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Posts
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Everything posted by Knaagdier
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Most of the recent updates in Tanki gave the non-buying community a disadvantage in time, crystals or rewards and added P2W value. I just hope this isn't another P2W septic tank in disguise. But we will know by the smell when it is released :P. Found this very amusing: "ANY content, including rare items, will be obtainable by playing. Yes, it will be difficult and time consuming, but it will be possible...." Even if you PAY it is difficult and time consuming... I payed for a Premium account and a Battle pass during the last event and still spend hours and hours to get to the last tier.... :rolleyes:
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Empty tiers are a shame… A new dark chapter in the Tanki P2W book. Come on, put at least 1000 Crystals in it, the value of 1 goldbox.
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Shaft was the reason why I started to play Tanki (long before it became a pay to win game), and had no laser for several years. I don't understand your argument. If you can fire twice because your opponent doesn't know where the shot is coming from, you can cause more damage than a shaft. So don't see why it's fair.
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In the old days (5 years ago or so) we had a fantastic Snipergun, called shaft, without a laser. But... it was unfair for other players that they didn't know where the shot game from. So... they introduced the laser... And now we have a "new" Snipergun promoted without a laser.... WHAT? :rolleyes: <_<
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What devs make can simply change by 70% - 100% in the next update. What they say probably too :D
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Thanks to the war, My team is running away if it gets 1 point behind in any game. Why? Because Stars are only counted if your team wins a battle in one of the team formats... Thanks devs, good thinking :blink: :wacko: <_< :ph34r:
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You gain at least the price of the paint and a battle pass. Not bad, not bad at all :D . I'll think I wil join you :P These devs should stick to graphics and hire someone for mathematics :)
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Yet another war with targets who can only be realised by kids with enough pocket money for a battle pass, no social life and nothing else to do :wacko:
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Viking Overdrive "Berserker" We've loosened this Overdrive a bit: reduced charging speed and reduced extra damage during the effect period. A BIT? A BIT? You guys don't even dare to mention the %.... Can't kill tanks during overdrive because of the "a BIT loosened" overdrive :wacko: The only gameplay left in Tanki is the Russian roulette with the game parameters :rolleyes:
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Game-changing? Game-disrupting! Currently, the game is already unbalanced enough. And Tanki adds another feature... :blink:. I must say: No lack of self-confidence, but I would like to see some more self-reflection, which could lead to some real improvements. My Tanki days are ending soon :unsure: … #SICK_OF_UNBALANCED_GAME
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This new war is the proof that the designers don't listen to any input from the forum. Equal or higher star ranking than you fraction??? Didn't read any forum input on the last war???? To bad if you have no ears or are too .... to listen. End of wars for me. Good luck in your Tanki bubble designers.... I'm out :ph34r:
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I've been playing Tanki for many years. First on my Buidelrat account and made it to the highest rank at that time: Generallissimo. Stopped because of the increasing supply (ab)use at higher ranks and battle take overs by organized groups of players. After a while started again from the start with this current account. And… I'm loosing fun in gameplay again. The continuous attention for pay to win in the last years has led to all kinds of additions to generate more money (alterations, drones, separate protection modules, etc.), creating a new challenge: alterations and drones lead to way more complex mathematics for game balancing. It seems to me that the complexity of the mathematics exceeds the mathematical skills of the design team. Over time this led to incomprehensible updates and modifications, but stil a disrupted game balance. It looks more like trial-and-error development than insight in what is going on. Examples: 1. I have a M4 Viking hull (100% upgraded M3), which can be demolished in a single shot, if my opponent has the right turret-drone-combination. It degraded all my investments to M 4 Nothing :wacko: 2. If you get an alteration, it's effect can easily be decreased by 100% in the next game update, wasting your investment :huh: Daily and weekly missions degenerated over time in favor of the paying players. Further more, events are more and more money driven, giving paying players big advantages over non paying players. Conclusion: If I was a Tanki designer, I would probably also choose for my wallet, but it made the game drift away from the fun to play shooter with limited complexity that it was a few years ago :rolleyes: ...
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I stopped playing the gender war after it was clear that you won't have a normal live outside Tanki if you want to have the average score of your fraction or more. Just a minimum number of stars would also have been fair, without ripping your social life apart. But maybe I would also lose my sense of reality if I was developing a game all day long... ;)
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When I look at the average stars per fraction at the moment and you need to have equal or more stars than the average of your fraction, there are two extra conditions they didn't mention at the introduction of this gender war: 1. You need to pay, because you won't get close without paying for doubling your star reward 2. You can't have a social life. You have to keep on playing all day to get anywhere near the average I prefer my real female :wub: companion instead of this social killing war which is, as all real wars, about the money :ph34r: :blink: :wacko:
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"The improved heating rate for "Compact fuel tanks" has been decreased from 200% to 100% This means that the duration of combustion after a short heating effect will be less." If you need to modify a turret parameter by 100%, you really didn't know what you were doing, and you probably don't know what you are doing now. As I stated before: the designers had trouble getting the game balanced before all alterations. Then the alterations increased the balancing complexity enormously. Way beyond understanding... :ph34r: :blink: :wacko:
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Just game out of 5 unbalanced games in a row. Four times ran over by the enemy, One run over by my team... From my point of view, every announced minor modification is useless. The game in total is wrecked due to alterations, drones and the game balancer. It makes you wonder if the devs did their mathematical homework before introducing any of this. But... Instead of getting the game in shape again, devs are busy introducing more overdrive features. What i have seen in the previews, this will wreck the game completely.
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The problem is that if you don't put any effort in it, you are part of creating unbalanced games. You will know when your weekly mission is to be 15 times in the first 3 places of the winning team. Good luck with that! It often takes me more than a week to fulfil this mission. Just because games are unbalanced, technically (because of the disfunctional game balancer) and due to run away or paused players. It is much easier to end up first on the losing team :blink: :huh: :wacko:
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Just lost the regular containers in the ongoing weekly missions :wacko: :huh: :o :angry: :ph34r: … What should i say... <_<
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You are right about the Match making. It sucks to the bone with recognizable statistics being on the losing side ~8/10 battles. The designers can't get the math right on all alterations and upgrades, disbalancing the game more and more with each update. Which makes me fear the shift-features on the hull-types. GET IT BALANCED FIRST, BEFORE ENTERING MORE FEATURES! And then the containers: Yes, another designer RIP deal! Why change it? Why oh why? Who complained about it? Realy Tanki designers, you are spoiling the game for all non paying players. But hey, maybe that's the whole idea. But why should i stick to this game, if there are so many other games out there???
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Big Black Friday sales, a cool bundle, and wicked skins are finally here!
Knaagdier replied to theFiringHand in News Archive
:D :D :D -
Big Black Friday sales, a cool bundle, and wicked skins are finally here!
Knaagdier replied to theFiringHand in News Archive
Just fight your way up the ranks like most of us ;) -
Big Black Friday sales, a cool bundle, and wicked skins are finally here!
Knaagdier replied to theFiringHand in News Archive
It is dude, For 69.69 Euro's... -
Big Black Friday sales, a cool bundle, and wicked skins are finally here!
Knaagdier replied to theFiringHand in News Archive
Almost 70 Euro for a skin? To dress a whole tank in a game 140 Euro??? :blink: -
These new alterations make the game even more unbalanced... Fast firing railguns, rapid firing smoky... ohh boy, oh boy, when are they going to do some math before introduction?????
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You are right. Game balancing suggests that there will be 2 teams who are equal in strength so that you have a fair battle. But it doesn't work that way. Unfortunately, the developers are insensitive to any comment, especially when you look at the 'facts' (which ????) they present to justify game balancing in one of the last VLOG's. I have already indicated that they have to hire a good mathematician who will calculate everything correctly for them. After repairing the balancer, he or she can get started with the turret parameters.They only get worse with every modification.
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