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Leave your feedback about the new Downloadable Client
r_TNK121 replied to theFiringHand in News Archive
1. I would like a dark sky too when you turn off the skybox, a very dark yellow with some patterns so it's safe on the eyes and doesn't let tanks hide in the sky. 2. Put version numbers on the downloadable file, like 'Tanki Online EU 1.0.1.exe', so we know we have the latest version. -
Then maybe switch from 30 days to hours of play, because it's not ideal to those who play few hours on the weekends as it is to those who play everyday. So, instead of 30 days it could be 60 hours-of-play or 60 days whichever comes first. Just a thought. I think they want more people playing PRO battles.
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I agree, I would like to see cheaper PRO passes too, this is what I propose: Rank 1 to 4 100 crystals Rank 5 to 9 500 Rank 10 to 14 1000 Rank 15 to 19 2000 Rank 20 to 24 3000 Rank 25 to 29 4000 Rank 30... 5000 This will help Tanki too because Premium players will have more people to fight with and they'll continue to buy Premium. Druggers too will prefer PRO battles because there will be more PRO players, but you can stay away from them by turning off supplies. And I would like to see missions like 1 Week of PRO passes for 500xp points in battles.
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I suggest the following: Rank 1 to 4 100 crystals Rank 5 to 9 500 Rank 10 to 14 1000 Rank 15 to 19 2000 Rank 20 to 24 3000 Rank 25 to 29 4000 Rank 30... 5000
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Love your passion for TO... BUT... ;) You think of Isida as a healer and maybe a servant that all it should do is heal and just give some room to the healed tank. If that were the case then Isida will become a secondary weapon in some garages, because if you only have Isida then forget about DMs and many missions that involve killing and flags, even getting supplies and capturing points will be hard because you're always following another tank. Apart from that it is very frustrating that you shot and shot a tank and it doesn't die, all because an Isida is healing it from a safe distance that you can't get them, no even with Rail or Thunder splash. I'm not saying it shouldn't have a healing role, I'm saying it can do both very well with a tweak. I propose these numbers: (the new damage numbers are just right, I think) Same damage and healing numbers: 279, 330, 405, 544, 645 (better at healing than now) Damage Range: 16.5, 17, 18, 19.5, 21 (today's numbers are 15.74, 16.32 17.21, 18.82, 20) (the numbers before the update were 16.18, 17.12, 18.53, 20.18, 23) Healing Range: 14, 14.5, 15.5, 17, 18.5 (today's numbers are 15.74, 16.32 17.21, 18.82, 20) (the numbers before the update were 16.18, 17.12, 18.53, 20.18, 23) Self-healing: 20% No Double Heal with a Double Damage supply. And no Double Self-heal with a Double Damage supply. You see, I'm not being drastic.
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That's a good idea, no double selfhealing with Double Damage, after all it's called Double Damage not Double Self Heal. Instead, at least 20% of selfheal. I still would like shorter range for healing so it's more challenging and risky and longer for damage so it can compete with Fire and Freeze. And after that maybe heal and damage should have equal HP/sec numbers with the difference that healing consumes energy faster. What do you think?
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Isida is a weapon not a repair kit. Healing range should be shorter so damage range can be increased and maybe make healing more energy consuming than damage too. Just increase self heal to 20% so it can have a decent special attribute when attacking. I use Isida when needed, but I hate Isidas healing other tanks from a safe distance.
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URGENT: I'm experiencing more lag issues on larger maps when playing free battles, I think my connection isn't fast enough for what is now all free maps with full players. Previously I could create battles with half the number of players to not suffer lag. So, my suggestion is make the system create battles with less players too, example: Cross with 5 players per team instead of 7, Noise 6 per team, Rio 6 per team, Sandbox 3 per team, etc. I know about the ProPass, just haven't decided yet. Thanks.
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But you need a good weapon if you want to compete against druggers, those who MU a lot or have upgraded equipments. If they are serious about balance and play style, maybe there should be an option to play only with M0s, only M1s, only M2s and only M3s. An option just like the option to turn off MUs when you create battles, which doesn't make sense if you don't control the upgrade level.
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On one of my main accounts I got a kit with Freeze just because I liked the updated numbers. If I knew about this "tweak", I would've waited and maybe get something else. Please stop doing this. If you want to balance the game give us at least 6 months of warning or do small incremental changes in this time frame with the warning. Or don't worry too much about balance and let the economy play a role in balancing by making the most preferred turret incrementally expensive and the least favorite turrets cheaper. The Continue button is a good idea, just let it stay for longer so we can check the stats.
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For next months tweak: Return Isida's damage back to where it was after the update and just increase the self heal to 25%. That will make things interesting for Isida users... Do I attack and get some self heal? Or, do I heal and help my team win?... This will also help Isida on DMs. And how about, if you don't want to increase the range overall, make two ranges, a longer damage range for an attacking Isida and a shorter healing range for a healing Isida. That will also help Isida in DMs. Thanks.
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I think mines should be visible. After all the tank drops it, not plant it right after the server restarts so no one sees them. And then maybe it could stay in the battle as long as you're in the battle. But you can destroy it with fire, thunder, railgun and shaft, if you aim it directly in the middle, and freeze it for a period of time with freeze,
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No, Smoky and Thunder are still intact. On those their recoil should be as strong or close to their impact. And there should be a way of letting others know where the projectile is coming from. I say make Smoky smoke, with every shot they should start collecting visible smoke around them. For thunder make a big visible flash, like thunder when they shoot. Hammer and Rico need a little damage nerf too.
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I like the 2 minutes break for a 15 minute or less battle. There should also be a limit of breaks per hour of playing, maybe 5 breaks of 2 minutes per hour, and after that you only get 1 minute of inactivity and then you're removed from battle.
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I believe you can still choose battles from the list, the big difference will be the missing Create button for non-Pro users.