :rolleyes:
  2. r_I_already_won0

    Complaint Book

    Agreed. The amount of pathetic flag-blocking m0 parkour mults on my team and the drugging kids on the other is enough to drive me insane. Last night I left a battle because I used drugs and Overdrive to take an important flag and two members of my own team pushed me off the side of the map. And this s--t happens on the daily. Not to mention these are the battles I choose. Not any random battle that I join. Waiting for matchmaking...
  3. r_I_already_won0

    New Paints, Weekend Discounts

    Thank you developers. :) I would suggest to make the chance of getting a paint from the containers rarer. Soon enough everyone will have lots and lots of high-end paints, driving them down in value. Another option is to split the garage paint rarity by price.
  4. r_I_already_won0

    Rugby Mode is coming January 27th

    Played a few battles in Rugby and the one thing I noticed (having experienced it on the testservers the gameplay wasn't all that new) was how it takes the most OP turret in the game (Magnum) and makes it even better. Magnums camp in the corner, nobody pays attention to them because the ball is somewhere else, and the splash damage into the cluster of tanks trying to fight each other is insanely effective. If you end up hunting down the Magnum your team loses that much effectiveness as you are not helping in the fight for the ball. The same priority principle applies to Shaft but Shaft does not have that splash damage so it is not a big problem. Why does no one realize that realistic artillery doesn't take down fast-moving targets? Nerf the Magnum.
  5. r_I_already_won0

    How much Hours you Sleep Today?

    I haven't slept for 22 hours
  6. r_I_already_won0

    Assault Mode arrives December 13th

    Agreed- The goal is to have sniping and vantage positions for the blue- in any war defense takes up "defensive positions." When the points are in open spaces it ruins the whole point. :ph34r:
  7. r_I_already_won0

    [Community HQ] now OPEN

    We do have a memes section: http://en.tankiforum.com/index.php?showtopic=170228
  8. r_I_already_won0

    Let's Discuss Isida!

    The nanobots make more sense but the electrical beam would be nice as an M0 alterations, just like a white spray for freeze and the old purple flame for firebird. "Elemental attributes" is meaningless. It's much better to correspond turrets to ways of making war in the real world. Firebird- chemical weapons Freeze- biological weapons (kill the crew inside) or possibly radiological weapons Shaft- nuclear weapons Railgun- railguns Vulcan- laser-based weapons (plays like one but the description is other) OR chain guns OR microwave/heat weapons Striker- rocket launcher or microwave weapons (with the laser delay) OR air-to-ground missiles mounted on helicopters Hammer- sonic-based weapons Twins- stereotypical alien "plasma gun" (think Star Trek, Star Wars, Man of Steel, Avengers, etc) Ricochet- EMP possibly (affects electronics but not people and terrain), possibly gravitional/nuclear-force based weapons Magnum- Conventional artillery (HE shells) Thunder- HESH shells Smoky- AP and HEAT shells Isida- nanobots/swarm weapons (against reactive armor) or cyber-based weapons
  9. r_I_already_won0

    Let's Discuss Striker!

    1. Not disagreeing here. But the strategy I propose is still viable. 2. Not disagreeing either. But most Legends will not have an M4 striker module and those that do will probably not whip it out for one Striker player. 3. Never use the salvo unless it's certain they can't move under cover in time. Basically if you catch an enemy in a very open area, or if they are capturing a point, or surrounded by other tanks, etc. Otherwise, play like Thunder and ignore the salvo completely. 4. It's useful on all maps. It's just not as useful as other turrets. I think, though, that we have the same view here. :)
  10. r_I_already_won0

    Let's Discuss Striker!

    You should turn your hull/turret to make the missiles have less of an angle to travel. There is a strategy to turn while the missiles are launching themselves as you watch your opponent's movement. Sometimes you even want to turn in the opposite direction so the missiles do splash instead of hit the cover the opponent is behind. It is certainly very underpowered but not complete garbage. The absence of protections is one thing. You also have to choose your battles- Massacre for example is quite easy to get locks on targets. For other maps you play like Thunder- and also keep track of the barrels that have just fired. Never use the Salvo unless it's almost certain the enemies can't move out in time. I use Striker and never had a problem getting first, even without drugging. Used 60 supplies from Recruit to Warrant Officer 2. Although certainly the hulls are much slower and Striker will necessarily be weaker as it ranks. Don't understand how anyone could play Tanki seriously and not notice Magnum's strength and Striker's weakness. Something should have got through to the devs by now. My friend who uses Hunter-Smoky complained of this too. It must just be lag- because I've used Striker for a long time and never done damage when the missiles miss, unless it's splash. I watch the damage counters so I would know.
  11. r_I_already_won0

    Car Lovers United

    W Motors Fenyr Supersport Apollo Arrow In case you're interested, here's a spreadsheet I made with the top speed and acceleration of all 204 different supercars of 2017 (ignore the convertibles, they got messed up when I was sorting it.) Numbers are miles per hour followed by acceleration 0-60 in seconds:
  12. r_I_already_won0

    Assault Mode arrives December 13th

    Is the point rate for the blue team adjusted based on the ratio of the number of red players to blue players?
  13. r_I_already_won0

    [Forum Game] 1,000,000 Posts

    36, 610
  14. r_I_already_won0

    Why I don't play Tanki like I used to

    And the combo choices! Bless my soul if I see one more hornet-railgun in silence or polygon something around the house is going to be broken. Sometimes I laugh when they are on the other team. But to be brutally honest with those xaxaxaxa pushpin trickshotters: "You have no right, no right to enter that Silence CP." :ph34r: :ph34r: :ph34r: There should be an option, when matchmaking comes out, to select if you have a combo suited for maps with more player concentration or maps with less player concentration. The best battle I ever played was a 20 v 20 1-hour Dusseldorf with some friends on my team. There was coordination. There was friendliness on both sides. There was skill in abundance. You felt challenged, thrilled, exhilarated to be a part of such an effort. Players used the chat nicely and strategically. Each turret and hull had a role- attacker, defender, helper. Equipment was even across the board. People abstained from drugging voluntarily. :unsure: Any new player that reads this will probably think it is too good to be true. Because as of now it is.
  15. I love how you provided him the TLDR for a one-sentence post. Nice and subtle laughs. :lol:
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