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al-zmo

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  1. al-zmo

    Ideas for Maps!

    Map Bastion Map Depo
  2. al-zmo

    Ideas for Maps!

    map Future
  3. al-zmo

    Ideas for Maps!

    Adriel.RB likes thi
  4. al-zmo

    Ideas for Maps!

    Idea for map New
  5. al-zmo

    Ideas for Maps!

    Idea for map New
  6. al-zmo

    Ideas for Maps!

    Idea for Map
  7. al-zmo

    Ideas for Maps!

    Map New
  8. al-zmo

    Ideas for Maps!

    Download TTT here → [CLICK ME] Download Maps here → [CLICK ME] The Map Makers Club Kit (MMCK) Beta 1: Download Tutorial is soon to follow AlternativaEditor: Download TanksTestingTool & 3rd Library (overview): Download 1.100 Update Props (Regular and v1): Download Discussion and revision of the program is here. TLVK Download
  9. al-zmo

    Ideas for Maps!

    Hi everyone! I'm sure everyone knows about Tanks Testing Tool. Here I made some useful guides. How to use TTT Here you can find some cool tank colors that I made. Download TTT here → [CLICK ME] Download Maps here → [CLICK ME] Watch the short version BASIC INFORMATION: Spoiler Tank controls insert: creates tank at the current spawn point delete: deletes the controlled tank Arrow keys: moves the tank Z: rotates turret left X: rotates turret right Spacebar: shoots ]: changes what weapon you are shooting N: changes to the next tank (next tank in map, not next hull) (shift+N changes to the previous tank) F: enables/disable the camera following the controlled tank Numpad_7 ~ changes weapon Numpad_9 ~ changes weapon Numpad_4 ~ changes tank Numpad_6 ~ changes tank Numpad_1 ~ changes paint Numpad_3 ~ changes paint f6: shows/hides physical model of the tank/turret and the suspension. Camera controls E: moves the camera up Q: moves the camera down A: moves the camera left D: moves the camera right W: zooms in S: zooms out (shift+ any of the above moves the camera faster) Click and drag with the mouse wheel to rotate the camera. Other controls T: changes to the next spawn point R: respawn controlled tank at the current spawn point B: shows/hides skybox f3: shows/hides geometry of the props f4: see below f5: shows/hides flags and spawn points f7: enables/disables AABB resolving f8: enables/disables OOBB resolving f9: changes the Tanks sorting between AVERAGE_Z, STATIC_BSP, DYNAMIC_BSP f11: creates 20 tanks. f12: enables/disables physics tab: shows/hides physical model of all the props, and hides the tank For use with F4: mass: the weight of the tank springDamping: the strength of the suspension power: the power of the tank maxForwardSpeed: the maximum forward speed of the tank maxBackwardSpeed: the maximum backward speed of the tank maxTurnSpeed: the maximum turning speed of the tank drivingForceOffsetZ: unknown smallVelocity: unknown rayRestLenghCoeff: the length of the suspension dynamicFriction: the amount of friction brakeFriction: the strength of the brakes sideFriction: the amount friction while sliding sideways spotTurnPowerCoeff: the power of turning while not moving forward or backward spotTurnDynamicFriction: the friction while turning while not moving forward or backward spotTurnSideFriction: unknown moveTurnPowerCoeffInner: the power of the inner track while turning while moving moveTurnPowerCoeffOuter: the power of the outer track while turning while moving moveTurnDynamicFrictionInner: the amount of friction on the inner track while turning while moving moveTurnDynamicFrictionOuter: the amount of friction on the outer track while turning while moving moveTurnSideFriction: the amount of friction while sliding sideways while turning while moving moveTurnSpeedCoeffInner: the speed of the inner track while turning while moving moveTurnSpeedCoeffOuter: the speed of the outer track while turning while moving *NEW* How to solve the green screen problem on flash player? Check out the links below: The first link. The second link.
  10. al-zmo

    Ideas for Maps!

    Crash Reason for removal: It was removed since the testing of the new props ended. More info: A big map; it was added to the game for the purpose of testing new props namely "lll-set propyl" which is a new set of props which are to be used for future maps. Added on the Christmas Eve of 2012, it wasn't really made for any game mode - more a format called Parkour. The plentiful amount of buildings provided a variety of tasks for tankers and their friends. It reminded me of a more modern Dusseldorf - when you first played it, you weren't really able to find your way through with ease. It didn't have any crystal or supply drops - if you wanted to have an advantage in battle, you had to use your own. You needed to be a Sergeant-Major to help out in the testing. Gallery Reason for removal: It was removed since the testing of the new props was over. More info: Gallery - another map that was there for the purpose of testing out the new props, except it wasn't played so much for parkour - more for TDMs and CTFs. With good balance, you were capable of reaching new heights, given it was possible to move on some of the arches on the map. This map, in particular, also looked very nice in appearance - fair to say it was the more played of the two, given that it's easier to navigate around the map; gameplay could actually flow. / Silence II Reason for removal: The merge - the features of both Silence and Silence II were looked at and were put in/removed, to make the one map, which was somewhat closer to the Silence you see today. More info: It looks somewhat like the Silence we see today, no? The discernible difference, of course, being the fence that blocked a great escape route for the red side, which meant that, whilst it was around, it required more bulk as opposed to swiftness when escaping. Not only this, you may have noticed that some of the tunnels are non-existent, the ramp at the left side is a lot more narrow, which meant for more sabotage, hence not so commonly used at the time - the ramp at the center of the map wasn't there either, so it was like a sniper spot for the defenders, although easily exposed. It's somewhat agreed that in the current Silence, the red side will generally win due to the infrastructure of the map - it's not quite the same in this case. Due to the advantages losing their presence here, the blue side had more of a chance of taking the win. Unless you're escaping from the blue base, gameplay pretty much felt the same and the differences here and there didn't have much impact. It's always been a 10-10 although on one occasion, a developer decided to create a Silence II battle that had 20 players - it must've been a pain to capture a flag in such circumstances! Moon Silence Reason for removal: Hackers. They were too much of a deterrent and it ruined gameplay. More info: Another variation of Silence? How fun! On the Cosmonauts Day of 2013, Moon Silence was added to the game. What made it different from the current Silence at the time? NOTHING, when you exclude the lack of gravity, the space-like sounds and a different skybox. The feel of weightlessness was made more abundant in this map, and that's what everyone liked. The thing is, the map's temporary permanence wasn't always meant to be. The developers had a 'let's-see-how-it-goes' attitude when releasing this map. Depending on its popularity, the map would either be removed after a short period, or it would stay. As expected, the players welcomed the map with open arms, which lead to it permanently staying. Not only this, it was available for every rank!
  11. al-zmo

    Tanki Online now in Iran!

    please my Maps Old ???? Map Cash Map Gallery Map Legacy Map Depo Map Bastion
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