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Oh well... Nope I left Tanki for good. :D
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Good bye Tanki. Good luck Nives. Leaving the game. Still will visit forums. Bye.
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Nickname Changes, Alt Accounts, & Clan Tag / Name Changes
Skills.n.Girls replied to Nolo in Game Discussion
My alternate account: . I'll barely check this account from now on. -
Maybe all who type in the answer get into a special contest which will be announced later? Or some boost?
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Magnum (Artillery) is not well designed for this game, take some looks on real Artilleries. These that have the fastest reload can't move. Compare it to Tanki. Wasp-Magnum can easily demolish in a Hill CTF battle. Let's try to find a balance elsewhere. Protection modules? Yeah, it would be perfectly balanced IF there were enough protection modules like for Thunder and Railgun. But nope, there is like only one per 150 players, excluding low ranking ones. Put that in game modes, of which 4/5 are team game modes (soon to be 5/6). 30% Magnums and 0.0066% protection modules per an average battle. This wouldn't actually harm anyone if this turret was more like other turrets that either require skill (with no displayed angles and power bars), are much nerfed (like Vulcan) or have medium/low splash range and damage (Ricochet), also considering there are more protection modules owned against aforementioned turrets than the Magnum. But no - High damage + Large Splash range & damage + camping and ability to shoot behind the cover from above (which inability of turning the turret left-right only covers this as an excuse) + maps designed for gameplay with no rains of splash-hell that weren't considered to be changed due to ruined good gameplay. To not forget to mention, Product kits are the way to go if you're an average player. Most never buy a plain protection module from the Protection tab in the Garage. Obviously because they aren't a way to go. Now, what you can expect even without knowing the actual protection modules' protections, are incarnations of those old paints' protections. Most well-suited kits an average player would go for are those which also have protection modules with protection against: most common (Twins/Thunder/RailgunFirebird), or mediumly common (Shaft/Freeze/Hammer/Ricochet). Note also that previously, some existing paints were given the protection against new turrets right after their release (Hammer best example), and many of those paints were in product kits. This was a very great release of a new turret. No need to have either luck to be between 10/[few thousands] (or anything similar) who would receive a protection module with a protection against the new turret or loads of crystals to spend on modules (under M3 modifications, because they are worthless after M3) when you're an avarage, non-buying/slightly buying player. How Magnum passed? Just like that - few months passed and still no re-balance matterlessly of all the screams. Well yeah, if you can't beat them, leave or join them. Magnums everywhere. Campers behind every house. Inability to spot an upcoming projectile because of the camera. Projectile with speed of flash, damage of like a Soviet TM-35 mine which targets you from above.... What's next? If you read to this point, you can freely change the topic's title to Let's discuss game inbalance. Would suit the reality better.
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So many great ideas and suggestions to fix the game and its' features or make them better and they get declined, under-review for few years, planned for few years or either stated as completed while the actual update isn't what the idea/suggestion proposes.
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125 mines, 3.5k crys, 10k crys last containers from the mission.
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Valid Add new types of containers or new rewards
Skills.n.Girls replied to Maf in Ideas and Suggestions
It's a hot topic, huh. Well, I'd like Wild Jungle. :$ -
How about you change 'Most flags in 1/5/10 minute' to 'Fastest time to capture 1/10/50/100' or similarly? I mean, 1 minute limits to 8 flags, always, but that 8th capture can be faster than the previous applicant's 8th capture (we took 8 as an example).
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Hey, how are you, fellas? XTs are pretty cool, right?
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This is the reason why online tanki became a P2W game and the community is getting smaller and smaller.
Skills.n.Girls replied to GTime in Archive
I agree to the part of seeing M2s of the items for which you can't even buy M1s of the same. Even if they change it so you can't MU items if you haven't even reached the rank where you can buy it separately, it's even worse for the non-buyers and new players. -
After a long researchement, we have concluded that the majority of our visitors are potatoes. Facts aside, we have concluded that 60% (exluding my vote) of the voters definitely want to see previously posted facts. Therefore IDF team will be having a server maintenance up to 2 hours to find a way to do that hard work posting all previous lies facts for you dear potatoes tankers to enjoy.
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HTML5? Flash? How to play Tanki Online on either version
Skills.n.Girls replied to Stratosphere in Archive
There are a lot of visual differences between the two which do not affect the effects other players see. Respawn, Boxes, Fonts, Chat, (maybe) different physics, new banners and different loading, more laggier and more glitchier.