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BENNYB0Y

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  1. BENNYB0Y

    Let's Discuss Vulcan!

    can it shoot actual bullets that dont change course with the turret? also can they not magically appear and disappear when you start firing and stop firing?
  2. why cant the m-coms shoot back? no tickets, there should be unlimited respawns
  3. hovercraft that cannot flip and can go sanic speed fort that has low speed and health but can spend 5 seconds deploying to be bigger and have a lot of health(cannot move) boulder hull that is fast and has a lot of health but cannot have a turret carrier that is super slow with average health and very big but can safely carry 2 tanks inside rocket-powered hull hat has swiveling rocket boosters at each side
  4. BENNYB0Y

    Ideas for Game Modes!

    mine dropping mode with unlimited mines team deathmatchor deathmatch escape the jail mode on a special map and 1/2 as prisoners and 1/2 as police if the prisoners get to a certain point outside the jail the prisoners win if the battle is over and the prisoners haven't escaped the police win space mode without gravity hide and seek domination where players try to destroy very powerful turrets that cannot move and cannot be frozen or burnt race mode where if the whole team gets to the end of a very long racetrack the team wins gold mode (1000 crystal cost to join) with gold boxes falling everywhere
  5. BENNYB0Y

    Ideas for Game Modes!

    also more game modes like 2-4 teams ctf, cp, and dm BIGGER TEAMS PLZ
  6. BENNYB0Y

    Ideas for Game Modes!

    Well I think we need a fort mode where there are two forts at each side of the map. On each fort there are garage doors like for the tutorial that open only for players that are on the fort's team. There should be 3 elevators that change your controls to: LEFT:elevator up RIGHT:elevator down UP:board elevator DOWN:exit elevator Turret controls stay the same. There should be 2 parking spaces marked with red in the back of the fort for Isidas to park in. When a player takes damage and is inside the fort, the fort automatically consumes the ammo of the parked Isidas to heal the players. There should also be a blue parking space in the middle of the back that consumes ammo to heal the fort at 1/10 normal efficiency. This is only for 60 minute games. There are holes in the front of the fort so players on elevators can snipe other players. The fort should have 1000000 health and be immune to fire and freezing effects. Maybe, MAYBE, there should be cranes at each side to lift heavy tanks inside the fort or tanks to the other fort. There should be holes in the top of the fort to let supplies fall in, but otherwise it should be pretty much covered. Hope you you like this :) :) :)
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