Guide to play effectively in Cross
Hello Tankers! This is a guide on how to play on the "Cross" map effectively.
Lets Get it On!
Map:
Size of Map Length Width Area 27 25 675
Maximum Players: 14 Available Battle Modes: DM, TDM, CTF and CP Available at: Private
Facts
· Cross first appeared on December 18, 2009
· The creator of the map — eras
This map is highly attractive to young players and encourage and help young tankers to continue their memorable journey. This map has a unique structure that players enjoy due to it realism and balanced bases. This means that you dont have a disadvantage or advantage over the enemy. This map is one of the oldest maps in tanki since 2009. Medium/short ranged weapons are best since this map suits their use.
There are a total of 7 supplies drop zones.
The map itself now is available in 3 themes.
summer day
winter day
And the third space mode(added recently)
Space Mode was added on Cosmonautics day. Later it was added as a permanent feature in the game.
Modes:(explained)
CTF (capture the flag)
This mode is the Typical reason why you play Tanki
Fast-paced battles loads of battle fund and experience point. in this mode
Players are divided into 2 teams. The goal is to take and capture the enemy’s flag, and to prevent the opposing team from capturing yours. In Cross this mode is the most common and played by every tanker.
CP
A real challenging battle. in this battle Teams fight for control over certain points on the map. A team gets score-points when the point is under their control and loses score-points when the point is under enemy's control.Cross has 3 points. Point A. Point B. Point C.
DM
In Deathmatch mode, unlike in team battle modes, everything depends on you. The battle fund grows a lot faster than in CTFs and TDMs, as you don’t need to go to a certain position to find enemies; they are everywhere. On most maps, you can open fire right from your spawn point. Deathmatch is the simplest and most reliable battle mode when it comes to earning crystals. The battle can be limited by either time or number of kills (frags). Each frag gives exactly 10 points. It is not my favourite battle mode but there are a lot of tactics you can use in Cross
camp behind the buildings.kill stealing.
Watch how to play effectively in DM
TDM
It’s really easy to play TDM mode. Battle mechanics are very similar to Deathmatch mode. The only difference is that here, players work in teams. The goal is to destroy more tanks than the opposing team. In Cross this battle is really easy the players only have to work as a team and have a managed team.(defender,midfielder,medic,attacker)
Strategies/Tips:
Defence:
1- In CTF/CP battles use mines to protect your flag and points
thus tensing the enemy team.
2- use heavy hulls and turrets with high DPS(damage per shot) to defend the flag.
Mid-fielder:
1- use isida and help/assist the attackers. A mid-fielder's job is to make sure the enemy does not take the flag nor does he trouble the attacker.
2- the midfielder should use a fast and light hull.(wasp,hornet)
to quickly react to situations although if you are an isida healing team mates the enemy would target you first as you are a bigger threat. For this situation, camp behind the houses
in the map and drop a mine on both sides and use supplies. Keep a low profile and shoot out when least expected take the flag and deliver it thus full filling your role as a team mid fielder.
Attacker:
1- An attacker must have an isida ready for healing and all of the supplies.
2- the attacker must have a fast reloading weapon with ricocheting or splash damage abilities. Due to your splash damage your enemy will come closer to you so you can inflict splash damage, during this situation drop a mine and drive backwards use a speed booster for help. try to be totally unpredictable for the enemy.
3-use alternative routes for every time you attack
4- if you are a wasp then take the flag as quickly as possible and then use speed booster to get out of the enemy's sight ASAP.
Tips For Overdrives
Just as in past events, before you can use Overdrive, you need to charge it up by performing actions (kills, flag captures etc) that will aid your team. Once your Overdrive is charged, unleashing it will activate all 5 supplies (except gold boxes) for you and any of your teammates nearby. The default key for Overdrive is «Shift», however, you’ll be able to change this in the Settings page.
Overdrives are team-oriented but they are also useful in DMs.
The best way to make good use of your overdrive is to use it near your team.
Gather your team in the middle of the map on the bridge and enable your overdrive using the shift key.
In DMs use overdrives ASAP. the faster you use the faster they cooldown.
In the last few minutes save your overdrive.
Pictures as examples!
Use your turrets abilities using your surroundings
When an enemy gets behind cover then turn your turret to the opposite side. the missiles will be automatically guided to the tank's position behind cover.
As an isida both attack and heal!
you need to play as a team and help your team by doing this no one would be able to interfere between you and your road to victory!
When attacking you the most important supplies are double armor and speed boost. Then you will be fast and strong!
Remember every weapon can be useful in this map but here are some of the best which i think can beat any tanker.
Equipment suitable for ''Cross''
Weapons play a very important role in Tanki Online. The type of gun you choose will strongly affect your style of playing, whether it is aggressive lightning-fast attacks or firing from protected positions.
Firebird
Main article: Firebird
A good weapon for short-range battle. Fires a stream of napalm that burns tanks within its damage radius. Burning opponents continue to take damage even after the Firebird's attack stops. Can thaw frozen tanks and is a great choice for fast and medium hulls. Player's opinion Excellent damage per second rating. High rotation speed and acceleration. Sprays flame in a conic range to hit multiple opponents. Afterburn causes foes to suffer injury even after an attack. Finishes of opponents in a matter of seconds. Ridiculously short range. Can run out of fuel and takes time to recharge. Cannot damage tanks through other tanks.
Freeze
Main article: Freeze
A unique weapon for short-range battles. Slows opponents by freezing them and can put out fires caused by Firebird. In the right hands, it can destroy an enemy without receiving any damage in return. Great for fast and medium hulls. Player's opinion Sports a frosting effect that can drastically slow down the movements of an enemy tank. Excellent damage per second rating. High rotation speed and acceleration. Sprays rime in a conic range to hit multiple opponents.. Ridiculously short range. Can run out of fuel and takes time to recharge. Cannot damage tanks through other tanks.
Isida
Main article: Isida
An essential gun in team battles. Can repair tanks within its firing radius and effectively destroy opponents at short-range. Energy stores an last for five seconds when attacking an opponent, but lasts for ten seconds when healing an ally. Works well with any hull. Player's opinion Can damage opponents as well as heal allies. Experience points can be gathered quickly through both damaging and healing tanks. Ridiculously short range. Can run out of fuel and takes time to recharge. Can only place its beam onto one opponent/ally at one time.
Hammer
Main article: Hammer
Perfect choice for close range combat. Three powerful shots mean your opponents have no way out. Its shotgun functionality allows Hammer to hit several targets with one shot at medium ranges. Works best with medium hulls. Player's opinion Excellent damage output. Greatest collective impact force of all turrets per shot. Ability to damage several tanks with one shot through its pellet spread. Reload between shots doesn't take much time. Limited effective fire range. Tedious reload after expending the entire clip. Impossible to reload before all shots in a clip are used. Risks suffering from self-damage due to rebounding pellets.
Twins
Main article: Twins
A gun with unlimited firing duration. Effective at short to mid range. Its high rate of fire makes it ideal for supressing enemies. Works well with any hull. Player's opinion High cumulative damage rate. Great rotation speed and acceleration. Can suppress enemies at short range due to its respectable and steady impact force. Limited to a shorter range. Inability to use cover when attacking thanks to its requirement to shoot constantly to deal damage. Risks suffering from self-damage due to the splash damage of plasma balls.
Ricochet
Main article: Ricochet
A gun that can be tough to control. Ideal for short to mid-range battles. Possesses a unique feature in that its shells ricochet off walls, allowing it to shoot around corners. Just make sure you don’t take a ricocheting round right in the kisser! Goes well with all hulls. Player's opinion Moderate cumulative damage rate. High impact force per projectile. Ability to attack tanks out of your visibility range through bouncing projectiles off of walls. Limited effective fire range. The clip can empty after expending many shots, limiting the gun's suppressive abilities. The risk of self-damage. Setting charges in right direction requires skill and calculation. Projectiles only bounce reliably off of flat surfaces.
Main article: Striker
An anti-tank missile launcher best suited for mid to long range combat. This turret is equipped with a laser aiming system for firing homing missiles. Missiles will damage any enemy within the blast radius, including the tank firing them if it is standing too close. This turret can be mounted on any hull, but a heavier hull is recommended for easier aiming. Player's opinion An excellent defensive and supportive weapon. The projectiles move at an exponentially increasing rate to target their opponents instead of impacting a target the moment the spacebar is pressed. A target must remain in the sight of this laser until the targeting reticle is fully locked. Risks suffering massive self-damage from splash damage.
(Striker is also good in DMs)
Main article: Vulcan
A turret with an immense firing rate. It is best suited for combat at mid and long ranges. Vulcan has a unique gyroscope feature, which makes knocking off its aim very challenging, even when it's under heavy enemy fire. Caution — When using Vulcan, firing continuously for an extended time may overheat and damage your tank! Ideal for use with heavy hulls. Player's opinion Incredible rate of fire. Ability to shoot without reloading at infinite distances. Considerable impact force. Difficult to knock the aim of thanks to its built-in gyroscope. Damage decreases over distance. Shooting for a long time will lead to overheating and cause the tank to suffer afterburn damage. Turret's rotation speed decreases when shooting. First time users will find it tough to control properly.
Hulls:
Medium and light hulls are most effective in Cross
Wasp
Main article: Wasp
Fast, with negligible armor. Its high speed and maneuverability take skill to control, but allow it to perform well on cramped maps. Great with short-range guns.
Hornet
Main article: Hornet
A light hull for those who want above average speed without completely trading off on armor. With its tendency to skid around corners, Hornet is a tough hull to maneuver but is nonetheless very steady. Looks great with any gun.
Hunter
Main article: Hunter
An excellent choice for any tanker. It has decent speed for a medium tank and enough armor to handle itself well in battles at any range. Goes well with almost any gun and is a real hunter!
Viking
Main article: Viking
A real Viking: wide and incredibly stable. Average movement and maneuverability, but enviable armor. Works well with mid and long-range guns.
Dictator
Main article: Dictator
An unforgettable hull adored by seasoned clan players, Dictator inspires fear and commands respect. Its height allows it a higher vantage point from which to fire. On the flip side, this makes it a bigger target. It lacks speed, but has multiple armor plates to make up for it. Works well when outfitted with Railgun.
Bonus tips:
1- For more experience points and crystals play in DM,
CP and CTF battles.
2- Take advantage of your turret and your surroundings
of the Cross map. using ricocheting, splash damage and trapping your opponents
3- Dont go in a straight path while having a flag or on the bridges there is an 80% chance that you will get killed. drive in curves and zigzag movements.
4- Always use alternative paths so you are totally unpredictable and your enemy doesn't know your next move.
5- Plant mines on routes of the enemy team.
6- when there is only a few seconds of time left in the battle ending and the score is a draw or you are losing by 1 use a final attack in which the whole team including the defenders attack. you have got nothing to lose so attack fiercely.Either you will achieve triumph or a rare incidence of a battle ended in a draw.
NEVER......
1- Fight with your own team co-operation is reduced.
2- Dont leave your team when near defeat.
3- never try to hide from ricochets,thunders,twins,hammer
as they use the advantage of their turret and the map(Cross) to destroy you with ricocheting or splash damage.
Tips in DM:
1- buy a whole kit of supplies but use only when necessary!
2- thunder is very powerful. use it in Dm when someone hides use your splash damage to knock them out.
3- Target weak/damaged tanks as it is easy to destroy them.
4- kill steal using double damage.
5- Use overdrives when in need only!
Make sure you drop a mine on the sides!!
Conclusion:
Mid/short ranged weapons are the best and most effective in Cross.
Working as a team is very important.
Fast and medium hulls work very efficiently.
Plan out team tactics and play as a team.
Use your surroundings(the map) and your turrets abilities to its full advantage.
Gold box catching in Cross
the best way to catch a gold box is to go on the bridges/higher ground.
Use Dictator...The tallest hull it also has a great vantage point
Push your way through the tanks in the middle all of the tanks pushing you from all sides makes the forces equalize and the result is that you will calmly take the gold box as it slowly approaches you.
Dictator and wasp can easily climb other tanks so climb them and sit till the gold falls
When Gold drops stay behind the tanks doing this you have a lesser chance of getting destroyed.
this tip is not easy to do but doing it right you can
catch the Gold box easily. take a big hull and stand on the drop zone to hide, this will confuse tanks and they will go on their journey finding that dropzone then just sit their watching the Gold slowly approaching you!
use these tips to become a real gold hunter