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stevepqr406

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  1. stevepqr406

    CLOSED — Cedric's "Virtual Office"

    Yeah, and another thing - if you do want to discuss anything about the gameplay and it's not 'approved' by the tanki overlords if it's not deleted its mysteriously moved to a dump thread along with a million or so other poor sods who never get their issues addressed without warning or notification. When you complain about that you get a unpleasant response saying 'you should have known where to took' from some smart guy. Im a non-tech, casual but paying player looking to open a discussion on a subject that tanki won't discuss because they know they have **** up with the changes they have made.
  2. stevepqr406

    Complaint Book

    So today I received a bonus from Tanki to celebrate it's 8th birthday (might have been 5th I didn't have my glasses on!) Well thank you very much but you know what I'd prefer? Firstly to be able to complete missions again - in regular battles, pro battles whatever - I don't get any credit for missions anymore. Secondly, Madness, this was a great map, maybe not to everyones tastes but for the enthusiast is was a great and popular map. Tanki in their wisdom decided to change it - almost beyond recognition and completely changing the gameplay, I just had a quick scoot through all 22 servers, not one single madness game in play - tanki - the players are trying to tell you something maybe? Thirdly, now nearly all the games I want to join are occupied by players 5,10,15 ranks above me, fine, it makes the game challenging but, get this, some of us want to play for 'fun' now I know that this might be a controversial thing to say but it's true - I actually want to join or create a map where ranking up to Generalissimo isn't the be all and end all, some of us just want to join a game and have a bit of fun - yes it's still possible but in the last six months it has become increasingly harder to find a game that is enjoyable. So, tanki employees and moderators, whatever you call yourselves - please don't waste your time responding, you will tow the official line anyway and say I am whining and that its all not true, I know you will but the gameplay and the facts say different, for me, the casual, have a bit of fun player. Everyone else - comments please?
  3. stevepqr406

    «Space» mode will stay in the game

    Would be nice if Madness still existed!
  4. stevepqr406

    Cosmonautics Day Sales and In-Game Goodies

    A parked tank is an easy target - rail or shaft parked on the steps taking out flag carriers are easy to kill - just needs a sensible team to coordinate attacks from above and below
  5. stevepqr406

    Cosmonautics Day Sales and In-Game Goodies

    I've just given it another go - correct me if I'm wrong but there's no way to play Madness with gravity now? So we don't even get to play the crap map version....
  6. stevepqr406

    Cosmonautics Day Sales and In-Game Goodies

    Apologies for posting this in the wrong place before, this forum has to be one of the most confusing I've ever used - but then I'm easily confused! I'm sure I've committed another forum crime by repeating this but I think I have valid points. Further to a previous poster (somewhere else) who was quite upset about the changes to Madness and went and got his own topic locked because he presumebly was abusive I'll try to say what he didn't manage to. You (the moderators, chiefs, rulers of Tanki) have said several times that the lower level of Madness was redundant or the upper level was redundant depending on your point of view - this isn't true, in the same way you can hide behind buildings and other obstructions in other maps the top level can be used as a vantage point from which to snipe tanks on the lower level, it also provides a place which can be used to defend a captured flag for instance. If you think that having the two CTF bases on the lower floor makes the upper redundant then simply move one of them to the upper level - straight away both levels are instantly both as important strategically! the importance of the two levels is dependent on the tank you choose of course - its one of the few long range maps and plays to Shafts strengths you wouldn't necessarily use freeze there but that's the players choice. Finally why change it forever? Why not just create a Madness 2 and keep everyone happy! What are your thoughts? I've always found Madness to be unique and quite popular it's common to find several 16v16 CTF rooms full so, again, why change it when you could just add the new map along side?
  7. stevepqr406

    Madness!

    Fourth attempt to post about Madness - not sure why my posts aren't getting through? Further to a previous poster who was quite upset about the changes to Madness and went and got his own topic locked because he presumeably was abusive I'll try to say what he didn't manage to. You (the moderators, chiefs, rulers of Tanki) have said several times that the lower level of Madness was redundant or the upper level was redundant depending on your point of view - this isn't true, in the same way you can hide behind buildings and other obstructions in other maps the top level can be used as a vantage point from which to snipe tanks on the lower level, it also provides a place which can be used to defend a captured flag for instance. If you think that having the two CTF bases on the lower floor makes the upper redundant then simply move one of them to the upper level - straight away both levels are instantly both as important strategically! the importance of the two levels is dependent on the tank you choose of course - its one of the few long range maps and plays to Shafts strengths you wouldn't necessarily use freeze there but that's the players choice. Finally why change it forever? Why not just create a Madness 2 and keep everyone happy!
  8. stevepqr406

    Cosmonautics Day Sales and In-Game Goodies

    the new Madness is completely different in feel and gameplay from the old. The old Madness was unique in the Tanki world and certainly from a tactical point of view (in my opinion as a single player here just for fun) had a bit of everything, two levels, places to hide, places to snipe, locations to defend - one of its greatest features was that is was on two levels and needed a team to watch both lower and upper levels. All of that has now gone - all on a single level, everywhere can be seen from everywhere else - the only unique feature of the new map is the backdrop, it is now no different from any other map. WHY?? When you could have simply created a second madness map so that folk had a choice - it makes no sense at all - on top of that you claim that the reason for removing the lower level was to stop having to wait for long drops and you go and give the option to remove gravity - now everything takes an age!!!!
  9. stevepqr406

    Cosmonautics Day Sales and In-Game Goodies

    Don't like the permanent removal of the original Madness? No, me neither - message here to bring it back or at the least have the two Madness maps together. It's high time we had more than one Madness style map and to replace the original with some cheap ass variant is.. well, MADNESS!!!
  10. stevepqr406

    Cosmonautics Day Sales and In-Game Goodies

    Yes, and it will still be crap without the bottom floor - that was the best part about the map, the split level!
  11. stevepqr406

    Cosmonautics Day Sales and In-Game Goodies

    Totally agree - I was beginning to think I was the only one! It's a crap idea why not just create a different madness variant?
  12. stevepqr406

    Cosmonautics Day Sales and In-Game Goodies

    Permanently modifiying Madness so there is no ground floor? Really? Why not just create a Madness2 then at least we have the option of choosing which one we prefer. Madness was by far the best map and now it is complete ****e, that coupled with missions not working for the last 3 weeks and the changes to shaft which changed the gameplay for the worse mean this game now officially sucks bigtime. I play this game far too much anyway, time for a break I think...
  13. stevepqr406

    Shaft Recoil

    Thanks for the update pointers - still seems odd, the shaft recoil 'new' values are in green indicating an improvement, how can effectively taking away two key features be an improvement? Also on the update table for shaft both the min damage and max damage in arcade mode have increase yet they are in green for min and red for max?
  14. stevepqr406

    Shaft Recoil

    For the last couple of days my shaft has no recoil or at least very little - I now can't shoot/jump or flip back if I'm on my side, is this a new 'feature' or just a bug?
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